Well, here's my beef with Falco:
- 50% FREE damage with the chaingrab
- His spot dodge is crazy, the only relatively safe approach I know is jab, everything else gets me CG'd
- He's fast enough that caping lasers can be risky
- Reflector that is much more effective against our projectiles
- Don't know how to punish dair
- Laser->usmash setup
- Somehow, I almost never land the cape against his ->B, so he recovers too often
I feel like if there was a way to deal with the chaingrab, I could get over the other stuff. 50% every stock is just so much of a handicap against a character with a good KO setup.
-Smart
Falco mains are capable to rack
way more damage than
50% (
75-100% for starters) free damage with
Chain-Grab (
CG) (this should
IMO make any
Mario main
think smarter about not getting grabbed) on
Mario.
Fun fact(s) regarding free damage:
1.
Mario has a true combo (
Front Throw (f-throw)>Shutter Step Front Smash (SSFS) angled up) on
Falco.
Angled straight or angled down will
not work because
Falco's foot must be hit. The damage (
fresh) from this true combo is
27%.
2.
Mario can combo out of Up Tilt (u-tilt) on
Falco. Since
Falco's a fast falling space animal (character), you can u-tilt lock him at certain low percents (
+10% for starters)
or jab
after u-tilt (
very capable of continuing combos against heavy sets) at
certain percents.
3.
Mario can bait
Falco after u-tilt locking him by
shielding towards him (
airborne Falco). You have numbers of
Out of Shield (
OoS) options
without releasing your shield that can further make
Falco regret ever attempting to
CG Mario.
Super Jump Punch (
SJP)
to agitate your opponent(s) most likely resulting in them going aggro
or re-thinking their strategy, Up Smash (u-smash)
to kill (
+120%)
Falco, Neutral Air (n-air)
to get them away (
GTFB AKA
Get The **** Back)
or offstage, Down Air (d-air)
to further combo/string/juggle/mind-game/etc them or Back Air (b-air)
to space effectively.
-
Walk (
don't run because
you'll be limiting your options)
while power shielding (if you can
or shielding) lasers towards
Falco.
BTW: Keep in mind that you
can't jab, tilt (any) or front smash during running.
-
Don't become predictable with how you shoot fire balls (platform camping is by far more effective
when the game starts (
analyze how
Falco mains maneuver around your fire balls),
when they're offstage (
cheap knockouts) &
when you have the lead (be sure to
mix up your style).
Fun Facts regarding Fire Ball analyzing:
1. Opponent(s) block<free
grab
2. Opponent(s) jump<free
ANTi-air
3. Opponent(s) attack<free
air
4. Opponent(s) roll<free
smash (
charge a smash to make your punish effective)
5. Opponent(s) spot dodge<free
jab (hold jab
instead of tapping)
6. Opponent(s) walk away<free
fire ball (chances are
they're planning to punish)
ETC...
-Shield towards airborne Falco mains (make sure you shield Mario's hat as it actually hinders from block all incoming airs) when they're attacking Mario.
Note: You won't be spiked if you throw off their predictions by
Cape or
F.L.U.D.D. them.
-When you're at a high percent, watch your opponent(s) (
Falco mains) for
BDACUS (about
a third to a half stage) spacing (as
they'll most likely be predictable with their range when going for a laser setup to kill).
Quick Tip: When recovering at high percents against Falco mains, they'll more likely be more capable to kill
Mario with only their laser(s).
Save your mid air jump until you're without a doubt sure you'll need it as
Falco can gimp
Mario as simple as
Mario can collect coins.
-
IMO, if you're not confident in reading your opponent(s) (
Falco mains) then
n-air instead of cape.
Liu Kang Kicks anyone?: You'd be surprised at how well n-air works offstage (one of the reasons why I consider Mario a gimp king) on most of the roster (cast).
Mario can hit
Falco out of his recoveries (
depending when they're used) then
edge-hog.
IMO, the only time n-air should be fast fell is
while Mario's onstage.
Smart Falco mains can get
Mario to death percents
at ease if they can grab
Mario. Be on point at all times lessening your chances of falling into auto-piloting (
everyone makes mistakes so don't beat yourself up if you happen to do something wrong during the
MU)
Sleek Media.
Modify your weaknesses & strengthen your strengths. Thanks for your time!