I have no idea about the reasoning for the bans, sorry.
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Different sources are stating different things. The commentary several times stated Japan's usage of only 3 stages. I will wait then on the matter until we can get a consensus.Starters
Battlefield - Japan starter
Final Destination - Japan starter
Lylat Cruise - Japan counterpick
Smashville - Japan starter
Yoshi’s Island (Brawl) - Japan counterpick
Counterpicks
Battleship Halberd - banned in Japan
Pokemon Stadium 1 - either this or Delfino is a Japan counterpick
Castle Siege - banned in Japan
Delfino Plaza - see PS1
Frigate Orpheon - banned in Japan
There are either three or four stages out of 11 that Japan does not normally play on regularly, of which two of the three you mentioned are not actually stages they "never use in competitive play" and the last one was counterpicked immensely against Nietono during the one tournament where they ran the Apex stage list.
This actually makes a lot of sense..... The first pro-ban post that doesn't sound/look weird.I find it hilarious that the ban hasn't even been in effect for a week and people are already calling for an MK unban.
The main argument of this thread seems to boil down to "Meta Knight isn't banworthy, we're just not good enough to fight him." Basically, a modified version of "Meta Knight isn't broken, you should just get better," an argument that AFAIK didn't help the anti-ban side very much during the discussions.
I think that the ban actually helps us get better and advance our metagame to the level of the Japanese (since it's supposedly better or something). Both sides have agreed that a major problem here in the U.S. is that many players play Meta Knight as a shortcut to winning, instead of truly developing player skill. With MK banned, that basically leaves us with no other choice but to play other characters, advance their metagames, and grow in skill.
Then, after maybe a year or two if this, we discuss and decide if Meta Knight should be unbanned. The best-case scenario is Meta Knight becomes unbanned and we have a metagame situation like Japan, where tons of characters are viable, Meta Knight is no longer overdominant (now a word) and the skill level of all players is much greater. Everybody wins, right?
I guess what I'm trying to say is that instead of pushing for Meta Knight to be unbanned the week the ban goes into place based on the results of one tournament (which, IMO, is ridiculously premature and not very well thought out), you instead wait a while and let the metagame develop. Then, after enough time has passed, you try to get Meta Knight reintroduced to the metagame to achieve one like Japan's, which seems to be the best example so far. Compromise?
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I can't believe you're saying that first sentence, you talk as if anti-bans had been waiting for Apex before deciding to be anti-ban or not.I find it hilarious that the ban hasn't even been in effect for a week and people are already calling for an MK unban.
The main argument of this thread seems to boil down to "Meta Knight isn't banworthy, we're just not good enough to fight him." Basically, a modified version of "Meta Knight isn't broken, you should just get better," an argument that AFAIK didn't help the anti-ban side very much during the discussions.
I think that the ban actually helps us get better and advance our metagame to the level of the Japanese (since it's supposedly better or something). Both sides have agreed that a major problem here in the U.S. is that many players play Meta Knight as a shortcut to winning, instead of truly developing player skill. With MK banned, that basically leaves us with no other choice but to play other characters, advance their metagames, and grow in skill.
Then, after maybe a year or two if this, we discuss and decide if Meta Knight should be unbanned. The best-case scenario is Meta Knight becomes unbanned and we have a metagame situation like Japan, where tons of characters are viable, Meta Knight is no longer overdominant (now a word) and the skill level of all players is much greater. Everybody wins, right?
I guess what I'm trying to say is that instead of pushing for Meta Knight to be unbanned the week the ban goes into place based on the results of one tournament (which, IMO, is rodiculously premature and not very well thought out), you instead wait a while and let the metagame develop. Then, after enough time has passed, you try to get Meta Knight reintroduced to the metagame to achieve one like Japan's, which seems to be the best example so far. Compromise?
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Fair enough. Not really the point of my post though.I can't believe you're saying that first sentence, you talk as if anti-bans had been waiting for Apex before deciding to be anti-ban or not.
You cannot say "already" because Im pretty sure most of the anti-ban had that opinion ever since the ban was announced and the outcome of Apex shouldn't really be a deciding factor for that.
Of course, that's what I was saying.secondly you're talking about argument helping..
