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Q&A Doc General Discussion: Ask and ye shall receive ft. otg and Shroomed!

Fortress | Sveet

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chillpill i think you're forgetting that falcon and ganon's recoveries are garbage. Unless they can grab the edge with their jump, they are basically dead off the stage. Doc's recovery isn't that good, but pills provide a decent defense as you fall and upb has a lot of priority. Well timed edge grabs and rolls give doc a hard time, but cape allows you to stall and still recover.

Basically, doc's recovery is a lot like the rest of doc's character; none of his options scream "OMG BROKENNNN" but he has a lot of viable variety
 

Smooth Criminal

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As a Sheik main, I'm kinda hesitant to jump out on a Doc that's recovering low-ish. I don't wanna **** up the timing on my aerials and get Up B'd into the stage and (knowing me) miss my tech. I don't really worry about Docs that come in from on high, but you still gotta be quick and dirty, 'cause Doc could still mix it up with a b-air or cape. Pills, eh, can't say I've run into that sorta problem too often. I usually chuck needles at Doc or clank the pills out with aerials. Lol.

Doc is definitely not THAT bad at recovering.

Smooth Criminal
 

ChillPill

Smash Rookie
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chillpill i think you're forgetting that falcon and ganon's recoveries are garbage. Unless they can grab the edge with their jump, they are basically dead off the stage. Doc's recovery isn't that good, but pills provide a decent defense as you fall and upb has a lot of priority. Well timed edge grabs and rolls give doc a hard time, but cape allows you to stall and still recover.

Basically, doc's recovery is a lot like the rest of doc's character; none of his options scream "OMG BROKENNNN" but he has a lot of viable variety
Speaking truth indeed.
 

Smooth Criminal

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Speaking truth indeed.
Yea, but Falco usually doesn't get him off stage unless its Fox or another Falco lol.
I argue that Ganon's recovery is right below Falcons only because hes heavier(?) and slower leaving him open.
I'd argue that Ganon's recovery is slightly better due to his weight. It takes longer to kill his fatass. He can use that double jump exploit out of his Down B a helluva lot better than Falcon can use his due to his fall-speed, as well.

Again, it's deceptive. Ganon could throw a meaty aerial of just about any kind to keep you honest on his way back (usually U-air). While you can generally beat him out if you time and space your aerials correctly, you still gotta watch out for it.

Smooth Criminal
 

Fortress | Sveet

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Meh i play against enough falcons and ganons to say both of their recoveries are free. I've killed ganon players using only marth's jab.
 

Smooth Criminal

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Meh i play against enough falcons and ganons to say both of their recoveries are free. I've killed ganon players using only marth's jab.
I'm sure stuffing 'em becomes second nature if you play enough. Lol. Awareness is key, though, and I don't doubt that you're more than aware of what they could do...you just know how to stop it real quick.

Smooth Criminal
 

Fortress | Sveet

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Yeah, its not that hard really. Kage probably has the most recovery tricks of a ganon i've played, though. For falcon, if they do the high BS to bait you out, just stand next to the edge and wait for them to cross the threshold where they have committed to the stage. He has enough lag for you to wait til he lands, react, and then hit him. Depends on your character tho. For ganon, you just stand by the edge, hit him if he upbs to land on the stage and if he goes low for his sweetspot/tech then just wd->edgehog. If he uses down b then hit him in the lag.
 

VGmasta

Smash Lord
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West Palm Beach, FL + the Doc Boards!!
Yeah Ganon's recovery is pretty wack. So is Falcon's and Falco's recovery.

Although RockCrock's Ganon had amazing recovery. He has done some jaw-dropping gimmicks that made Ganon seem like Batman or somebody, cause he just wouldn't die. I'll never forget that tight battle I witnessed against poor Raistlin, lol. That, ledge-cancel -> b-air on Mute City was just the sickest. I had to pick up Ganon after seeing that.

Anyway, OTG, what's this epiphany that you've had about the Sheik matchup. I need to learn it too. I don't remember winning any matches against Hiroshi, smh.
 

Frisbie

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ganon's up b goes higher than falcons and his initial up b hitbox can go through matrth's fsmash. doc's recovery isnt that horrible if you mix it up. also, for those of you who dont know, if you cape a shine, it wont hit you

:phone:
 

Max?

