Hawks go Caw
Smash Ace
http://allisbrawl.com/blogpost.aspx?id=12813
If I'm reading it right, if we're grabbed at 52%, it'll go up to 120%.
If I'm reading it right, if we're grabbed at 52%, it'll go up to 120%.
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Haha. It was found a while ago. I posted it before today too. On the plus side, Wario has to be grounded in order to grab you which means he's likely to get grabbed too.April Fools!
...please?
They roll away from you? Would work well if they didn't though.Michael Hey is good at finding CG's because he mains IC's or at least he used to.
he clearly just can't live if the character he's using doesn't have a CG.
anyways
Dash attack > charge Usmash shield pressure - YEA!
i've never seen anybody use it, thought it was worth mentioning, works same way as gatling combo but you charge the Usmash
Vulnerability for the forward roll is at the beginning, if you roll away you're not vulnerable till the end of the roll. So it works if they try to get behind you, not if they roll away.everybody has vulnerability frames at the beginning of a roll i believe, just guess what they will do
i didnt mean to make it sound like an epic advance, just something you could try every once in a while.
I was pretty sure that that was just total vulnerability, not necessarily when it was.not according to the frame data
http://www.smashboards.com/showthread.php?t=225510
I dont understand what you're saying, why would it say "4-17/21" if it just showed # of frames wouldn't it just say "13/21"??I was pretty sure that that was just total vulnerability, not necessarily when it was.
Makes sense. Definitely a lot easier to jump out the fire breath at the end than towards Bowser.Well about Bowser's firebreath, if you roll away, you're getting out of the strong hitbox, the weak hitbow being not permanent... While when you roll towards him, you get into the strong hitbox, which is pretty big and permanent.
Well, that could be an explanation ^^
Not even Sakurai would know I bet. He was just the head of the project for Brawl. So pretty much I think he would be in charge of making sure everyone was doing there work properly, getting ideas out there, etc.Wow, these firebreath theories sound profesional, lol!
I wish we could just ask Sakurai and get it over with.
^^This.Srsly though, learn how to SHDL into buffered dash down air.
In terms of approach of course. SHDL is still the superior long range option.SHL > SHDL.
After watching Shaya's video, I think Shine might be okay against MK's tornado at mid-distances. I don't know why, but shooting MK out the tornado with lasers seems more difficult than just shining him out of it to me.SHL > SHDL.
Anyway, don't use shine. It's too high a risk for too little a reward. Every character in the game, particularily the ones that you'll be facing at a high level of play, can punish a shielded Shine very hard, and some of them can just take the Shine to the face and still recover fast enough to punish you. All that for a couple percent and a chance to trip? lolnothx.
I agree that the risk is high, but I was testing the percentage of hitting with a laser shine(single laser), and you get 9% - 10%, something that's pretty good, especially since most other players don't expect someone to go on the offense with Falco's shine all that often.SHL > SHDL.
Anyway, don't use shine. It's too high a risk for too little a reward. Every character in the game, particularily the ones that you'll be facing at a high level of play, can punish a shielded Shine very hard, and some of them can just take the Shine to the face and still recover fast enough to punish you. All that for a couple percent and a chance to trip? lolnothx.
@ Everyone: Watch this video. Sethlon makes extremely good use of falco's bair, including the disjointed hitbox it has.People shouldn't forget about the "punch" hitbox in the Bair that Minus is so fond of.
Its odd hitbox is a great followup attack that can catch your opponent off guard. Plus, Bair is just an awesome move with minimal lag.
No video link.@ Everyone: Watch this video. Sethlon makes extremely good use of falco's bair, including the disjointed hitbox it has.
Also, you guys might want to take a look at this: http://www.smashboards.com/showthread.php?t=228216
It's about fighting up close, which is something I struggle with a bit. Pierce (the guy who wrote it) says that falco is possibly the best 'boxer' in the game. Give the thread a read and you might get something out of it, like I did.