Bones0
Smash Legend
Players must agree on a starting stage by eliminating 4 starter stages in 1-2-2-1 order.
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Wobbling is allowed. There won't be any new counterpicks. Though, I can see why you would think the moving platforms make FoD "uneven".1. Wobbling should be allowed! Free da Wobble
2. More CounterPicks! Also I think Fountain of Dreams should be a counterpick. I feel that the disappearing platforms make it uneven.
3. Apex 2013 Rulest with MDSF.
Yes, that's the very simplified rule set for everyone to understand. Mr.Wizard doesn't want to post up our entire laundry list of very specific and detailed rules that could scare away potential new players and/or other fighting game players.
We're trying to throw in a one liner about stage striking I think and... how character counterpicking and stage bans work?
Those look good, any objections?I think Bans in a bo3 is much mor eimportant than pseudo DSR. Saying it's apex ruleset doesn't exactly make it so, road to evo events are using the evo ruleset and I think bans are crucial and everything else isn't really necessary.
edit: attempt at consdensing ruleset. Thoughts?
-Game version: US Nintendo Gamecube
-Game Settings: 4 stock, 8 minutes, no items, pause disabled, 2/3 games
-Stages allowed: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.
-Stage of the first game is decided by banning four of the five stages in 1-2-2-1 format until one stage remains.
-Loser of a game may counter pick a stage after the winner bans one of the six legal stages (Pokemon Stadium legal for counter picking)
-Wobbling is legal, Freeze-glitching is not.
Note: general rules cover a lot of stuff like port priority, blind start and the event of a draw.
This is purely for discussion, notice I left out DSR. Thoughts on it? Is it necessary for bo3s? When do players play bo5s (if at all)? I mean it does say 2/3 games.
with the talk about people getting salty over Randall on YS and saying FD is unfair to characters W/O projectiles, if we make any more then BF will be the only neutral left... and I'm sorry but f*** that.Wobbling is allowed. There won't be any new counterpicks. Though, I can see why you would think the moving platforms make FoD "uneven".
Those look good, any objections?
Whoops, yeah, "selects" isn't very clear. Thanks.Don't you mean "winner bans stage" before the loser selects a stage, Bones0?
Take a look at my ruleset. I have it so characters are selected first, and then stages are banned/chosen afterwards specifically to fix this problem.Edit x2: The issue I have with this selection order is it gives the loser of the previous game a lot of power in choosing the specific matchup for the next game. The reason we dictate stage selection first is so that character choice trumps stage selection, and the winner can make a character choice based on the stage picking. Now they have to choose the character they want to play, then try to ban the stage their opponent is hoping to take them to, guaranteeing they get the 2nd worst stage for their matchup instead of shifting the focus of the counterpick away from potent stages like our existing ruleset. The wording you used is succinct enough to follow the normal order, so why not just do that?
I don't get what you're saying at all, honestly. It sounds like the stuff you are complaining about ("to prevent the loser of the previous match from gaining a disproportionately powerful stage/character counterpick combination") is a problem with the current ruleset. If you select stages before characters, the loser gets a greater stage advantage (if he changes characters than the winner's ban was pointless). The winner can change characters to suit the stage, but then the loser can change to a character that makes that stage less in his favor than a normal counterpick.See, the point that I'm making is that your "solution" is in fact that problem. The reason that the current order exists is to prioritize character selection over stage selection, to prevent the loser of the previous match from gaining a disproportionately powerful stage/character counterpick combination, effectively making sets best of 1. In the existing ruleset, stage selection is mitigated by the ability of the winning player to avoid having to play their same character on a particularly bad stage, while still allowing the losing player to gain character advantage. In your ruleset, this matchup is chosen independently of stage, while then allowing the loser to try and pile on extra advantage. This is somewhat mitigated by the stage ban, but really all it does is ensure that this matchup will occur on the 2nd most favorable stage for the loser. I don't like that the winner's most effective choice in avoiding a comparably adverse matchup (character selection) is the very first decision made.
Whoops again. lol I meant to put the MBR order and put my own by accident (though mine is better and I think it should be used).Edit: Bones0, unless I've missed an update to the ruleset shouldn't it be...
Winner bans stage, Loser announces stage, Winner selects character, Loser selects character?
well that explains the reasons why there are pretty much no counterpick stages left at least, since CPs are pretty much stages that give advantages to certain character archetypes. I was wondering how we went from5 CPs to 1 former Nute CP in barely over a year.You can't (or rather shouldn't) artificially introduce advantages and disadvantages into rulesets. We could prevent the winner from changing characters at all, or we could get rid of bans and DSR, or we could just give the loser a 1-stock advantage the next game by forcing the winner to SD. The problem with all of these, like Yeroc said himself, is that it simply increases the importance of game 1. There is no logical reason to give players advantages or disadvantages in different games of the set. The only reason advantages are being introduced at all is so that stage selection provides more variety than a single stage the entire set. The goal of counterpicking shouldn't be to give the loser an artificial comeback tactic; it should be a way of determining which 3 or 5 stages get played in a ruleset with 6 legal stages. The system of counterpicking should not be designed intentionally to encourage unbalanced matches. I think it was put best by a Smasher at the last tourney I attended when he was explaining why my selection method was better (because we used it and one player complained about not being able to trick spacies into going FD vs. his Doc). He said, "It's the TOs job to prevent as many advantages as possible. It's the job of the players to make their own advantages in the rulesets."
Actually I like the stage list as it is. I was just making a remark on someone's accidental play on words that FoD's platforms makes the stage "uneven", since the platforms themselves are not even lol.with the talk about people getting salty over Randall on YS and saying FD is unfair to characters W/O projectiles, if we make any more then BF will be the only neutral left... and I'm sorry but f*** that.
A bit of an off topic tangent mind,but still geez...