EthereaL
Smash Journeyman
Bones0, I have serious doubts as to your mental faculties. You...one day, I want you to re-read your posts.
Well put, Krisp.
I'm gone.
Well put, Krisp.
I'm gone.
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You should get premium so you can change your username to "I am Butthurt 24/7".Bones0, I have serious doubts as to your mental faculties. You...one day, I want you to re-read your posts.
Well put, Krisp.
I'm gone.
Holy crap that sounds intense.The official ruleset also doesn't mention character counterpicks but the FGC standard is that only the loser can change character.
**** spectators.I actually really like the rule stating that only the loser of the previous match can switch characters. Naturally pushes for longer sets and more entertainment value for spectators.
I don't understand what you mean in your example.I still think it should be "You cannot choose the last stage you won on" because in a situation where it's BO5: P1 Wins P2 Wins / P1 Wins P2 Wins P2Wins P1 is at a disadvantage. Also there are only 6 maps including counterpick
I don't think disallowing a player from changing characters between games is reasonable.Not sure if you're serious, but... spectators are a huge part of the sustainment of the Melee community and they must always be considered when running a tourney. A ruleset change that enhances spectator value while remaining reasonable in the spirit of competition should be welcomed.
I don't agree with this, mostly because our game is so entertaining already that ruleset concessions aren't necessary to satiate spectators.Not sure if you're serious, but... spectators are a huge part of the sustainment of the Melee community and they must always be considered when running a tourney. A ruleset change that enhances spectator value while remaining reasonable in the spirit of competition should be welcomed.
Our game isn't mainstream in the FGC though. Adhering strictly to the rules of a traditional fighter makes about as much sense as adhering to the rules of a FPS. If traditional fighters had multiple stages that had a pretty big impact on matchups, I bet they would allow character switches from the winner. In fact, I still don't see why they don't allow character switches from the winner. As long as the winner is the one deciding what character he is playing next, I don't see any real reason to disallow him switching if his opponent is allowed to switch. Perhaps this goes back to a default setting in some popular fighter, but either way, it doesn't make sense for Melee to adopt it.Well, there's clearly a precedent for that kind of rule clause from the FGC. I love that it punishes players who rely too heavily on character counterpicks while also increasing spectating value at the same time.
Besides, it wasn't like the ruleset was going to be 100% like ours now, some liberties had to be taken to spice things up from the norm
sorry i might have used a bad example;I don't understand what you mean in your example.
It's the standard 6 stages.Ah, will EVO have a rather dynamic stage-list or a rather stagnated one.
I look forward too it.
and thank god for thatIt's the standard 6 stages.