Lukingordex
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- Mar 9, 2012
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Advance Wars > Fire Emblem
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Did you enable the dynamic recompiler under emulation settings?DeSmuME.
I tried that just now. I didn't know that was a thing, but just doing the interlude and prep stuff for chapter 1, the game seems to be much more consistently normal. Thanks.Did you enable the dynamic recompiler under emulation settings?
Yeah I was having speed issues with it before, but enabling that option fixed them.I tried that just now. I didn't know that was a thing, but just doing the interlude and prep stuff for chapter 1, the game seems to be much more consistently normal. Thanks.![]()
Yeah there's a lot of characters in FE12.It seemed to mostly be slowdown problems. Should be good to go now.
I'm actually kind of horrified. I looked to see imminent recruitment requirements to watch out for for FE12, and then I scrolled down. Yikes. I don't think I'll be able to use nearly that many characters effectively. xD
Hmm Advance Wars although quite similiar is quite a different beast. You are not restricted by the amount of units and involves more strategy regarding resource management whereas Fire Emblem is about picking up the best troops (or just your favourites) and then forming your strategy around them and maximising their potential. Although Advance Wars has not been quite as popular and a new game yet has to come out since Days of Ruin (which I loved :D)Advance Wars > Fire Emblem
Most Fire Emblems do that. Many characters but you use only like 12-14. Plus many times it is more of an illusion of a choice since some characters flat out suck or bad choices.Yeah there's a lot of characters in FE12.Most of them suck though so don't worry.
Oh well guess that is what happens when you haven't played a game. I know basically nothing about 12 since I haven't played it and plus it was a Japan exclusive leading to information about it not being as widely available as the other FE games.FE 12 was especially terrible for the reason that every chapter it gave you a horribly underleveled unit that you couldn't use or a prepromote with trash base stats.
You were basically forced to use My Unit, Marth, Catria and Arran only since everyone else was completely USELESS. =P
Yeah I guess that happens in most FE games. Still, FE12 is probably the worst offender since it has 70+ units IIRC, not counting generics.Most Fire Emblems do that. Many characters but you use only like 12-14. Plus many times it is more of an illusion of a choice since some characters flat out suck or bad choices.
There are a lot of units in FE12?Yeah there's a lot of characters in FE12.Most of them suck though so don't worry.
To be fair(In my first run I mostly just used whoever I felt like, though I will admit that it was a dumb design move to have to recruit the four princesses during the Final Chapter. While there's a bit more freedom in this game, it was annoying being forced to more or less use 4 specific characters throughout the entire game in the original just to recruit them.
Woah 70 units! That is a lot!Yeah I guess that happens in most FE games. Still, FE12 is probably the worst offender since it has 70+ units IIRC, not counting generics.
There are some FE games that avert this. I hear FE5 is pretty well balanced, with things like the crusader scrolls ensuring that pretty much anyone can be useful. FE3 (Book 2) has something similar, plus ridiculous as all hell statboosters.
I feel like most people only really used a few people in RD, because just about anyone in RD could max out several, if not all of their stats. There wasn't a huge need on using several different units when everyone was able to max HP, STR/MAG, SKL, SPD, and DEF/RES. It seems just about anytime I used a Laguz, Ike, Nephenee, Elincia, and a few others, they will max out everything, sometimes even Luck.Radiant Dawn definitely only boiled down to me using like 5-10 units, I assume FE12 will basically end the same way. It's going to be special. But yeah no, the main story of FE12 has the avatar and 76 other units. And there is a DLC chapter I believe with four more playable units for a total of 80 non-avatar playalble characters to Radiant Dawn's 73.
I like most of the characters in the Akaneia series.To be fair(), in FE3's final chapter you have 15 deployment slots, which is way more than you'll need. you really only need Marth, those 4 units, 3 Regalia users, maybe a dancer, and maybe a healer.
I don't know why but I never used a Laguz. Except a heron of course. I just mainly used the Greil Mercenaries + Elincia as she has been buffed pretty significantly statwise compared to Path of Radiance. It is easy to max out several characters due to the triple promotion system but the stat caps haven't been drastically increased. And the way the Bexp works, helps maxing out after you have maxed out 1 or 2.I feel like most people only really used a few people in RD, because just about anyone in RD could max out several, if not all of their stats. There wasn't a huge need on using several different units when everyone was able to max HP, STR/MAG, SKL, SPD, and DEF/RES. It seems just about anytime I used a Laguz, Ike, Nephenee, Elincia, and a few others, they will max out everything, sometimes even Luck.
