SinkingHigher
Smash Lord
But I maintained the full distance of the doubletap boost, while throwing the needles behind me as I fell in the air.You b-reversed.
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But I maintained the full distance of the doubletap boost, while throwing the needles behind me as I fell in the air.You b-reversed.
So you do need a frame coder to test frames? Hope it goes well I'm intrested in learning as well, but I mean I don't know how it relates to my game, because we all know what moves are faster than others just by playing, but maybe I'm missing something about the importance of move framesJab > Ftilt can be shielded I believe. Jab > Dash attack works but the frame window is tight.
Jab > Dsmash/tilt works at very low percents also.
What I've found out so far: all sourspots can trip, jab can trip, nayru's can trip. It's all about finding out why they trip... perhaps it's percentage depedant.
Ocho that sounds interesting. Dtilt can stop lucario's auraspheres, pit's arrows, peach's turnips, pika's tjolts, and now the PK fires... would be interesting to see what more it could stop.
I'M SO EXCITED!!! xD I'm going to be getting that frame by frame code thingy so I can finally get some solid frame data on a lot of her moves. Fingers crossed it all goes smoothly.
No problem, hehe. I'll start working on it tonight or tomorrow and post what I've done by tomorrow night.I'm SO glad I hunted you down lol! I have been after frame data for AGES... I've got the debug pause so we could work together on this I suppose. I'm hopefully going to start getting this data for monday... but if you could test out her moveset that would be amazing.
Recently discovered? People have known about this for months. ^^So, it's been recently revealed that Ganondorf's Up B doesn't stun people and they have the ability to get in a move on him before they fly away.
So the secret to your awesomeness is to only hit on those frames? I gotta try that.I Think NL hits on frame 8 or 9.
NL meaning Nayru's Love not me.........So the secret to your awesomeness is to only hit on those frames? I gotta try that.
P.S. What up w/third person?
Start-up (no effect): 1 - 3I think i debunked the Nayru's Love mystery. The invincibility frames kick in at frame 5 through i THINK 8. The only case where i got hit was snakes uptilt, Where it dodged it but snakes uptilt lasts so long it still hit me and it hit him, him gettin 2%. If someone can figure out how many frames snakes uptilt hitbox lasts for, i can figure this out. I tested it with jiggs jab(5 frames), marth's dtilt(7), ftilt(7), uptilt(6), snakes dtilt (6) and falcos ftilt (5?) and they all missed due to invincy frames and then knocked them back from the attack. I tried moves less than 4 and i got hit. I Think NL hits on frame 8 or 9. Just waiting for confirmation from another person.
Ledge warp is one of my favorite things to do with Zelda. Ledge warp to lightning help me three stock a falco at a tournament last week, looked friggin sweet too!On Another Note, i wanna see more teleport mindgame usage. after rewatching this http://www.youtube.com/watch?v=uyx2swabX14 i realize its fuggin fast. Get to it peeps.
It works on every stage that has a platform or ledge. In other words, almost every stage. You don't have to hold left or right. Any non-upward direction between left and right will work. It's also possible to ledgewarp from the air. (And apparently off stage, but I can't seem to recreate it. I think it's a Final Destination glitch though.)Ledge warp is one of my favorite things to do with Zelda. Ledge warp to lightning help me three stock a falco at a tournament last week, looked friggin sweet too!
I only know the ledgewarp areas for FD, BF, and SV. Do you know any other stages that you can use it consistently?
While most of that is true and works, the problem with Dthrow is that if the opponent holds their control stick away from Zelda, they'll fly low and far away from Zelda, meaning she can't ever get a reliable punishment on her opponents. I actually tend to Uthrow to at least be around them, but whatever works, right?stuff