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Squirtle isn't the only one running a frame 1 jab... Zamus comes to mind as another frame 1 jab, might be others sporting a frame 1 jab too....wait...Its really frame 1?
wtf.
So go and thank everyone's favorite person Sakurai for frame 1 jabswow. dumb. at least imo. >_>
Worse range though, and it was in the context of melee. A lot of characters had something really broken in melee.Yeah, that's almost as crazy as a "jab" that hits around the character on frame 1, and can be jump-canceled, or linked together by wavedashes, and reflects projectiles. Melee Fox shine, anyone?
Meh, it's all about perspective. Anyways, back on to Falco.
great, thanks!As noted, I need to get the physics changes sorted out into something that people can actually understand rather than 8-digit hex values: that'll take a bit, though.
I agree. There's no way that Falco's jab game merits a nerf by itself, if other characters aren't going to get the same treatment. Peach's slap game is excellent. Is the grab guaranteed after a slap? No, then again, Falco's isn't either. They are both good set-ups however, that OFTEN lead to grabs and can look like TRUE combos, because they happen so quickly, and can be difficult to react to. Peach's slap -> is no more or less potent than Falco's jab game. Falco does however have a good multi hit after jab1, but so what. Other characters have plenty of excellent up close options. Falco's up-close option is.. his jab. Utilt is the 2nd best. After that... his options become weak in comparison too many.The problem with nerfing jab1 is that...well, we would have to change other jab1s which are better than Falco's too. I'm specifically referring to Peach, who's jab1 not only comes out on the same frame, but also has longer reach (and probably more priority too, since I think it does more damage than Falco's jab1, but don't quote me on that one quite yet). I can't speak for the Peach mains, but I don't think they'd like that.
But if you're willing to give everyone whose jab1 is Falco-ish similar adjustments, I would give it a shot. However, jab1 is just a big a part of Falco's game as it is Peach's, and taking that away from Falco without doing something similar (it doesn't even have to be as extreme as what you do to Falco's jab) to other Falco-ish jabs is something I'm not cool with.
And good luck trying to get Ryoko to nerf any one of his gals in any way imaginable XD.
So wait, are you saying that silent laser (SHFFL) to grab is a 'true combo?' If so, that's awesome.THO, you only want to shield if you're grabbing from jab1. If it's from a laser you can go straight to grab.
JCaesar, those are on hit. The advantage on block is is +4 or +6 if they try an out of shield option for a hard or soft silent laser, respectively. If they drop shield, it's +11 or +13.
Also, according to the 5.0 change list, everyone has a spot dodge with invincibility by frame 2 or 3, so while the timing to escape is very tight, jab1 -> grab isn't a true combo on anyone.
It's a real combo, but not very practical. It only works with a standing grab, and you only have 1 extra frame to spare, so you basically have to land the laser at point blank range.So wait, are you saying that silent laser (SHFFL) to grab is a 'true combo?' If so, that's awesome.
Okay, that's what I thought. It's hard to pull it off, but it does happen on occasion. Nice find!It's a real combo, but not very practical. It only works with a standing grab, and you only have 1 extra frame to spare, so you basically have to land the laser at point blank range.
Agreeing with that.I miss ****** with SHDL.
I don't get it. SHFFL is better than SHDL in every way. It provides more options, more control, more speed, better follow ups, retreating. The only pro to using SHDL is that it's one more laser fired off at a time... which really doesn't do much. Falco has more control with his new lasers. I don't see why you don't **** with those.I miss ****** with SHDL.Agreeing with that.
Overly advantages matchups can be fun!I don't get it. SHFFL is better than SHDL in every way. It provides more options, more control, more speed, better follow ups, retreating. The only pro to using SHDL is that it's one more laser fired off at a time... which really doesn't do much. Falco has more control with his new lasers. I don't see why you don't **** with those.
Tis true. I feel more devastating with his new lasers though, even if they are technically 'easier' for heavies and tall characters to deal with in comparison to SHDL.Overly advantages matchups can be fun!
