Wow. Your method does not take into proportion exactly what my argument states. That, again, is my issue. Your substitute method for measuring this is not accurate. Further, more saying, "what is true is that character usage for a LOT of successful players varies" is an extremely large blanket statement that essentially isn't correct. Here is Apex's results
Well, remember, Apex is one tournament, and we do have a lot of multi-main players with a lot of success, I can attest to that personally. But this'll be explained below.
Also, by the end-result indicating that my charts in regard to MK are an underestimation, keep in mind that's really all I can put out on the matter. Because of the reason you mentioned above, it's not really possible to determine HOW HEAVY that underestimation is. It could be a little, or it could be a lot, but the idea is that the monetary problems regarding MK are even worse than what my initial charts have been indicating.
I still don't quite understand the "Reduction" processing. But you're saying it somehow is a best "alternative" in the face of not knowing the proportion. I find this hard to believe so please expound on this point in more detail as I do not quite understand how this alternative works and compares with the actual percentage that cannot be calculated.
MK relying least on secondaries is common sense. However, I do not understand how this information derives that the amount of money he actually makes is underestimated.
Call me a nitwit or dumb it down for me, bro. But so far I do not see how this reduction process properly gives an alternative (keyword: alternative) to a major determining factor of data.
Alright, first things first, lemme show you what I'm deriving all of the data from. From this link:
http://www.smashboards.com/showpost.php?p=11959822&postcount=2
Go into the directory "Player Success Breakdowns for All MK Legal Tournaments" > "Individual Character Success" and from there, you can check out how much money each successful player has earned with each character. Simple stuff, but for this section, the money allotted to players are NOT split, so keep that in mind.
For example, if I won $50 in a tournament using Marth and Lucario, and then another $30 in another tournament using Lucario and Pit, it would say that I won $80 with Lucario, $50 with Marth, and $30 with Pit(As unlikely as it seems that people would vary their characters between tournaments, it actually does happen a lot, just check out the directory I pointed you towards for lots and lots of examples).
Now, from there, using Reduction, I first find the highest ranking character out of my group, Lucario. Then I figure out what 0%, 25%, 50%, 75%, and 100% of the money for my most successful character is($0, $20, $40, $60, $80, respectively). From there, any character below those values is deleted for each Reduction percentage.
At 0% and 25%, no one is removed.
At 50%, Pit is removed.
At 75% and 100%, Pit and Marth are both removed.
I had to do that for EVERY LISTED PLAYER(was quite a ***** to do >.<), and at the end, I just added up the breakdowns for each character to create a modified No Split based on Reduction for each character at each percent. From there, I just noted down the proportions for each character and graphed them up.
Characters whose proportions went up as the Reduction percentage increased would indicate that they were less reliant on other characters to win, and we could rightfully assume that the amount of cash my initial charts said the character was winning was likely an understatement to some degree, and if the proportions went down, then we could assume the opposite.
MK's proportions went way up, moreso than any other character, so...