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zeldas recovery is better than you give it credit. Especially when recovering from above the stage and not below.
I agree, but she still has a TON of landing lag as she touches the ground, and she is completely and totally ****ed if she is below the ledge at all.

...I don't really want to argue with all the other things you just said by comparing his recovery to falcons or copy marth(roy)...
But uhh Doc can get gimped easily on green greens, fd, battle field(not as much as Fd) and almost anywhere else BUT Yoshi's Story.
Verse more sheiks...
Btw after falcon gets hit off the stage and down b's to recover he gains another jump. Argument invalid.
DK - up B's more than half (2/3's?) of Fd... And it has much priority if projectiles hit him...gain up b.
The only thing doc has somthing going for him is pill(does alot!!), cape(which really doesn't do **** but give your enemy more time to think of downsmashing you or fwrd smash or wait n grab or whatever...) possible theory of bairs and then ptp and sweet spot the ledge and hoping you can tech the wall after they hit the **** out of you.
I jon how i can fwrd air a shiek 2 times at 90% on the stage w/o the player having good DI and they're still living....
Feel free to disagree with me. I'm just trying to give you perspective that his recovery is no where near as bad as many people think. It is a common misconception from older players that are outdated that his recovery is bad. It's unfortunate that they are also the one's who have written most of the stickied threads on this site, and thus many new players gravitate towards them while they are trying to learn, read what they interpret as law, and then come in here spitting some outdated bull****.

I should get around to writing a new Doc guide, but meh.

Max counterpicked me with invisible Doc on battlefield :(
Actually, you took me there LOL.

Anyway, OTG, what's this epiphany that you've had about the Sheik matchup. I need to learn it too. I don't remember winning any matches against Hiroshi, smh.
First of all, Falco's recovery is AMAZING, what are you smoking? Huge DJ, wall jump, shine to stall, firebird goes in 360 degrees and auto sweetspots from above, Side B spikes people and can be cancelled at 4 different points, his recovery moves if they hit the opponent give him a follow up, and he has little to no landing lag upon touching the ground with firebird/side B.

Most characters by comparison have a TON of landing lag when they recover, and yes if Falco is below the stage he is probably dead, but THIS APPLIES TO ALMOST EVERY CHARACTER IN THE GAME.

As for dealing with Sheik, a big part of fighting her is staying right outside of her "I'll **** you range". In that range she has to commit to a dash attack or run in grab to hit you since her mobility is kinda ***. She tends to try and wall you out with Fair at that range, or ***** out ftilt. CC most of her stuff (specifically Ftilt), and DD outside of her range. If you guess she will try to SH Fair or SH aerial, jump in with a SH uair, beats most of her stuff. You can also beat most of her jump attempts with a dair if you call it out.

Another big thing is to try and get the first stock and then play as gay as possible. She is bad at approaching and if you play safe you can tack on a ton of free damage. Be merciless with your edgeguarding/forcing her to UpB on stage and then **** her over and over again until she dies. Feel free to IM me for more info.

I beat Zoso's sheik in tourney this past weekend and played against Sol's sheik last night and didn't drop a single game vs. him the whole night. For those of you who don't know him, Sol is a **** old school player who made bracket at Apex, beat Cyrain/Vudujin/Mofo and many others. Kid is **** and is no joke.

ganon's up b goes higher than falcons and his initial up b hitbox can go through matrth's fsmash. doc's recovery isnt that horrible if you mix it up. also, for those of you who dont know, if you cape a shine, it wont hit you

:phone:
Cape is a miracle move in general. Great advice.
 

Shroomed

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I was so mad at Apex when Tafokints didn't make it out of R2 pools after beating Cyrain.

Sheik isn't that hard, just don't get offstage. Or don't be like me and have predictable rolls/spot dodges etc.

I don't know why I've been too lazy to really read through this thread and others and whatnot, sorry guys.
 

Fortress | Sveet

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I agree, but she still has a TON of landing lag as she touches the ground, and she is completely and totally ****ed if she is below the ledge at all.
Actually, she only has significant landing lag if she upbs into the air and then lands. If she upbs directly into the ground, she has almost none (this is opposite of how pikachu's upb works). If zelda comes from above, she can threaten multiple upb locations and its definitely impossible to cover them all.

edit- cosmo does something like that around http://www.youtube.com/watch?v=GGVzKGo0-qA#t=1m52s basically he had 3-4 options, one being the edge and then a few other spots on the stage. Kels predicted the recovery option and still had a hard time punishing.
 