OkayI like most of the characters in the Akaneia series.![]()
I know for a fact that Ranulf can easily cap every stat, as he's the only Laguz I make sure to use every playthrough of PoR and RD. Kurthnaga is easy to cap stats with (just requires some grinding, and at that point of the game it doesn't matter much to begin with) and Janaff if I recall also can cap out stats fairly easily. Never really tried using any other Laguz in that game, save for Lyre, and she is absolutely terrible.I don't know why but I never used a Laguz. Except a heron of course. I just mainly used the Greil Mercenaries + Elincia as she has been buffed pretty significantly statwise compared to Path of Radiance. It is easy to max out several characters due to the triple promotion system but the stat caps haven't been drastically increased. And the way the Bexp works, helps maxing out after you have maxed out 1 or 2.
I remember I always use Ike (compulsory), Mia, Elincia, Nephenee, Boyd, Mist, Rhys, Ilyana, etc.
I have nothing against Laguz just not used to using them at all. So I don't know much about who maxes or not. Especially their slow xp gain plus sometimes annoying cycle. Kurthnaga is compulsory so I usually max him out. I heard that Lyre can become pretty decent.I know for a fact that Ranulf can easily cap every stat, as he's the only Laguz I make sure to use every playthrough of PoR and RD. Kurthnaga is easy to cap stats with (just requires some grinding, and at that point of the game it doesn't matter much to begin with) and Janaff if I recall also can cap out stats fairly easily. Never really tried using any other Laguz in that game, save for Lyre, and she is absolutely terrible.
Yeah, it's funny because I actually don't tend to use the GM's at all. I think I used Mist once in PoR out of 5ish playthroughs, and I don't think I've ever used her in RD out of a few runs. Never used Rhys, not a big fan of Ilyana in RD (though I am in PoR), and Oscar I'm on the fence about. Ike, Mia, and Boyd are about my only staples from the Mercs.I have nothing against Laguz just not used to using them at all. So I don't know much about who maxes or not. Especially their slow xp gain plus sometimes annoying cycle. Kurthnaga is compulsory so I usually max him out. I heard that Lyre can become pretty decent.
I just love me party full of the original Greil mercenaries all maxed out through various ways of prioritizing their exp and bonus xp. Too bad Mist's weapon Florete does not deal Magic damage like it should, if it did she would be totally wicked. Still use her though, I am biased towards the siblings.
That's why it's annoying. :3I'm just saying, you don't need to bring your whole team of regulars into the final chapter with you.
Mist I use mainly because of the brother-sister relationship. Just biased towards her. I have a younger sis myself. So usually max out her strength and hand her the Vague Katti while I give the Alondite to Mia along with Wrath, Gamble and Resolve making her too epic for words. Or Adept instead of Gamble. (Does this all fit? Or did I mix some sets?) Even Ike's left in the dust. This setup would have been way way OP if Resolve still had its STR boost like in PoR. That would have been epic.Yeah, it's funny because I actually don't tend to use the GM's at all. I think I used Mist once in PoR out of 5ish playthroughs, and I don't think I've ever used her in RD out of a few runs. Never used Rhys, not a big fan of Ilyana in RD (though I am in PoR), and Oscar I'm on the fence about. Ike, Mia, and Boyd are about my only staples from the Mercs.
Only issue I have with Resolve in RD is the fact that the units are so broken by Endgame, that I was hard pressed to have a unit get below 25% HP or whatever the parameter is. I suppose you would have better luck meeting those parameters on Hard Mode, because HM Radiant Dawn can be a bear, but even then, especially in your case with three healers, and a Heron, I couldn't imagine Resolve activating very often.Mist I use mainly because of the brother-sister relationship. Just biased towards her. I have a younger sis myself. So usually max out her strength and hand her the Vague Katti while I give the Alondite to Mia along with Wrath, Gamble and Resolve making her too epic for words. Or Adept instead of Gamble. (Does this all fit? Or did I mix some sets?) Even Ike's left in the dust. This setup would have been way way OP if Resolve still had its STR boost like in PoR. That would have been epic.
Thunder magic has been significantly nerfed in Radiant Dawn going from the strongest of the Anima triad to the weakest plus Illyana's stats are not as great as Soren's. But if you are lucky and raise her properly, heck she still becomes a force to reckon with! And give her a good support and voila, she is still epic just not as much as in PoR. Rolf has become much more deadly though. Heck all stats maxed and unbreakable Double Bow, he almost becomes a tank himself. Swordmasters have also become much better this time around with their stats significantly strengthened.
Oscar is weird. I have had horrible Oscars and awesome Oscars. He still gets left behind before the final battle though since Nephenee (not a mercenary I know) ABSOLUTELY has to be there. Plus I maxed Jill and Boyd and had to go with Boyd due to his identical speed but more strength plus mounted units suffer -2 move penalty indoors anyway.
