ChivalRuse
Smash Hero
I liked this, too.oodles of damage
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I liked this, too.oodles of damage
I think thats the point. Pretty much everything after Sheik is even at worst.Ganon isn't hard for Marth if you know the matchup. Its even at worst.
CrimsonBlur got what I'm saying. All these matchups I mention can be argued even, but the general consensus (at least currently) is that they are slightly disadvantageous for Marth.After sheik I'd say it's split between fox/falco/CF/Ganon.
I agree, though I think Fox's very slight overall advantage comes ultimately from stage versatility. Marth has the tools to fight Fox on neutrals undoubtedly, but even pound 4 rules didn't eliminate fox's all-around greatness on CP stages, which Marth lacks.not fox. i've heard arguments for fox > marth, and in some ways i agree with them. a top level fox (one who knows how to cover all the options and doesn't make many technical errors) really beasts the **** out of marth. Marth can do pretty well back at him, but a lot of it stems from grabs. Marth does have many good ways to land grabs, and his other moves combo into grabs, but i find fox's projectile and overall speed advantage to be really frustrating and difficult to handle as marth.
Sheik?Marth > Ganon IMO, though i don't argue it in the MU thread because everytime i say that people feel like being douchebags and riding Kage's ****. I think marth is ganon's 3rd hardest matchup (after spacies).
I honestly have so many problems with this argument. Marth does not = fox + range. Marth and Fox have very different properties that make fox much more problematic for Ganon (subtext: shine + moves with hitboxes lasting more than 1/2 a second). Ganon's approach is safer than Marth's imo due to the severity of Ganon's punish (Marth combos are nice, but they aren't equivilently devastating). Ganon also shield stabs the **** out of Marth. As far as edgeguarding goes, well most of Marth's edgeguards on Ganon can be ledge-teched (good DI + high recovery also works at reasonable percentage where nair/fair are giving him too much height and not enough distance from the stage). On the flip side, drop off up air from the ledge/up air at the ledge seems pretty dang good for Ganon. I don't see Ganon working any harder than Marth for edgeguards in this. If anything Marth is going to have to work hard to deal with repeated recovery attempts until a blown ledge tech or 200% rolls around to seal the deal.For ganon, marth basically has the same speed as fox but equal range as him. Marth combos ganon really well and also edgeguards him to death easily. On the other side, ganon has to really work to outspace marth and has to use lots of mixups to try and edgeguard him. I was talking to one of the best marth's in the MW (not gonna say names) and he agrees with me that ganon gets wrecked by marth.
Just nevermind. This whole post is just wrong or assumes Ganon is bad.i dont watch videos or accept player vs player as matchup truth. I watched that game of m2k vs chadddd and m2k played really really bad, and still almost won lmao
fox does well against ganon because of his speed and projectile, not his hitboxes or shine. If you compare ganon's hitboxes and priority to anyone else, ganon always has the best. the size of those and the reward is incredible.
As far as marth edgeguarding ganon, if all you're doing is fsmashing from on stage, you're really doing it wrong. Marth should almost always go off stage and kill early. A spike at 0% kills and is untechable until ~40%. Taking ganon's jump with fair is also very effective if he is going low, and kills at any percent. If he ever uses downb or upb you can spike him no matter where he does it. Going high is NOT an option for ganon. He isn't falcon, he doesn't have air mobility to get over people or the few fake outs falcon has because of his air mobility. When ganon goes high he is a sitting duck.
When ganon edgeguards marth he really has to call exactly when marth is going to use his jump and when he will upb. You can live almost every time unless you're predicted. If you upb early and hit ganon, his startup time is too low to hit you before you grab edge in almost all situations. If he goes off stage, you can save your jump and fast fall under him, upb up and reverse the edgeguard. In almost all cases its easier for ganon to lock you onto the edge with bairs and fairs than to kill you with edgeguards straight up. If he grabs edge and forces you on stage, he doesn't really have much to punish you with between his lack of ledge jump and slow aerial start up. If he calls your onstage upb he can do a standard getup then grab->aerial which won't even setup another edgeguard as long as you DI toward the stage then DI the followup correctly (it'll eventually kill tho...). If he does a standard getup and you go for the edge, the edge is yours.
