otg
Smash Master
We'll marth ditto mm the next time I see you, I look forward to taking your monies.
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Taking a bit of a smash hiatus once SSF IV is out as you can see, but sure. I really don't care.We'll marth ditto mm the next time I see you, I look forward to taking your monies.
tbh, I have a harder time dealing with uthrow. Getting Doc above you is a good thing, it's not like he has a super safe way to come down and you have a huge sword and what not. Plus, I feel like on platform stages it's peoples second nature to try and land on the top platform to stabilize and that is something Marth can exploit hard.i wouldn't uthrow doc. its a good mixup, but its not that great. dthrow and fthrow are both better than uthrow. from fthrow, you get either fsmash or techchase or they jump before they hit the ground (which is the same/better than taking their jump with uthrow). dthrow gives you guaranteed techchase or fsmash.
You could do what he's supposed to do against Sheik but nobody can actually do and waveland --> tipper F-smash but nobody can actually do that because idk. Sort of like how nobody in the known universe can tech chase regrab on reaction with any character against the tech stand. It just can't be done.For edgeguarding Doc, the standard "grab the edge and force him to upb onto the stage" is always good, but Marth doesn't really have anything good from off the ledge to flat out KO him (tipper uair at stupid high% or nair or something? idk). Dropping with a fair or a bair isn't a bad idea, you just gotta space it right. The best time to throw out a move while he is recovering is when doc is throwing out pills, so if you wait for that you can just punish him.
yeah i feel ya. i guess i always think of uthrowing floaties on battle field when people say uthrow. *cringe*tbh, I have a harder time dealing with uthrow. Getting Doc above you is a good thing, it's not like he has a super safe way to come down and you have a huge sword and what not. Plus, I feel like on platform stages it's peoples second nature to try and land on the top platform to stabilize and that is something Marth can exploit hard.
Not to say that fthrow and dthrow are bad, if you catch doc with bad DI he's ****ed but that is out of your control. Also for the most part, I think that Marth should be doing as little grabbing against Doc as possible. Why bother getting in close on the mofo when you can just zone the **** out of him?
You can lightshield the pill, making you fall off and grab the edge. If he aims it below the stage you should be able to grab and let it pass harmlessly by while your invincible.I'm not sure if I know what you guys mean on the edgeguards. I will try lightshield edge hogging I guess and see if I can figure this out. The problem is mostly when doc pills the ledge so I can't get on it. If you see specific spots in the videos where I should have done something differently, that'd be helpful.
Are you sure about this? The pill falls slowly and bounces back off the side of the stage. Everytime I try this I get hit and then stage spiked. I could very well be doing it wrong tho. Are you positive that this is possible?You can lightshield the pill, making you fall off and grab the edge. If he aims it below the stage you should be able to grab and let it pass harmlessly by while your invincible.
Sounds like me about 8 months ago or so. If he attends a few tournaments and asks people for advice after each game he will learn. plus more posting on here will help as well.Only watched one vid but it seems like he is lacking in fundamentals. Wavelands and dash dances are mistimed and get punished often, fast falls and wavedashes were non-existent.
Most of it will come from experience, the only he can do is keep playing and staying positive. Try attending some/more tournaments for experience. Post up some more vids in a month of two.