zeldas recovery is better than you give it credit. Especially when recovering from above the stage and not below.
I agree, but she still has a TON of landing lag as she touches the ground, and she is completely and totally ****ed if she is below the ledge at all.
...I don't really want to argue with all the other things you just said by comparing his recovery to falcons or copy marth(roy)...
But uhh Doc can get gimped easily on green greens, fd, battle field(not as much as Fd) and almost anywhere else BUT Yoshi's Story.
Verse more sheiks...
Btw after falcon gets hit off the stage and down b's to recover he gains another jump. Argument invalid.
DK - up B's more than half (2/3's?) of Fd... And it has much priority if projectiles hit him...gain up b.
The only thing doc has somthing going for him is pill(does alot!!), cape(which really doesn't do **** but give your enemy more time to think of downsmashing you or fwrd smash or wait n grab or whatever...) possible theory of bairs and then ptp and sweet spot the ledge and hoping you can tech the wall after they hit the **** out of you.
I jon how i can fwrd air a shiek 2 times at 90% on the stage w/o the player having good DI and they're still living....
Feel free to disagree with me. I'm just trying to give you perspective that his recovery is no where near as bad as many people think. It is a common misconception from older players that are outdated that his recovery is bad. It's unfortunate that they are also the one's who have written most of the stickied threads on this site, and thus many new players gravitate towards them while they are trying to learn, read what they interpret as law, and then come in here spitting some outdated bull****.
I should get around to writing a new Doc guide, but meh.
Max counterpicked me with invisible Doc on battlefield
Actually, you took me there LOL.
Anyway, OTG, what's this epiphany that you've had about the Sheik matchup. I need to learn it too. I don't remember winning any matches against Hiroshi, smh.
First of all, Falco's recovery is AMAZING, what are you smoking? Huge DJ, wall jump, shine to stall, firebird goes in 360 degrees and auto sweetspots from above, Side B spikes people and can be cancelled at 4 different points, his recovery moves if they hit the opponent give him a follow up, and he has little to no landing lag upon touching the ground with firebird/side B.
Most characters by comparison have a TON of landing lag when they recover, and yes if Falco is below the stage he is probably dead, but THIS APPLIES TO ALMOST EVERY CHARACTER IN THE GAME.
As for dealing with Sheik, a big part of fighting her is staying right outside of her "I'll **** you range". In that range she has to commit to a dash attack or run in grab to hit you since her mobility is kinda ***. She tends to try and wall you out with Fair at that range, or ***** out ftilt. CC most of her stuff (specifically Ftilt), and DD outside of her range. If you guess she will try to SH Fair or SH aerial, jump in with a SH uair, beats most of her stuff. You can also beat most of her jump attempts with a dair if you call it out.
Another big thing is to try and get the first stock and then play as gay as possible. She is bad at approaching and if you play safe you can tack on a ton of free damage. Be merciless with your edgeguarding/forcing her to UpB on stage and then **** her over and over again until she dies. Feel free to IM me for more info.
I beat Zoso's sheik in tourney this past weekend and played against Sol's sheik last night and didn't drop a single game vs. him the whole night. For those of you who don't know him, Sol is a **** old school player who made bracket at Apex, beat Cyrain/Vudujin/Mofo and many others. Kid is **** and is no joke.
ganon's up b goes higher than falcons and his initial up b hitbox can go through matrth's fsmash. doc's recovery isnt that horrible if you mix it up. also, for those of you who dont know, if you cape a shine, it wont hit you
Cape is a miracle move in general. Great advice.