Cursed Yoma
Smash Journeyman
honestly just look back a few pages almost every other page has good advice from Max? in the MU.
i was trying to find Max?'s "cliffnotes" vs falco but i dont' remember which page its on and after lookin through about the last 40 pages or so it must be sorta older.. or i scanned over since i skipped a few pages..
basics: cape/powershield/avoid lasers. wavedash OoS approach/retreat against lasers/ in general. get your grabs and make them count. bad Di at low percents can lead into good percent. i like to up throw, up tilt then jab as they hit the ground/right befoe then grab again. good players can cc/shine out of this so use it sparingly. Up throw - fsmash can kill w/ a grab around 60% from bad DI. if you grab them and upthrow and they DI away wavedash fsmash/dash sh uair. Highest priortity *besides avoiding lasers* is getting him off stage. at lower percents and bad reaction/di from them can get you quick gimps. back throw at ledge and if they double jump right away you can dash jump nair and if they go for up b right after rejump uair and then up b to ledge grab and edge hog. dont rely on this and mostly rely on reading thier recovery w/ bairs or nairs . it can be good to fake jumping out after them and then going back on stage to punish what they do. also if you call a side b and have time, cape it. same goes for Up b. i personally am not very good at caping recoveries so i usually grab edge and ledge hop bairs or something.
if you are good at chain grabs you basically get 0-deaths *maybe not realistically, but in theory* Upthrow cgs into the dthrow cg percent and once dthrow cg percent starts it's almost the end of thier stock anyways.
shield pressure can get to you if you aren't good at mixing it up. don't always expect the pillars on shield and respect that they can shine grab you if you stay sheilded in once spot. if all they go for is pillar after the first shine/dair i think you can wd back Out of Shield to avoid it. also mix up how you hold your shield. tilt it up vs his down air can help mess up his l-cancel timing due to him hitting your shield earlier. i think it's best to hold away if he hits it w/ a shine*not sure*.
also look out for laser - grab.. overall Falco's don't get THAT much off their throws but watch for dumb gimmicks like fthrow fsmash or if you tech in place after dthrow..
dont' approach recklessly. lasers will easily snuff anything predictable and will set you up for falco to do ANYTHING to you.. basically. hitting on the point earlier about CGs. i'm not very good at those either, so make sure you got good tech chases cause that's what you'll mostly rely on at that point. something like dthrow spaced dash dance, wd/dash in down smash.
this thread is full of useful info. just read back a few pages. i know there is some discussion on pages 264 and a few pages before it.. probalby a few pages after it..
i touched on a lot, but i'm really not that good of a player so anyone else who wished to put in info is welcome. I was gonna quote some Max? posts but i figured that'd be too much to read then i go and type all this >-> makes sense right?...
i was trying to find Max?'s "cliffnotes" vs falco but i dont' remember which page its on and after lookin through about the last 40 pages or so it must be sorta older.. or i scanned over since i skipped a few pages..
basics: cape/powershield/avoid lasers. wavedash OoS approach/retreat against lasers/ in general. get your grabs and make them count. bad Di at low percents can lead into good percent. i like to up throw, up tilt then jab as they hit the ground/right befoe then grab again. good players can cc/shine out of this so use it sparingly. Up throw - fsmash can kill w/ a grab around 60% from bad DI. if you grab them and upthrow and they DI away wavedash fsmash/dash sh uair. Highest priortity *besides avoiding lasers* is getting him off stage. at lower percents and bad reaction/di from them can get you quick gimps. back throw at ledge and if they double jump right away you can dash jump nair and if they go for up b right after rejump uair and then up b to ledge grab and edge hog. dont rely on this and mostly rely on reading thier recovery w/ bairs or nairs . it can be good to fake jumping out after them and then going back on stage to punish what they do. also if you call a side b and have time, cape it. same goes for Up b. i personally am not very good at caping recoveries so i usually grab edge and ledge hop bairs or something.
if you are good at chain grabs you basically get 0-deaths *maybe not realistically, but in theory* Upthrow cgs into the dthrow cg percent and once dthrow cg percent starts it's almost the end of thier stock anyways.
shield pressure can get to you if you aren't good at mixing it up. don't always expect the pillars on shield and respect that they can shine grab you if you stay sheilded in once spot. if all they go for is pillar after the first shine/dair i think you can wd back Out of Shield to avoid it. also mix up how you hold your shield. tilt it up vs his down air can help mess up his l-cancel timing due to him hitting your shield earlier. i think it's best to hold away if he hits it w/ a shine*not sure*.
also look out for laser - grab.. overall Falco's don't get THAT much off their throws but watch for dumb gimmicks like fthrow fsmash or if you tech in place after dthrow..
dont' approach recklessly. lasers will easily snuff anything predictable and will set you up for falco to do ANYTHING to you.. basically. hitting on the point earlier about CGs. i'm not very good at those either, so make sure you got good tech chases cause that's what you'll mostly rely on at that point. something like dthrow spaced dash dance, wd/dash in down smash.
this thread is full of useful info. just read back a few pages. i know there is some discussion on pages 264 and a few pages before it.. probalby a few pages after it..
i touched on a lot, but i'm really not that good of a player so anyone else who wished to put in info is welcome. I was gonna quote some Max? posts but i figured that'd be too much to read then i go and type all this >-> makes sense right?...