sooo instead of being annoying and posting an entirely new thread like "ZOMG NEW SAMUS AT"
i mean its not new because ive read about it but ive never really seen it used
bomb dashing?
like when you bomb and the explosion sends you into the air you can airdodge/input most actions.
so say you dair>bomb>air dodge back to the ground>fsmash?
idk is the hit stun/mind game brain **** long enough to get another move in?
i know coreygames undoubtedly has some info on this, he has mad samus knowledge
Bomb resets on opponents who didn't tech can definitely work, but if they do tech then you lose any possibility of keeping pressure on them because you're stuck in the slow bomb animation. One good use of it though is to jump into someone's shield when they're on a platform, then bomb -> waveland -> grab/fsmash/jab cancel/whatever.
what about in a samus double?
in general, do you have any samus double tricks?
I can't check on %s right now (at work), but if you land an utilt on a grounded Samus and they don't cc it, it definitely leads into an aerial at low -> mid percentages. It's a meteor smash on grounded opponents, so it has a ****ton of stuntime. Like, yesterday I tried utilt -> charge shot on Fox in training mode, and it combo'd until like 140%.
can anyone find me the thread that has frame data on the extended grapple? I've been looking for it but cant find it
All the frame data you will ever need:
http://www.angelfire.com/games5/superdoodleman/frames.html
But as for the extender:
Extended grab
Total: 94
Grab: 18-41 or 42-57 or 59-94
You must press A during the grab
window to start grabbing; the grab
will continue the remainder of the
grab window . The grab-box is larger
until and including the last frame
before a big flash in the beam (for
the first grab window only)
Flashes: 21, 24, 27, 30, 33, 36, 39
Press L to home in