Omari
Smash Journeyman
F.L.U.D.D. Breaking (hopping) is an AT used to bait charges (opponent(s) tend to think Mario is vulnerable when charging (he's actually in another type of shield (technically). The concept is similar to how to OoS without releasing shield (created a thread on the topic) but with another step (charging F.L.U.D.D.).I don't know what fludd hopping is ._.
How?: Charge F.L.U.D.D.>Shield>Jump>Anything (SJP, u-smash, any air (f-air's not a good OoS option; A2ZOMG mentioned that you can tilt your control stick as far downward as you want d-air without releasing shield but the jump must be performed first, followed by tilting down & then the attack button) or any special (which you can fire ball (I like to s-curve to throw my opponent(s) off), jump-cape or initiate another F.L.U.D.D. (very useful for keeping F.L.U.D.D. charged while maneuvering on platforms).
Tip: Smash Ville (SV) is a really good place to start due to the F.L.U.D.D. platform canceling (FPFC) (anything that has to do with down; I'm sure you already know). Also, your tournament (advice) videos was the **** & we need more people like you in the smash community. Remember NY/NJ Ran-Bats (wish I could have played your MK)?