Basically, ganon gets rewarded for reads a lot better but thats just how his character is. If ganon lands all of his reads, or at least a majority of them, then the matchup is even. Otherwise marth *****.
Just nevermind. This whole post is just wrong or assumes that anyone with disagreeing opinions must be wrong.Just nevermind. This whole post is just wrong or assumes Ganon is bad.
Yeah a lot of that is true, but it doesn't change the matchup because you don't realize how well marth can beat it.Been looking for some recent Ganon/Marth vids in the meantime.
PKM vs Kage
http://www.youtube.com/watch?v=oOyLYouH83U&feature=related
Strawhat vs Kage
http://www.youtube.com/watch?v=jTVQA0QKRLU&feature=channel
http://www.youtube.com/watch?v=NAHjTGXiruo&feature=related
Hopefully these demonstrate a little about how Ganon can actually use high recovery - he gets hit again, but it can set him up for down B to DJ sweetspot (bc marth had to go high to hit ganon off he's out of position to intercept the down B - Marth needs to anticipate down B pretty early because ganon can up air stage spike him if he's late getting there).
Other things I notice I forgot to mention, which appears in all the vids: trading hits = marth loses. Since they have comparable range, this means the marth player has to outspace the Ganon all the time or he loses. So with comparable range and not wanting to trade hits, Marth is at a spacing disadvantage in this matchup that he then needs to make up for elsewhere if he really is advantaged in the matchup overall.
Marth also really struggles when trying to get on the stage from the ledge. Ganon also struggles from the ledge but somehow, even with less options, it doesn't seem as problematic for him.
It's a very unorthodox Marth matchup because typically Marth loses to fast characters that can evade, force Marth to whiff, and then punish heavily. Here the rolls reverse a bit, where Marth has to respect Ganon's range, forcing marth to move and force a miss + punish. Ganon's lack of mobility isn't a gamebreaking issue because Marth can't challenge Ganon's moves safely and is forced to avoid, which Marth can do just fine, but he is dependent on the Ganon to give him openings from the neutral position or else whatever Marth does isn't safe.
But you could actually say the same is true for Ganon (needing a Marth miss to punish) once you assume the Marth realizes he can't challenge and needs to evade and punish a Ganon miss. So nobody is very safe from neutral position. Then in overall effectiveness, I find both their punish and edgeguard games to achieve comparable results, which is why I'd argue this matchup is close to even.
Doing full jump double fairs is really risky. All Ganon has to do is shffl an uair, bair or fair in-between the swipes like at 2:26. Then Ganon initiates the sequence of moves that will only lead to Marth's demise.also, watch this stock http://www.youtube.com/watch?v=NAHjTGXiruo#t=1m50s
You're overestimating Falco and underestimating Ganon and CF. I do agree, though, that fox is noticably easier than falco. I feel like against a good campy falco, if I'm not powershielding I'm not getting an opening at all. I feel like falco much more than fox I need free openings from them screwing up.Off topic:
I think it can be argued that Marth VS Falco is 40-60 Falcos favor.
Honestly, I think Fox is 10X easier than Falco these days. Falcos are getting so much better at taking care of Marth that it's beyond nerve racking.
Marth definitely beats Ganon 60-40.....you just can't be stupid or treat him like a mid tier or some crappy character.
Falcon is even on FD and Dreamland but I think it is 60-40 Marth on smaller stages such as BF, YS, FOD. Tech chasing him is so beyond broken. Falcon gets ***** by it.
IMO Fox Marth/ Falcon Marth are the most stage dependent "even" matchups in the game.I disagree, fox is much harder to handle. I'll take lasers over speed and gayness any day.
Not like falco can combo marth very well anyways. He can only start real combos between 20% and 40%, before and after that marth can DI out pretty safely. On stage its relatively even once you know how to deal with lasers, but marth has much better punishment and slightly better edge guards.
On stage, fox basically has the stage advantage on marth that sheik has, but marth can combo and edgeguard fox a hell of a lot better than he can sheik.