Tero.
Smash Champion
- Joined
- Jul 18, 2008
- Messages
- 2,686
Thank you very much!Here comes critique from a mediocre player!!
On FD you need to take advantage of Marth's juggle game against Sheik a LOT more. If you ever feel that you won't be able to directly combo off of uthrow, it is best to let the Sheik double jump (this particular Sheik double jumped after getting uthrown EVERY time instead of falling with an aerial or some other mixup) and then never let her touch the ground ever again via patient fairs, uairs, utilts, and whatever. If you uthrow and try to follow up but fail, Sheik will get free access back to the ground and you might even be put in a losing situation.
I also think you need to stay more grounded in general. Marth outranges Sheik and also has a superior ground movement game than Sheik (the only thing he loses in is in quick sneak attacks because of Sheik's dash attack and boost grab), but Marth loses a lot of this when he is in the air. I think you need to make use of dtilt to gain space and apply pressure. Instead, most of the ground game I saw from you was either dash attack or DD grab which is alright, but it's MORE effective when it's mixed in with a proper dtilt game. If you only rely on sneaky dash attacks or DD grab you'll find yourself in shield a lot which is NOT what Marth wants to be doing as it limits his options a lot. Keep in mind that Marth can utilize his movement + dtilt at almost all spacings with a combination of dashdance and wavedash down (and also normal wavedashes). Sethlon's Roy has the best dtilt game I've ever seen and it's pretty much the same as Marth's on terms of spacing and movement so if you want an idea of how to do it properly maybe watch his vids.
If you find Sheik jumping a lot in the neutral game, DON'T jump after her. Get UNDER her if she ever jumps high, or slightly in front of her for her short hop. If she jumps, she can't dash attack or boost grab at you so it gives you an in to close space and really abuse your superior range. If you get yourself under her, she is super vulnerable to utilt, shffl uair, and all of Marth's juggles and stuff. If Sheik is like diagonally in front/above you, ftilt, utilt, fsmash are all great moves to space against her. She barely has any horizontal movement after jumping so she will have a difficult time messing up your spacing after jumping. Be aware of needles; but Sheiks usually only needle after jumping if they jumped high which should give you time/room to get under her. If they short hopped then they probably won't be trying to needle you but instead fall with a fair or something (but that's outranged by Marth).
I love how consistent you are with the pivot fsmashes, but a good number of them were kind of just thrown out there for no reason and ended up getting you punished. Particularly the ones that you did after you hit Sheik onto the edge. Marth is pretty good at keeping people from returning to the stage once they've grabbed the edge, and while I think pivot fsmash is a decent mixup, you did it way too much lol. Again dtilt is amazing here and it's better to react to Sheik getting up then trying to hard predict with a pivot fsmash imo (of course mixing it in is fine).
You went for quite a few ledgehop bairs to prevent Sheik from recovering but I felt that the success rate wasn't as high as it could be. Make sure that when you are ledgehop bairing you are aiming specifically to steal Sheik's double jump so that you don't mindlessly try to hit her during her invincibility frames in her up-b. In general however I think your edgeguarding versus this Sheik was very good except toward the end but that was probably just a combination of nerves from recognizing the impending loss lol. Just a random idea: try DD up-B to hit her back off in her lag at certain percents? And then tell me how it works for you lol.
Lastly, you need to be a LOT more precise with your recoveries and always be paying attention to Sheik and when she wants to needle you. If you save your double jump while recovering you should be able to outmaneuver the needles which were hitting you a lot. Also, learn to sweetspot your up-B to the ledge lol. I'm not sure how big of a difference it would have made in this set since the Sheik didn't punish the high up-B's very well but it's something I would fix since it's not that hard to do so.
Nice Marth though. Very very smooth and technically sound. Hope this helps lol.
EDIT: Oh and PAL Sheik looks so friendly. D-throw doesn't even combo Marth haha.
After reading this i was like "wow this is so true"
Please guys keep it coming, here is the video again:
http://www.youtube.com/watch?v=d_3S5b7j84Q (vs Sheik; PAL)