Sothe is a unit who despite a promotion and despite having max stats remains kind of useless. He is outclassed by the "Fireman" in almost every single way, who sadly might not get a spot due to Sothe's compulsory inclusion.
And mages sorely lack in the final battle due to the main boss' resistance being through the roof (50!!!).
I also think the Laguz kings are overpowered so usually avoid them.
Yea Resolve has been nerfed in the 2nd game. Well I added these things in the endgame where some units can still take you down to quite a bit of low Hp.Only issue I have with Resolve in RD is the fact that the units are so broken by Endgame, that I was hard pressed to have a unit get below 25% HP or whatever the parameter is. I suppose you would have better luck meeting those parameters on Hard Mode, because HM Radiant Dawn can be a bear, but even then, especially in your case with three healers, and a Heron, I couldn't imagine Resolve activating very often.
And you really liked using the units I used in PoR, but not RD. I thought RD Jill was trash in comparison to Haar, but I was all over Jill in PoR. I also loved Rolf in PoR, but in RD I find myself using Shinon. That man is a beast with the Doublebow, and Deadeye activates just about every battle.
Some people I liked in PoR, but I couldn't use them because they were terrible. Haar was absolute garbage in that game. Shinon was garbage. So after a run at the game, I decided to pick "better" characters. That was my same approach to RD. There are a few characters that I will use no matter what (Stefan and Ranulf, namely), just as you have your Mercs. It would seem that you just have many more units you are committed to using than I do.Yea Resolve has been nerfed in the 2nd game. Well I added these things in the endgame where some units can still take you down to quite a bit of low Hp.
I actually used the same units that I used in PoR in RD as well no matter how much they had been nerfed or in some cases buffed. As I said I am biased that way :D Plus it's fun to take your favourite units and turn them into killing machines even if they were so-so or not that great in the start!
Won't Shinon and Rolf have the same max stats? Cause I find it really easy to max out Rolf who becomes too strong by the end. Too bad the double bow doesn't give an advantage over the boss of Endgame level 3. Otherwise that battle would have been TOO easy.
Yup. Plus she can carry over items from Micaiah's team to Ike's team! Especially if you need that "Hammer! (Mario Style)" to beat that punk Black Knight.Ilyana I still think is one of the best mages in RD for draft since shes in pretty much every chapter.
Actually to be honest although Gatrie and Shinon are part of the mercs, they leave early in PoR causing me not to be attached to 'em as the rest of the mercenaries. I use Brom and Nephenee together who you don't get too later on. And oh my, Brom is tough to train. But still worth it if you try hard enough.Some people I liked in PoR, but I couldn't use them because they were terrible. Haar was absolute garbage in that game. Shinon was garbage. So after a run at the game, I decided to pick "better" characters. That was my same approach to RD. There are a few characters that I will use no matter what (Stefan and Ranulf, namely), just as you have your Mercs. It would seem that you just have many more units you are committed to using than I do.
And I'm sure they do have the same stat caps, I've never gotten Rolf past an early stage Marksman in RD.
Have you ever used Gatrie in RD? It's hilarious how he can double Swordmasters in Part 4 if you have him promoted to a Marshall.
No love for Zihark or Mia? They are both beasts. I assume difficult mode you mean hard? Have fun in the final chapterYusssss it's the weekend and now I can play FE 9 forever
(or until the weekend ends)
Up to chapter 17 and the characters I'm using are:
Ike
Ilyana
Rhys
Jill
Kieran
Marcia
Titania
Muarim
Volke
Boyd
I wanted to use Astrid but she sucks and this is difficult mode and lol bows.
I love Boyd
Mia is way too hard to use, i got sick of doing only like, 3 damage to enemies. I recruited Stefan and he had higher stats than Mia by a long shot. If I need a swordmaster then I'll consider using him.No love for Zihark or Mia? They are both beasts. I assume difficult mode you mean hard? Have fun in the final chapter![]()
Boyd, only because Vaike is gross.If Fire Emblem had its own subforum, I would make a poll, but I guess I will just need to ask here.
If a showdown ever occurred between Boyd, Hector, and the Vaike, who would come out alive my fellow FE fans?
Well, the final chapter will give you a nice surprise, especially if you've ever beaten the game on an easier difficulty.Mia is way too hard to use, i got sick of doing only like, 3 damage to enemies. I recruited Stefan and he had higher stats than Mia by a long shot. If I need a swordmaster then I'll consider using him.
Difficult mode is... weird. I beat FE 12 without losing a single unit, so FE 9 should be a piece of cake.
I hope.