otg
Smash Master
Wednesday, my xianghua will spank you.max you play sc2 for the cube??? why the hell didnt you tell me. i would have ***** you with nightmare. gosh
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Wednesday, my xianghua will spank you.max you play sc2 for the cube??? why the hell didnt you tell me. i would have ***** you with nightmare. gosh
Oyy... Link. He was the character I started off with, and I got worked A LOT. His best weapon is pretty broken cause it allows him to just camp out, but he's bottom tier.. sort of like most of his appearances in the smash series.Aren't Xianghua and Ivy top tier in that game?
I always used Link and just shot a lot of arrows... then mashed the spin attack thing when they got close.
2a Standard S-low, Nothing Frame Data 1k I17 11b 236b 236, Ji236, Ji236, Ji236, 4bb:a.
dude, sophie's TAS (**** typing that out) goes under s-mids. Right now, it's her way around algol's bubble game. Cause if you havent heard, that **** is dumb. XDReally I was just wondering if Sophie's angel step still GIed and if her twin angel step went under mids. My friend was saying it did, and that it did in 3, so I was wondering if it was really that powerful.
OP as in on point? X got nerfed, but i dont think it's bad. She's not brokenly safe as she was in 3, and because of that nobody plays her as much as she did. Her BnBs got jacked (somewhat, i know her main one only works on CH now). Other than that, i think she's ok.Is xiang still OP in 4? I don't have any of the next gen systems so I don't have access to it yet. What's the metagame like?
Yes and no. XDdogy u main talim? i stole your fakeleap lmao. It confused the **** outta some ppl at a tournament
Cool, I had no idea O.o I need to start playing other video games then smash lol.*points to keypad*
it's the universal input system for fighting games.
1 = downback
2 = down
3 = down forward
4 = back
5 = neutral
6 = forward
7 = up back
8 = up
9 = up forward
Always done from p1 side.
So, 236B would be the same as qcf (for street fighter players).
in melee, a forward tilt would be 6A, down angled would be 3A, up angled 9A. Uptilt would be 8A, etc etc.
yeah, that numbering thing is pretty kool. Ya dont really need it until you start talkin about some dumb commands, such as Guile/Charlie's somersault justice from street fighter ([1]319K) or Ivy's summon suffering (3214391 A+G in WP - i could be completely wrong cause i get those mixed up now)Cool, I had no idea O.o I need to start playing other video games then smash lol.
You can cape ness outta pkt2, but it's kinda dumb how the move works. I'd imagine it'd be safer to either just edgehog ness, cape his PKT or take the hit, or maybe b.air him away or something. You could always ledgehop cape him, too.So... about Doc... and his cape... two things, actually.
One. I can't seem to cape Ness out of the PKT2. I cape, and he just keeps going. Am I doing it wrong, or is that just the way life goes?
Two. Caping spacies out of their side B. It seems to stun them for a really long time and they drop, but they get their third jump back... why don't they just shoot off the other direction?
Truth, you FTILT that ****. I think there is just a misunderstanding here, by third jump you guys must mean there UPB, because to my knowledge they don't get their second jump back from getting hit by the cape.i've never seen a spanimal (i've gotta start using random's phrase more often) get his jump back from caping phantasm.
Fall do their death, yes, be able to recover and jump? Not that i've seen.
Of course, i'll admit i wouldnt know because i dont cape phantasm. I f.tilt (6A NYUKKA!!! XD)
ah, i thought it was some specific percent.Also, the cape only works on Side B if you catch them with it in the opening frames of the move, after they start travelling they will just tumble out of it. Even if you do Cape their Side B, you should be able to hit them with a Dsmash or Fsmash before they hit the ground.
Yeah actually that might work. You're talking about that second or two where spacies are no longer in the Side B animation but still have a bit of momentum? Yeah I'm not to sure if caping them than will turn them around. In theory it sounds right, but to my experience caping them after they start travelling never works out.Oh, really? Yeah, I played a little more and it seems like I got caped out of the end of it. It was a lot like when I caped/got caped while grabbing, which inexplicably stunned me and sent me tumbling.
I couldn't recover after the caped side B as Falco, who has crappy vertical recovery on the Fire Bird, but I could with Fox. So yeah.
Gayest **** I've ever seen.hell yeah
i found the vid of that cassandra bull****
jf 236B, jf 236B, jf 236B, jf 236B, 4BB:A (wallslam), jf 236B, jf 236B, jf 236B, 4BB:A.
That **** is guaran****ingteed, too.