I don't believe that a decision that has been taken based on voting and where a majority has "won" can be modified simply by a good argument, especially since pro-bans want tournament results more than talks
So the whole unbanning MK thing we'll see that in the future, because realistically talking it prolly wont happen anytime soon
My point was that the impression I get from this thread is that US players simply pick Meta Knight to get easy wins instead of playing a different character and getting better at the game skill-wise. By banning MK, players will have no other choice but to play other characters and get better at the game in a way similar to the Japanese. Thus, we'll (in theory) have a more skilled metagame, as well as one more suitable for Meta Knight.BUT..
ASSUMING Japan's "metagame" is indeed better than U.S, how exactly will not playing a character that is legal in said metagame, help U.S get better since players will basically have no experience with that matchup at majors anymore while there ARE some japanese MK players?
Wait what? I used the bracket because if you look at the tournament as a whole the US did horrible. An enormous ratio of japanese did better than the US. However since japan sent some of their better players I took this into account by only considering the bracket. Its not perfect, but it makes the US look better than if we included pools as well, lol."That made bracket" ... aka 6. Which means half of the japanese didn't even qualify for brackets.
There were 3 japanese in top 8, compared to 5 US players.
6 in top 16, compared to 10.
Yeah, you're still over-exaggerating. Largely.
I actually retract my earlier statement about the results being fairly evenly mixed. Americans did marginally better in every area save the top 3.
And I know that someone's gonna come in and say the obligatory "yeah but that's because there were so many more US players than japan," but please spare me. Our top players went against their top players, and even while considering the entrant difference there is absolutely no data to support that their top players are overall considerably better than ours.
I should know by now that making serious posts in here is a waste of time.
How did the US have to deal with this anymore then the Japanese had to deal with their stage deviations? If youre saying the apex and japanese rulesets arent going to be used anymore...wellThe US players had to deal with a limited stagelist that they otherwise would never have bothered with. Rainbow Cruise is a pretty cool level, and a lot of people like Brinstar. Stadium 1 is probably my favorite starter. So lame.
Somehow I feel like "higher tolerance" and "soft ban" don't exactly match. For one thing, no top players used Akuma in Japan. Plenty use Meta Knight in Japan.The Japanese tolerance may be higher than US tolerance for a character - shouldn't really mean anything here stateside though. Akuma was never banned in Japan but he was in the US - I guess even the FGC got it wrong.
I'll repeat: you want to say that somehow we must be doing things wrong because for the first time ever the US lost in Smash to Japan. This is the first time. Ever. That Japan has gotten first over the US players. Heck, Apex 2010's breakout star placed 13th this year! There is a huge variation in tournament play/results, and you want to take a single data point and extract a wealth of (exaggerated) knowledge that even if it were true, wouldn't mean we have to just follow what the Japanese do. Heck, even my statement of the US repeatedly beating Japan is an exaggeration considering the two communities have only interacted on average once a year since about the end of 2004. Even taking all of those tournaments (less than 10, of which US was on top in all but 1) into account that is still too few data points to really make any solid conclusions, much less to jump ship and proclaim as if it were irrefutable that we, the US, were doing something terribly wrong, when up to this point in time we had always come out on top! Finally, and its always worth repeating, the Japanese took first with MK.AZ its not that their tolerance is higher, its that their skill is better and hes not nearly the same level of issue for them as he is to us.
All I'm saying is that the idea that the Japanese were out of their comfort zone stagewise is more-or-less negated by the fact that the US players were, too.How did the US have to deal with this anymore then the Japanese had to deal with their stage deviations? If youre saying the apex and japanese rulesets arent going to be used anymore...wellgood luck with that.
st akuma was banned sometime in the early 2000s (read the comments in this blog). o. sagat and claw were never banned, its just looked down upon to pick them (doesn't stop people from picking them though). hdr never had an official japanese release. the only character i can think of that might have been banned in any game was petshop from jojo's bizarre adventure (though is tournament footage of that character though, ymmv.)Have the Japanese ever actually, officially banned a character (other than maybe Soul Caliber console-only or otherwise rare unlockables)? So the Akuma ban stateside in HD Remix? Was that mimicked in Japan? Serious question.
This is basically what needs to happen to argue MK should be legal.Stop looking at stats or results to make yer opinions.
This is actually true though, except for maybe the absolute top wifi players who don't enter tourneys - but those guys will not be beating the best tournament players.I guess that means every non-tourny player is horrible by default.
