.Alone
Smash Cadet
Better hope it doesn't become vaporware, because that's all it's been since the announcement. :/I'm sad we haven't heard much about it since. I'm confident that whatever it ends up being will be good
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Better hope it doesn't become vaporware, because that's all it's been since the announcement. :/I'm sad we haven't heard much about it since. I'm confident that whatever it ends up being will be good
They probably announced the crossover and then were themselves at loss of words of what to doBetter hope it doesn't become vaporware, because that's all it's been since the announcement. :/
Yea yea. Just would have loved to see how the game is coming along. Technically it would be the first HD SMT and FE on the Wii U.They confirmed at E3 that it's still on schedule.
Exactly. It's not likely to be quite as good as an individual game of either franchise. I'd much rather have a WiiU FE.I've never touched SMT in my life. One of my friends recently finished 4 and said it was really good. I'm positive that they will announce some information for the crossover at the next Nintendo Direct. Like always, my mind tells me that I'm going to purchase it on release date. But as most of you agree, a crossover is a crossover and not the actual game you are expecting. Which is why I'm sure that there will be an official Fire Emblem in 2015 or so for the Wii U. The Wii U is still young in its timeline and has a lot to go through.
After seeing just how good Lucina, Ike, Robin and Marth look in Smash 4 on 3DS, I was like... "Wow, Sakurai and Capcom just blew Intelligent Systems right out. This is what Awakening could have looked like... In 60 FPS. With feet."Fire emblem in HD? Yes please
For which game?Welp the emulator decided I didn't need a save file anymore, so I guess I'm starting over a few chapters from my last save state. Super.
Eldigan is awful to deal with unless you use the trick I had been aware of in my playthrough, since it was my second playthrough of the first part. Talking to him with Raquesis thankfully makes him leave. Though I *WISH* his own personal knights left with him, though the entire situation I was in PROBABLY could have been averted by me training Raquesis more. Though I'm not sure how much that would have helped. :YStarting on FE4, I hear a lot of people say it's one of the easier ones. But man, maybe it's just going in blind that sucks, but dealing with Eldigan sucked. Took me several tries, and after my first attempt failed I realized I needed to go back about 5 turns to before triggering his arrival because that first attempt was unsalvageable. And even then I was startled to find his cross knights didn't turn neutral or something.
Also: I hate that I checked out decent pairings on Serenes before playing. Apparently Lex and Jamke aren't good for anyone but they kick so much butt, I wish I'd paired them with someone. Some of my units are a little lacking in the gold department, and they've got more than they know what to do with because they curbstomp the arena every chapter.
I'd fix that by getting Dew to steal me some gold...but he's still level 2. Oops.
I knew I had to get Raquesis to talk with him, but mine was/is only level 8ish at the time, so she can only take ~2 hits without dying. Basically my strategy was to plomp Lewyn on a forest out of Eldigan's range, let him go nuts for a turn (praying for adept/criticals to one-round a few of the cross knights), mop up the rest on my turn, and use Sylvia to get Raquesis to Eldigan on the same turn.I'm playing FE12.
Eldigan is awful to deal with unless you use the trick I had been aware of in my playthrough, since it was my second playthrough of the first part. Talking to him with Raquesis thankfully makes him leave. Though I *WISH* his own personal knights left with him, though the entire situation I was in PROBABLY could have been averted by me training Raquesis more. Though I'm not sure how much that would have helped. :Y
lolThis is an emulator thing. The "movement diamonds" around all units are cut in half. Nobody has any blue spaces above them, showing that the game is just kind of not letting anyone move upward.
Nothing worked to solve the problem, and it carried over to the next chapter (chapter 8). So I've just been hacking the game a bit to even be capable of playing it. After giving some units 30 additional spaces of movement, they can move up one space per turn. On plains or bridges. Even flying units. It's kind of ridiculous. Enemies are just kind of SOL.
That's really weird. First I've heard on people having emulator problems for FE12. Maybe you don't have the latest version?EDIT: Also I am playing on an emulator. Which might be the problem.
Can't be less reliable than me. I'm still only halfway through the previous FE7 HHM draft we did. -.-I've been bad and haven't even gotten around to the other drafts I've said I'm doing. I dunno if I should take a spot in this one. :x
If you really need someone to do it, I'll take a spot, but I feel like someone more reliable than me should give it a go.
It's weird, I feel like I have the same problem I have with MTG. I love the drafting process, but sometimes I don't actually wanna play through the game. @_@
Campin' out the draft.Can't be less reliable than me. I'm still only halfway through the previous FE7 HHM draft we did. -.-
I fully approve of recording the draft process BTW.
You are referring to FE12 right/ Which mode did you play?If I could have recorded it I would've. It sure was something. I don't think I've ever actually had to play a fire emblem that way. xD