For Falco at least :V
The shine isnt changing.I seriously think Falco need nerfs or at least removed that ******** down B into combo thing, he doesn't need it. Pretty much all his moves combos into something seriously he doesn't need it.
Also dthrow at very low % is the most stupid thing ever, Falco has too many options and can get you from 20% to at least 70%. Dair is almost unpunishable, you can't even block it and punish after. That move need some landing lag.
Falco's shine was already made super DIable in 5.0, so pretty much all the auto comboes from it are gone. Unless Falco hits with it at the maximum range, most characters can safely tech by DIing down+towards Falco.I seriously think Falco need nerfs or at least have that ******** down B into combo thing removed, he doesn't need it. Pretty much all his moves combos into something seriously he doesn't need it.
Also dthrow at very low % is the most stupid thing ever, Falco has too many options and can get you from 20% to at least 70%. Dair is almost unpunishable, you can't even block it and punish after. That move need some landing lag.
Falco is getting nerfs. A nerf to his dthrow to prevent jab -> regrabs (and consequently the "too many options" issue that both you and atomsk addressed), as well as a slowdown to the start of the phantasm, and potentially a jab1 nerf since there seems to be enough of a train of thought in the WBR that Falco's jab game is too good. The shine has already proven to be valuable but hardly game breaking, as follow-ups are easily DIed. It sounds like you simply need more Falco experience and/or blatantly refuse to adapt to how the shine works now.I seriously think Falco need nerfs or at least have that ******** down B into combo thing removed, he doesn't need it. Pretty much all his moves combos into something seriously he doesn't need it.
Also dthrow at very low % is the most stupid thing ever, Falco has too many options and can get you from 20% to at least 70%. Dair is almost unpunishable, you can't even block it and punish after. That move need some landing lag.
To be honest it's more like Falco is lagless on all of his moves, the shine can stay but it's not like Falco can't combo without it which was the main point in adding that. I do need more Falco experience but I can't seem to be able to di most of his stuff, I've been playing Ally's and Chester Falco and it seem anything Falco has can outpriorize me. Dair to jabs or grab is unavoidable, blocking it is useless as Falco can imediately grab me or jab after. Dthrow can lead to ridiculous combos, even if I di those said combo I alway end up in reach for another hit.Falco is getting nerfs. A nerf to his dthrow to prevent jab -> regrabs (and consequently the "too many options" issue that both you and atomsk addressed), as well as a slowdown to the start of the phantasm, and potentially a jab1 nerf since there seems to be enough of a train of thought in the WBR that Falco's jab game is too good. The shine has already proven to be valuable but hardly game breaking, as follow-ups are easily DIed. It sounds like you simply need more Falco experience and/or blatantly refuse to adapt to how the shine works now.
The only thing we get back is a pseudo-Melee dair, which is nice don't get me wrong, but comparatively we lose more in the long run, but of course this whole arrangement is fair and fine by me. This is even without bringing up the no-auto sweetspot side Bs and adjusted ALR, which would solve your dair problem (though really why cite the dair? The nair is stated much more often to be the best and possibly most broken aerial in Falco's arsenal, M2K being among that number).
Falco nerfs are coming. Be patient.
Yes.The grab jab reset on heavies really does need to be fixed
What? No!as well as being able to combo into kill with DACUS (same goes for all auto kill grab followups, I'm looking at you Squirtle)
I never said 5.0.Praytell, what buffs did he receive in 5.0? He had his lasers altered, for better and for worse, and his gravity altered to tailor to that change, but all of that was one huge tradeoff. Other than that, he didn't get any other changes other than hitlag and SDI tweaks.
I still don't know what half of that **** does anyway other than make jab3/shine easier to SDI/DI and make his firebird/fair harder to SDI.
Yeah Squirt owns him good though. **** you for making me have to learn Charizard XD.