I was talking to Neo on a chat before Apex and he brought up an interesting point that you just reminded me of.@AZ - Yes, every player can get better and NOONE!! should be cocky enuff to think that they have reached a peak. That's why I used to get on ADHD about complaining so much when I saw he didn't even master that nana lock yet. Never saw it once in tourney high level play.
Stats and results are not everything. U have to actually be there and see what happens. Watch the youtube vids and see how the Japanese players play. They are alot more patient, have mastery over their character, have good defense (position themselves well to survive long), and obviously play by their opponents habits. With that said u will see alot of people do dumb stuff against mks that they shouldn't be doing.
When I talk to most American players, they say that they don't read their opponents. We should do a poll for that and get stats on that. My point is we all have alot of growing to do and banning a character before that is foolish.
@Player-1 - Great job mastering that buddy! Sadly tho I believe the will to advance a character must already be instilled in the player. I am not trying to sound cocky I am just stating a fact. Lucas is a terrible character but I have developed him high enuff and created a playstyle that allows me to believe the matchup with mk is close to even. Mk only has so many options and if u learn what options are best for him in certain situations u will be fine. I didn't lost to one mk at apex. I beat Orion, Kiekera(The twin), and others. Recently I haven't lost to one mk. U saw me beat Kiekera. He was so amazing but I did my best to read him.
It is up to a player to want to upgrade their character. If u want to force a community to do that by banning a character that shows alot about the people. They most likely won't do that just cuz of a ban. They will find something else. Smash is going to turn into a counter-pick battle and not about advancing a character. Mk is what made me advance my character so much in fact lol.
I think we should up the timer up to ten minutes, alter the stage list, and allow mk to be legal.I see it as 2 options:
Mk banned, but more diverse stagelist.
Much much more restricted stagelist, but mk legal. By more restricted i mean maybe 7 stages tops , maybe less (AKA japanese stagelist)
Doubles he should be banned regardless of stages imo. In the current state of things you dont have a mk on your team, you lose. There are very few exceptions, such as zss/ness.
I agree with Mekos and also think that while he may lead us to a more restricted stagelist it shouldn't be much more restrictive. Getting rid of RC and Brinstar should be more than enough to counter any unfair edge he has.I see it as 2 options:
Mk banned, but more diverse stagelist.
Much much more restricted stagelist, but mk legal. By more restricted i mean maybe 7 stages tops , maybe less (AKA japanese stagelist)
Doubles he should be banned regardless of stages imo. In the current state of things you dont have a mk on your team, you lose. There are very few exceptions, such as zss/ness.
True in theory, horribly wrong in practice.I keep seeing that having MK legal forces us to use our mains/improve to catch up to him.
What exactly is this "force" that will drive us stick with our characters and discover their options against MK? If people haven't stuck to their guns up to this point, what's going to make them change their minds? I mean, there's still nothing stopping you from going MK yourself and just making the MU a true 50/50
U misunderstood. They were saying that having him banned will force that to happen. We were just giving a few examples where the opposite has happened.I keep seeing that having MK legal forces us to use our mains/improve to catch up to him.
What exactly is this "force" that will drive us stick with our characters and discover their options against MK? If people haven't stuck to their guns up to this point, what's going to make them change their minds? I mean, there's still nothing stopping you from going MK yourself and just making the MU a true 50/50
Actually, I am guilty of having claimed that MK's existence forces non-MK mains to improve in order to surpass or match MK mains in tourney. (I think anti-ban says what I just said, and pro-ban says that MK's ban makes other characters better.)U misunderstood. They were saying that having him banned will force that to happen. We were just giving a few examples where the opposite has happened.
Of course you can't just pick him up and expect to be on even ground with an MK main. But it's not impossible to learn the MU yourself. I mean, wouldn't you say Ally was pretty far behind M2K at the point in time when he started going MK for the MK MU? Or pretty much anyone that has picked up MK. It's not simple of course, but you can still catch them if you put in the effort.True in theory, horribly wrong in practice.
If you think your going to just pick up mk and make the mk mu 50/50 your mistaken. Mk mains who have played him for a while are so well versed in the mk mu it will be almost impossible to catch them in their proficiency. Your better off using your standard character imo.
What about Ally?True in theory, horribly wrong in practice.
If you think your going to just pick up mk and make the mk mu 50/50 your mistaken. Mk mains who have played him for a while are so well versed in the mk mu it will be almost impossible to catch them in their proficiency. Your better off using your standard character imo.