Max?

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Actually, she only has significant landing lag if she upbs into the air and then lands. If she upbs directly into the ground, she has almost none (this is opposite of how pikachu's upb works). If zelda comes from above, she can threaten multiple upb locations and its definitely impossible to cover them all.

edit- cosmo does something like that around http://www.youtube.com/watch?v=GGVzKGo0-qA#t=1m52s basically he had 3-4 options, one being the edge and then a few other spots on the stage. Kels predicted the recovery option and still had a hard time punishing.
Oh jank, good to know.

Shroomed, I thought Tafokints issue was in Round 1 pools? Sol was in Cyrains Round 2 pool and got first seed, and he didn't mention Tafo in there... unless Tafo was that "free Sheik" he was talking about lol
 

Gea

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With Sheik, if you manage to get a grab, know your options. She is pretty easy to smash after a grab, this can include fsmash for some pretty respectable %. And always assume she is going to sweetspot, if she goes onstage just fair onstage or ledgedash grab bthrow/dunk depending on %.

She is sorta like Marth in that a jump is committing for her. Honestly I don't think she is Doc's worst just because she can't pressure Doc as badly, but I haven't played any top Sheiks so whatever.
 

Max?

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I'm currently of the opinion the spacies are Doc's hardest matchups.

I also think Fox is harder than Falco

Discuss
 

Fortress | Sveet

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I can see it. Fox's mobility is a very powerful tool if used properly, especially against a character with lots of B grade hitboxes
 

Max?

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Doc has a lot of inherent anti-Falco technology built into him. It's still a 90-10 matchup because Falco is broken and ********, but Doc has a lot of jank and gets away with a lot of **** that other characters cant
 

Frisbie

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personally, i like to fight foxes more, unless they're ultra campy. if i was better at getting out of falco's combos and pressure and all his bull****, i would probably like that mathup more. i can agree that spacies are doc's hardest matchups. luigi's kind of a weird matchup that im not really good at, so i play ness against any rare luigis that i come across lol
 

Shroomed

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Tafokints may have been in round 1. I just know that it was pretty janky.

I lost my first local in a while cuz I was loaded. I'm probably gonna be serious again since Scar turned up the heat and is coming for my spot.
 

Inty17

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There are two things that define a good recovery: recovery distance and versatility.

Falcon and Ganon have very decent horizontal distance in terms of recovery, but their recovery is so predictable, that distance doesn't really matter. There isn't much you can do as a Falcon main to avoid being ledgeguarded besides techs and walljumps. And even those are predictable.

Doc and Falco don't have very much horizontal distance, so people see their recoveries as their weak side. However, it is through the versatility they have in recovering that makes them difficult to edgeguard. Falco has his a multiple-angled up B and his sweetspots, virtually no landing lag, side b, and multiple options once he reaches the ledge (shine stall turn around bair, double lazer, side b onto the stage, nair, dair, etc).

Similarly, if Doc DIs up, he can cover his recovery with pills. Pills stuff a lot of aerials, and are placed at the perfect angle that they travel with Doc as he recovers. His up B is also ********. The hitbox is gigantic and often deadly. People don't know this matchup, and they step over a lot of boundaries on Doc's recovery, screw up, and let us live :p

As obvious and stupid as it sounds, a good recovery is one that allows your character to get back to the stage. Both distance and versatility are necessary to have a good recovery.

Food for thought.
 

Max?

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Doc's with good DI and mixups are hard to edgeguard. There are only 3 characters in this game that I'm genuinely scared to recover against every time I get knocked off stage. Even then, I should only die if I **** up badly. All and all, not a terrible recovery by any stretch of the imagination
 

St. Viers

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I'm currently of the opinion the spacies are Doc's hardest matchups.

I also think Fox is harder than Falco

Discuss
I would agree--falco is more frustrating to play against, but I think that it's actually harder to play against fox. I feel that fox gets a huge benefit from from his ground speed/shine that falco doesn't have--falco basically *needs* to come in with a jump, which slightly limits him. Fox is fast enough that he has way to many options. His ground speed also makes it harder to punish him...

