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yeah i love having to blind-ban PS every other set because 60% of players use fox and falco. being forced to waste your ban in a non-strategic manner isn't a strict tactical disadvantage at all.Better solution: ban Stadium.
You're welcome.
Nobody banned Brinstar because it's bad for their character. They banned it because lava that does huge damage randomly engulfs 90% of the stage. Your logic of wanting a CP doesn't even make sense. What if we switched PS and FD like that one recent European tournament? Then spacies could complain about not having a cp in their favor EVEN THOUGH IT'S THE SAME STAGE LIST.Of course it isn't auto lose, but that isn't the point of this thread. Maybe people should get better at Brinstar? The question of the thread was concerning floaties getting a non neutral CP.
pretty sound logic if you ask me.Nobody banned Brinstar because it's bad for their character. They banned it because lava that does huge damage randomly engulfs 90% of the stage. Your logic of wanting a CP doesn't even make sense. What if we switched PS and FD like that one recent European tournament? Then spacies could complain about not having a cp in their favor EVEN THOUGH IT'S THE SAME STAGE LIST.
The 6 stages we have now are based on the stages themselves, not on what characters are good on which stages. If you think your character sucks on the 6 stages deemed legal, then either change characters or stop johning.
It's too easy to circle camp slow characters. I think it should be neutral for teams.Is the barrel the only thing stopping Kongo Jungle 64 from being a relatively balanced stage?
Is this even a reply to my post? I didn't mention the number of spacie mains at all as a reason to change or not change the stage list.pretty sound logic if you ask me.
you cant change the stage list because 60% of players are fox or falco.
Also is the lava on brinstar actually random? I always thought there was a pattern, but i was just never bothered to learn it.
Most stages were removed because they break the balance of the game, not the balance of the characters. Fox being the only viable option on Onett is completely different from Fox having a slight advantage on PS. One threatens the integrity of the entire game while the other is just a natural outcome from having characters with varying traits playing on different stages.Brinstar's lava is a set pattern with a little bit of timing variance. (Unless they changed it in Brawl.)
Also, LOL at "don't balance the game" in a game where most stages were removed by the community for supposedly breaking balance (granted, a lot of them DO wreck the game but that's not what I mean).
KishPrime was right.
One of my favorite examples is when people cite that a high-tier character does exceptionally poorly on a stage like Brinstar. "Ice Climbers, a normally high-tier character, gets absolutely destroyed on Brinstar!" And then people turn around and claim we don't ban stages in the interest of balance.Brinstar's lava is a set pattern with a little bit of timing variance. (Unless they changed it in Brawl.)
Also, LOL at "don't balance the game" in a game where most stages were removed by the community for supposedly breaking balance (granted, a lot of them DO wreck the game but that's not what I mean).
KishPrime was right.
This post gives me absolutely no insight as to why the stage is bad for floaties.There's a reason why when you look back at M2K's tournament sets with Armada the only games that he took off of him besides their first game at Genesis 1 was on PS with Fox. Leffen also seems to take games from Armada on PS more, at least from the sets of them that I've seen. It's a dumb stage lol.
It's been a long time since I've had a good opponent so floaty mains dont get butthurt if I'm wrong. As far as I can gather from this issue its mostly about "discomfort" for the lack of a better blanket term. Spacies can basically cut off vital points of attack, recovery, cover options much better and give them less options to turn the momentum of the fight then they might have had on a more favorable stage. Also, those with a disadvantage in skill, pressuring, reading, stage control, and spacing when against better players will be at a bigger (or possibly landslide) disadvantage to bigger players had they not been on PS.So this is what I've gleamed from this thread in favor of banning PS
"It's stupid"
"competitively, it's almost just as bad as other banned stages"
I'm still not convinced.
I honestly don't think Im bad at PS. I think it is way more that Peach against Fox is stupid. The MU in generall is not good for Peach and PS makes it even harder and I think that is a bigger reason to why I have really bad winning ratio on that stage.Armada is simply bad on PS, but its still a good fox stage.
ya, its funny u say all that because i actually agree like 80%. Fod is my favorite neutral and i think if they made a stage that was fod but the plats didnt go ******** low but moved the same (maybe starting higher or something), then that would be the BEST ONE TRUE STAGEIdk where this mentality that BF is the one true stage came from... It often feels shallow and extremely biased against spacies because of the lack of recovery options. FoD has always felt like the one true stage to me. The side blastzones are small, while the ceiling is huge, and the platforms vary through multiple heights including only a top platform (which is like FD, but not as extreme because it's smaller and at least has one plat you can DI onto). It forces players to play effectively on multiple stage layouts in a single match, which is something no other stages will never be able to do. I think that actually makes matchups harder to determine because it's just so well-rounded. The only reason it gets any flak at all is because people don't want to take the time to learn how to play on it. I constantly hear Falcon, Fox, Falco mains ***** about how they have to autoban it because they have to [get ready] time their SHFFLs differently when the low platforms are out. OMG?! Boohoo. Low plats aren't even bad for those characters most of the time. Idk, it just frustrates me that all the players who dismiss the stage as being too random are always the ones who can't L-cancel aerials onto the low plats. Like, you realize that they're only low for about 1/5th of the match, right people?
just watch m2k vs armada on that stageI'm kind of interested in why exactly PS is so bad for floaties, outside of the obvious transformations. No top platform for FFers to camp on, existing platforms are low enough to where Peach/Puff can actually techchase on them/use them for movement, no wall for spacies to ride up while recovering.... Is the relatively low ceiling that big of a deal...?
