No built-in timers; there are some provisions for the good old guy-with-a-stopwatch fix, but it's never become necessary, and the Gerson-Isai matches, while very serious, didn't follow any specific written-down ruleset.@Battlecow: I heard about that. I'm assuming you guys don't have time limits in 64?
Normally, I defend defensive play, but stuff like that seems like someone who knows he has less skill simply just wants to run away and hope for the other player to mess up. Good thing Isai is too good.
And I'm not hating on defensive play at all- Gerson is a *insert hyperbolic stuff here* FANTASTIC player who took 8 out of 21 games from ****ing ISAI (WTF WHO DOES THAT?) by playing to win. More power to him. It would just suck for spectators (and I would think players, although Isai seemed not to mind) if top-level 64 meant 15-minute campfests with 02D's thrown in every minute or so (I don't think it does; hyrule just sucks).