JPOBS
Smash Hero
^ i lol'd
10dickriders
10dickriders
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I was going to say something but I'd seem like a huge **** soThere is never an always in melee, and there is never a never. Most of it comes down to intuition and experience. PC had the experience in the match to make some good calls. He also made some bad calls, but perhaps they were not punished as badly as they could have been. To me, he made the right decision.
That is actually awesome...There is never an always in melee, and there is never a never.
picking and choosing? .........you mean like how in a certain situation a move can be used,jugfingers, what i don't like about your PC examples is that you're picking and choosing
immediately into that match you linked (at 15 seconds) pc goes for an upsmash out of shield, trades with dair, and gets shined right after for trying to challenge it
and has it also occurred to you that, even if PC chris never gets punished for his upsmashes oos, it could be because he always just does them at the right time?[/
There is never an always in melee, and there is never a never
Usmash has more range, and it has the potential to trade with other hitboxes or simply motor through them. Grab either works or doesn't, there is no in between. The major drawback for me personally, is the lag on the usmash if it whiffs. Just thinking about it happening in close quarters v Falco makes me cringejpobs said:but the fact is, upsmash is one frame slower than grab, which means literally anything you can grab, you can also upsmash. This also means that anything that any form of pressure which beats grab, also beats upsmash. So basically, grabbing a falco is just as risky as upsmashing him, granted grab leads to more, you're kidding me if you assume all you get out a upsmash oos is the 18% and you cant follow it up.
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There is never an always in melee, and there is never a never.
If you mean to say that usmash has a larger hitbox and is better at beating other attacks, I agree, but I just want to make sure you realize that grabs will "overwrite" other attacks if a trade in the conventional sense occurs.Usmash has more range, and it has the potential to trade with other hitboxes or simply motor through them. Grab either works or doesn't, there is no in between. The major drawback for me personally, is the lag on the usmash if it whiffs. Just thinking about it happening in close quarters v Falco makes me cringe
hmm, I agree with this to a limited extent. As soon as you decide that a generally non-viable tactic regains utility due to a player read, you are from that point outplaying your opponent. So long as you are outplaying your opponent, you should not be forced to take an ultimatum to begin with.After awhile, the Falco realizes that Fox is not challenging his offense, so he takes a few more liberties in offense. In essence, the Falco sacrifices his safe options because he believes Fox will not challenge him.
It is at this moment that upsmash oos becomes viable. If Falco does shine > sh dair, and waits to dair at the top of his sh, upsmash oos works. If Falco just runs at the shield, anticipating Fox to retreat and waiting to punish that roll/full jump, then up smash oos works.
given two equal players, add a slight increase in one ability for one player. that player is now better than the other. the rest of the match prior can be taken as "even" to reflect the players in this scenario, so that can be ignored. the better player can now outplay the worse player.You don't have to be better than someone to take advantages of his patterns and bad habits. Whether or not you get a read on someone at a particular moment has nothing to do with how the match has proceeded thus far nor should it reflect on the skill gap between you and the opponent.
You make it sound as though if you could potentially upsmash someone oos due to reading their attack/movements. you shouldn't....because its too commital(forced to take an ultimatum)..... wut?? First time in history someone has referred to Upsmashing your opponent as "Being forced to take an ultimatum" lol.hmm, I agree with this to a limited extent. As soon as you decide that a generally non-viable tactic regains utility due to a player read, you are from that point outplaying your opponent. So long as you are outplaying your opponent, you should not be forced to take an ultimatum to begin with.
Yeah, that last post by Forward was legit.If you mean to say that usmash has a larger hitbox and is better at beating other attacks, I agree, but I just want to make sure you realize that grabs will "overwrite" other attacks if a trade in the conventional sense occurs.
Excellent post by Foward. Everybody should memorize it.
I can't help but shuffle nair to u-smash all day!I can't help but shuffle over to usmash.
cookies are not merited based upon their intelligence. your statement makes no sense, thus undermining your claim to intelligence. 2 for 1.I'm the smartest cookie in the jar!
the fact that something isn't merited based upon a certain attribute, does not mean that it lacks this attribute.cookies are not merited based upon their intelligence. your statement makes no sense, thus undermining your claim to intelligence. 2 for 1.
usmash is 7 frames, plus 1 for jump cancel. shine is 4 frames off the jump (3 for the jump animation, 4th frame is shine). obviously, imperfect shines OoS will be slower than 4 frames, and imperfect JC usmashes will be more than 8 frames.
Shine is faster and safer, albeit harder to follow-up if you manage to land it. Usmash isn't nearly as reliable, but it does have its uses. The thing is, even if you mess up the shine oos and shorthop a bit off the ground, its still faster than usmash. The only reason you'd use usmash instead, is because it is infinitely easier to combo off of. The hard part is knowing when it will connect. Its relatively safe to try to go for it if Falco hits high on your shield with dair, and also when he hits your shield in a manner that puts him out of range for his shine.
Usmash has more range, and it has the potential to trade with other hitboxes or simply motor through them. Grab either works or doesn't, there is no in between. The major drawback for me personally, is the lag on the usmash if it whiffs. Just thinking about it happening in close quarters v Falco makes me cringe
now your talkingBy using his invincible head to dodge stuff and hit with the weird backwards part of usmash we could take over the world.
haha, *****/10.Your first mistake was acknowledging that I made a claim to intelligence at all. In doing so, you refuted your own argument that my statement made no sense, by recognizing its comprehensibility. Your second mistake was going in against a Sicilian when death was on the line.
No. It is because the illusion hitbox is behind fox/falco. That's why you don't get hit. You can grab them facing backwards, and you still won't get hit. It has nothing to do with the invincible head.If you try to usmash illusions, and they go through you and you hit them from behind, without getting hit yourself...
I agree that higher level smash intrinsically carries some guesswork, but I wouldn't deduce a newly gained advantage to "gambling" unless your read of the opponent is a poor one. You should automatically gain an advantage so long as your read is a good one. Even if you don't punish on the read, you are still made more aware of your options, and in doing so are choosing not to make that punishment. But the advantage is still yours.if two players are even, and then one gains the benefit of learning a pattern or in some way can read the other player, he doesnt automatically gain an advantage. he has to act on what he's learned by, as you put it, taking an ultimatum
if you learn that somebody has a tendency to do something that leaves them a little bit vulnerable, thats useless knowledge unless you attempt to punish it. reading players and punishing them is the definition of outplaying someone, so i dont think your idea that once you understand a player you can outplay them instead of gambling is quite accurate