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ALBAAAAAAAAAANYI dunno if you know this but... Link... he's kind of a big deal.
It's all situational. If a Dsmash would kill your opponent after a jab than do it, but if you need to rack up some damage beforehand go with the grab. Another thing is if you constantly rely on Jab->dsmash your opponent might start catching on, so you might want to start mixing up some Grabs. Just think about your opponent, your position on the stage, your follow ups using both options and than go from there.So... grabs or smashes after jabs? I always seem to jab>dsmash, but I have a feeling that I'd probably be alot better off grabbing at some points. Any hard rule to it, or just mix it up and such?
Can't help you with the Up Cancel (I can barely do it myself), and as for hitbox information I would suggest going here:since this is the doc Q&A thread supposedly i have a few questions.
Why can't I get the upB cancel, i do it once every 25 tries, than randomly i did it 4 times in a row and since then I can't so it at all. Any tips on performing this tech.
On what frames do the first hitbox appear in the following moves: jab, uptilt, dsmash, and downb.
which is a better stage for doc? Yoshi's story or FOD
This should answer it all and I just want to add that upb canceling is all about the feel. Like two weeks ago I could only do it once I finally got the timing and then I could do it for like the next 15 minutes every time but now I memorized the timing perfectly and get it everytime. It's all about practicing a bunch.Can't help you with the Up Cancel (I can barely do it myself), and as for hitbox information I would suggest going here:
It has hitbox information for a lot of characters.. including Doc!
As for stages, I tend to like Yoshi's and FoD, but only for certain matchups. For Yoshi's, the low sides and ceiling allow for some low % KO's and if you are good in platforms you can mix a lot up on that stage with wavelands and Bairs.
For FoD, this stage is fine IMO, maybe not as good as Yoshis, but it's great against Falcon (he needs space to move) and any other character that relies heavily on Short hops (Fox, Falco... although Falco can combo the BALLS out of you on this stage, be warned).
In the end it's all about what you are comfortable with. Doc is a character who really isn't affected by what stage he's on too much (unless you want to CG free on FD), more so what stage is bad for your opponent.
Could you explain the timing? I'm still iffy on it, is there anything else like it? For example: the timing for Doc's SHBAWL is the same as Marth's SHDFair, and the second I understood that I was able to SHBAWL consistently. I'm still unsure about how legitimately useful Up Cancelling is, but it couldn't hurt to learn.This should answer it all and I just want to add that upb canceling is all about the feel. Like two weeks ago I could only do it once I finally got the timing and then I could do it for like the next 15 minutes every time but now I memorized the timing perfectly and get it everytime. It's all about practicing a bunch.
Yeah, I can imagine it being useful against Falco, but if he's pillaring and you have the opportunity to do this, wouldn't you just be better off with a shieldgrab? The only time this would actually work is if he misses his L-cancel, unless it comes out faster than the shine.it hits all around him and i think the hitboxes vary very little depending which way you face
the timing is basically just upb and then quickly move the control stick the other way (im assuming you guys know how to upb cancel correctly) it's basically just slamming the control stick right as the upb happens
but just to be on the safe side, once you do figure out the timing, be aware that it's better to be too early rather than too late on it because out of shield either you'll upb cancel (perfect timing), upb (too late), or roll (too early) and it's much better to roll than upb and get punished
edit: it's not comparable to anything i can think of
edit2: it's EXTREMELY useful against pivoting falcos, i would recommend learning it just for that (atleast i did cause my area is full of falcos) and i use it against foxes if the moment calls for it, otherwise it's just fun and flashy kind of like multishining
That's what I'm saying. Of course you can't shield grab a smart Falco, but if they make a mistake and theres an opening for a shieldgrab than you should take it, why bother upb canceling? Also, you can mess with Falco's L canceling by adjusting your shield upwards.yu can upbcancel right after the pillaring falco shines and starts jumping to do dair, technically yu can shield grab then too unless the falco is frame perfect which they usually aren't. But Upb Cancel wud be safer cuz it comes out faster.
edit: the upb comes out on frame 3 whereas the grab comes out on frame 7.