Marth is hard, but besides the range, he doesn't have too much on doc -- doc is hard to combo, and as long as doc doesn't try and pill to close when recovering, is hard for marth to edgeguard. Also, as marth's d-tilt, f-smash, and ledge-hop d-air are pretty easily techable, so recovering just low enough to reach the stage (if marth is trying to go for the ledge) or get the ledge if he's trying to edgeguard you on stage works better than against spacies, where recovering low almost always ends with you losing a stock. From even with the stage and above it, doc's up-b in response to them jumping out at you is really strong-- chances are you are gonna just push through them and be able to recover (of course, if you do it and they don't jump out at you you're easy to hit on the way back down, but that's your fault for not simply reacting with it, but predicting).

Re: Doc--Luigi:

As long as you remember that he can n-air outta grabs, and that he can hit you with 2 aerials when landing through your shield, it's not that hard (at least if you play by trading hits rather than trying to combo). If you Di right and recover high, there isn't much luigi can do to keep you from coming back (though if you come in even with the stage or lower, he has crazy options to keep you out). Edgeguarding luigi is pretty simple. As long as you react (again, if you needlessly predict, you end up getting hit by a misfire), he can't do anything except recover super-high, and even then, it's not too safe, because his only options to keep you away as he lands are n-air, d-air, and airdodge. It's pretty easy to abuse his poor aerial movement, and the fact that he can't really shield grab you to get hits in for free. Full Hop d-air is really strong (and you should be able to n-air before he can, though it's really tight), and your up air beats his moveset out if you're even slightly under him.

Re: Doc--Doc: Doc's f-air and b-air will beat you if you try and n-air (As I play more and more, I realize that doc's n-air is only good for punishing). Pills also work really well vs doc, as he doesn't have as good tools for popping them as other characters (caping pills isn't too useful, because most likely you end up getting n-aired through the pill while you recover from cape's lag.
 

Max?

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Fox is harder than Falco because all the relevant Fox's can Drillshine -> usmash Doc now. And if they can't, they probably suck and you should find better opponents. Combine that with laser camping, better movement, and less commitment needed to be effective on his part and you have a tougher matchup.

Doc vs. Luigi is weird, you can't outright combo him, while he can combo you. He should be dead everytime he is off stage. A trick to edgeguarding him is to just jump out and eat his side B. Unless it's a misfire he is probably dead. Also note that his UpB has no horizontal movement, so if you just edgehog his UpB he's donzo. Cape his SideB's if you don't have enough time to jump out there.

He can Nair out of a lot of your combos, but so can you. Use lots of grounded Pills mixed in with SH/FH pills to control his movement on the ground. He can't really approach you from the air, so it's your job to abuse the fact that he has to approach on the ground. Lots of Ftilt, dsmash, utilt (both as an anti-air and as a quick 'gtfo' move) and bairs.

Dthrow -> Fair does not work to my knowledge if he's fast. You can combo/uair juggle him as long as you wait for Nair combo breaker and **** him for it. If he doesn't have a DJ he's in trouble.

TL;DR: Get him offstage, he's probably dead now. Limit his ground movement with pills and pokes. Respect the fact that he can Nair out of your combos, and beat it by baiting it and punishing him fori t.

Tellin you, Doc dittos are all about CC and jank. Ftilt as well.
This is true.

To answer the question on Doc dittos (since I'm quite good at them, one of my fave matchups), lots of pokes and CCing. Pills are fine, but respect the fact that he has pills AND a cape. I've had numerous instances where vs. another Doc we just have this annoying *** pill/cape wars. Similar to fighting Luigi, you can combo/uair string him pretty hard as long as you bait his inevitable nair/bair combo breaker. If he doesn't have DJ he's dead.

Cape his recovery since it's REALLY hard for him to sweetspot against it without dying. Fall off Bairs with invincibility frames are really good. Throw pills at him as he is trying to recover.

CC a lot of his stuff cause you can. Make sure you know how to Dthrow -> fair well since he probably knows how to DI it (hint: after the dthrow either Pivot or quick DD before you jump).

Get him off stage.

Anything else you wanna know?
 

Max?

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Luigi falls after he connects with his upB, which causes him to die sooner. If you cape him, he gains a little vertical height and doesn't fall nearly as far which gives him more tries for a misfire/more options. Caping his side b is in general a really good idea, but it saves him sometimes instead of killing him.
 
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