And what of the other changes that were mentioned? The Dair flub hit, the Phantasm nerf, Laser DI, Dthrow fixes...Falco may be good as is, but he could still stand for these few changes.Let's just stop changing Falco.
edit: I tried to clean up this post again. Typing from an iTouch is laggy, please ignore any ridiculous typos.Like I said before, I have no problem with throws having guaranteed followups, even into kill moves at reasonable %s (unlike Squirtle's uthrow currently). It's not Falco's throw that's the problem, it's his jab.
I never said 5.0.
Whether Falco mains want to admit it or not, the shine was a major buff with no balancing nerf on a character who was already arguably top tier (but not without bad matchups). It made him deeper and more interesting to play, which is great, but it also made him better, which he didn't need to be. Utilt was also a huge buff though thankfully it's been toned down.
What nerfs has Falco ever gotten that weren't trades (like SHL), toning down overbuffs, or the result of physics changes? Maybe I'm missing something.
Like I said before, I have no problem with throws having guaranteed followups, even into kill moves at reasonable %s (unlike Squirtle's uthrow currently). It's not Falco's throw that's the problem, it's his jab.
I never said 5.0.
Whether Falco mains want to admit it or not, the shine was a major buff with no balancing nerf on a character who was already arguably top tier (but not without bad matchups). It made him deeper and more interesting to play, which is great, but it also made him better, which he didn't need to be. Utilt was also a huge buff though thankfully it's been toned down.
What nerfs has Falco ever gotten that weren't trades (like SHL), toning down overbuffs, or the result of physics changes? Maybe I'm missing something.
I agree with Orca Falco originally had very few options to start combosI'm sorry, but whoever came up with this line of thinking is a moron. Tradeoff don't always work because many of the changes aren't measurable. You can quantify many things. Falco got the uTilt change early in Brawl+ because... He needed it? It's entirely nonsensical to always hurt one area when fixing another. The only reason people like to think of tradeoff is becuase it let's them sleep easy. They feel that it's unconditionally fair to tradeoff.
Falco had few legit options for popping the enemy into the air before his uTilt buff. There was such a tight window to follow up that most enemies could escape before any follow up.
To make Falco less linear, less "my only option is running and camping.. Pew pew" the shine was changed. It was changed for a few reasons. For one, it adds to his depth, it gives him reason to attack-- instead of spamming lasers. The shine was so bad before it was almost useless. It was bland, Falco was bland. The old shine was very punishable, and was very easily avoided. As such, it was a garbage option. Even when it did connect with the enemy it was garbage. It didn't put the enemy in a bad position at all, it did nothing for Falco.
His lasers have been changed, which is a trade off.
Were already expecting a nerf to jab1, and his phantasm. Falco's already incredibly easy to gimp. Seriously, his recovery sucks. So ge has a good on-stage game and a shaky off-stage one. So what?
I don't so what's wrong with d-throw. Once the jab-resets --> grabs are fixed the dthrow is fine. D-throw doesn't always set-up for a follow up. That's ridiculous. Most characters can DI into the ground, away from Falco at an angle and tech. They can avoid any and all followups. There's nothing wrong with being able to follow up a grab. Many characters have far more ridiculous options out of grabs than falco. No, really, other characters can land kill moves out of grab
note: not the entire wall of text is directed at you jcaesar. That was ne summing up the last 2 pages. My comp died today. ;( I'm typing from my Touch.
Sorry, I meant making up NEW changes for Falco, as those have been planned for a while now.And what of the other changes that were mentioned? The Dair flub hit, the Phantasm nerf, Laser DI, Dthrow fixes...Falco may be good as is, but he could still stand for these few changes.
I'm sorry, what are we talking about? What new changes do you want for Falco, and why?Sorry, I meant making up NEW changes for Falco, as those have been planned for a while now.
Thanks for clearing up my confusion.I said I don't want new changes for Falco, just the ones that have been in the works/planning for a while (like the ones you mentioned above).
Well at least in Brawl, I can actually fight from close quarter since I can block and counter back.Holy, I recommend not using ROB vs Falco. It's a horrible matchup.
I do think Falco is slightly OP in this build (grr @ characters who were already really good but keep getting buffs for some reason) but Squirtle owns him hard.