Learn to slide off edges, noob.you get fthrown by marth or some **** at low percent and normally ud be fine but now he can like fmash you cuz u had to tech on a low plat and he gets like 3/4 spots tipper...
that example could be completely wrong in like 5 ways but its **** like that which is too annoying...
How is this any different from Dreamland? He just runs away for a little longer before fishing for the upsmash... and gains a top platform to camp.just watch m2k vs armada on that stage
fox gets room to camp but still gets quick kills, thats why its so bad
LOLHow is this any different from Dreamland? He just runs away for a little longer before fishing for the upsmash... and gains a top platform to camp.
Yeah my thoughts exactly.LOL
oh god....
just fishes for the upsmash...
i dont see how that could go wrong
if this is really how you feel and ur not joking, then i dont really know what i can tell you to change ur mind... just play peach/puff on both and lemme know how it goes
I think it's silly that people keep making this distinction between neutral and counterpick. The distinction exists, historically, because of the way we used to select stages for the first match: we would choose one at random and thus, in order to minimize swings due to some stages being exceptionally bad for some characters, would differentiate between "neutral" and "non-neutral" stages. This distinction of "neutral" is a remnant of that system, and in the current system the distinction makes no sense. It makes far more sense to refer to them as "starter stages," in which case people need to stop making the asinine argument that there unfairly exists only one stage that isn't in that category. The one stage classified as a counterpick in this ruleset is only classified as such because we need an odd number of starter stages.Starters/Neutrals:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
- Pokémon Stadium
Its not that we're bad at explaining its that we are all JAIYEDED, amirite shroudedone...An exaggeration, Mahone.
still hasn't been convinced why PS is so bad for floaties, because apparently all floaty mains are bad at explaining competitive aspects about their character
I guess people forget that it's only distinguished as "non-neutral" in the current ruleset because we need an odd number of stages for the strike system. If we had a good method of choosing from all six stages for the first match, the ruleset would probably read:
I think it's silly that people keep making this distinction between neutral and counterpick. The distinction exists, historically, because of the way we used to select stages for the first match: we would choose one at random and thus, in order to minimize swings due to some stages being exceptionally bad for some characters, would differentiate between "neutral" and "non-neutral" stages. This distinction of "neutral" is a remnant of that system, and in the current system the distinction makes no sense. It makes far more sense to refer to them as "starter stages," in which case people need to stop making the asinine argument that there unfairly exists only one stage that isn't in that category. The one stage classified as a counterpick in this ruleset is only classified as such because we need an odd number of starter stages.
In other words, if you can make a well-reasoned argument for why it should be banned, that's great. The fact that it's distinguished from the other five stages by an arbitrarily (and poorly) chosen name is not a well-reasoned argument.
And, unless the balance issue is overwhelming (e.g. Fox on Hyrule), the fact that Fox does well against Peach and Jigglypuff on Stadium isn't a concern. You'd have better luck complaining about how "janky" it is, as that seems to be the way to go about getting **** banned.
oh man, like clockworkWhy do we have ONE cp, doesnt that seem super odd, like at that point why not just have no cps
But ofc the counterargument i always hear is its neutral but u need an odd number for stage striking
Bull****. I cant believe that anyone really believes ps is as neutral as the main 5 (maybe fd is bad too with cg, im not gettin into that...)
But honestly i thought both rc and corneria were more fair than ps as cps... How has it lasted so long??????
Just cuz the nontransformed part is good doesnt justify its huge flaws... Ive listed them all like 100 times on this site so i wont do it again but i will say...
U can get infinited and u can ****ing fall through the goddamn stage! Is that not enough???
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DON"T even get me started on that STUPID FREAKING STAGE!!!Yeah, I've never thought it was that bad for non-spacies either... I can see how Peach/Jiggs sort of struggle because of all the room spacies have to camp, but as I've said a million times, you can't win Melee games by camping. If you're a slow char, you'll take 10-15% MAX trying to get across the stage, at which point they have to pass you, like Strong Bad said, with no top plat and extremely low side plats. I also think the ceiling being low matters a lot less since the side plats are so low and there is no top plat. A lot of absurdly low kills Fox gets on floaties only happen because he was on plats to add to the height. Idk how accurate it would be to say for sure, but I feel like an usmash on one of BF's side plats will kill sooner than an usmash from the bottom of PS...
Besides that, I think there are a lot of matchups vs. spacies that are actually good on PS. I think it's a great stage for Marth (Taj cped it vs. Mango at Genesis and everyone was like "OMG what an idiot!", then he won). Falcon and ICs also seem enjoy the space and lack of top plat respectively. I know that I personally, as a Falco main, rely pretty heavily on that top plat to get early kills, continue combos, and recover without dying every time.
Just tested Fox usmashing Falcon. On the side BF plats, Falcon dies at 97%. On the bottom of PS, Falcon dies at 99%. I love having an intuitive sense of kill %s from playing this game for 10 years.![]()