Zelda's Frame Data.
Umm, I think having a thread for this would be easier since I could update it mo' betta, but as requested by Kataefi, I'm posting this here.
Really sorry this took so long.... real life johns. I had a horrible weekend, which is why this isn't anywhere near as close to being done as I wish it was. I'm definitely going to do more tonight (gonna to finish Naryu's in its entirety, for one), but I wanted to at least post something.
Most of what I finished is just startup, first hitbox, and IASA frames (I counted it as the first frame she could shield), but it gives the general idea of how fast Zelda's attacks are. I'm debating whether or not I want to do true cooldown.... since you can end a move on its IASA frames, having true cooldown doesn't really help much. But if people want them, I'll do them.
Partial credit goes to K Prime.
Ground Moves
Jab
Startup: 1-10
Hitbox: 11-
IASA: frame 24
Ftilt
Startup: 1-11
Hitbox: 12-
Cooldown:
IASA: frame 40
Dtilt
Startup: 1-4
Hitbox: 5-
Cooldown:
IASA: frame 25
Utilt
Startup: 1-9
Hitbox: 10-
Cooldown:
IASA: frame 48
Fsmash
Startup: 1-15
Hitbox: 16, 18, 20, 22, 24 (5 hits)
Cooldown: 25-
IASA: frame 40
Dsmash
Startup: 1-3
Hitbox: 4-
Cooldown:
IASA: frame 40
Usmash
Startup: 1-5
Hitbox: 6, 8, 10, 12, 14, 16, 23, 25, 27, 29, 31 (11 hits)
Cooldown: 32-
IASA: frame 57
Dash Attack
Startup: 1-5
Hitbox: 6-
Cooldown:
IASA: frame 38
Aerial Moves
Nair
Startup: 1-5
Hitbox: 6-
Cooldown:
IASA:
Specials
Naryu's Love
Startup: 1-12
Hitbox: 13-
Cooldown:
IASA: frame 60
IF: 5-11
Farore's Wind (Part 1)
Startup: 1-10
Hitbox: 11-
Cooldown:
IASA:
*When she reappears, hitbox begins on frame 1
Grabs/Throws
Standing Grab: 12 frames
Dash Grab: 11 frames
Pivot Grab: 14 frames
Grab Pummel: frame 7, hits every ? frames
Defensive Moves
Shield: 1 frame
Shield Drop: 7 frames
Spotdodge
Startup: 1
Active: 2-20
Cooldown: 21-25
Roll (normal)
Startup:
Active:
Cooldown: ?-31