anthony000
Smash Journeyman
I gotta stop choking in tournament.
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Umm, nothing really. Theres not that much you can do. Even if you try it on fox he would di left or right and it wouldn't be close enough for you to even nair.I learned to UpB cancel yesterday...
DURING a doubles match.
SOOO GOOOD
Didn't actually combo out of it or anything, but pulled a few off randomly here and there. Now I need to do it OOS. :D
No idea how it's gonna help my game though...I'm too ftilty and mobile...not comboy and kobe type
What do you usually do out of UpBCs anyway?
What you really SHOULD be doing after an UpB cancel = nothing. NOTHING is guaranteed after it, and it really should just be used as along with regular up+b's to get people off your shield.I
What do you usually do out of UpBCs anyway?
O_O Wat.****it dogy, grab sucks. Especially on the ground
U
You have to learn that doc doesn't need technicality, just smarts, and some tech too. Thats what I am learning the hard way. I like to attack first, and TRY to get an attack in, but when my friend counters my every move, I switched to waiting for him to attack first, dodge his attacks, and then attack. Hehehe.
I think he meant to write "Jab" instead of "Grab".O_O Wat.
yeah, super typo. I meant jab. Jabbing when the opponent is on the ground is what sucks, because the opponent can DI away/up and avoid the next move, or intercept it. Also CC is gay, and is the main reason that jab sucks. If you catch them out of the air with it, it can be good sometimes especially if they miss the DI.O_O Wat.
Really, I want to half agree with you, but I think it's actually more of a I make some illogical and inefficient choices with my throws.
Like, here are some things that I (and a few other Docs AND MARIOS) do that I think are pretty inefficient with grabs.
1) Alot of us never take our guaranteed pummels from grab.
- Like, If you're looking to dunk somebody, or even for a setup where you don't want di, it's ok to do throw a.s.a.p.
-However, alot of people (I'm notorious for this) will do something like setup a b.throw, and then throw a.s.a.p. at 130%. .... You have to find somebody who's EXTRA BAD at the game
2) Alot of us are content with f.throw when it really doesnt amount to alot.
- I mean, lets be real. It normally don't lead to ANYTHING, and if you go to throw somebody off, they just grab the ledge unless it's at like, 100+ or so.
- *insert clip of me f.throwing somebody straight to the ledge 3x in a row* -
3) The thing that comes from this is that alot of people dont try "the fix" for it (me included), the fix being experimenting with other setups.
- Well, I HAVE been tryin stuff, but it's not too far out of the norm.
- You look at the marios though (or the good ones atleast), and they've got no problem u.throwing people in situations where it would NEVER cross a Doc's mind. And we wonder why they combo so well sometimes.
You're not going to like it when you Air Trip for attempting to Air Grab with too much momentum, though. Or the new mechanic where in order to edgehog someone you have to play a Mini-Game where Toad appears and says, "Chance Time!" and you roll dice to see if the edgehog was successful.neither of them really make sense, he says "especially on the ground" and i dont see how you could grab/jab otherwise.
while we're on the topic, the next smash bros game needs to have Aerial Grabs. I often hit Y+Z out of short hops/full hops cuz i think "****, it would be **** if i cud grab him right now" but i fail and just dj nair lol
im gonna be da best at SSB4 cuz im already ahead of the metagame.
yea but i **** at those dice games in mario party i always get like 7 or up so i got this thing on lock :hipsmile:You're not going to like it when you Air Trip for attempting to Air Grab with too much momentum, though. Or the new mechanic where in order to edgehog someone you have to play a Mini-Game where Toad appears and says, "Chance Time!" and you roll dice to see if the edgehog was successful.
Well, first off. Why specifically are you unable to shieldgrab his n-air?Hey guys, I'd appreciate if you could help me out on this (hopefully simple) question.
Basically, whenever I play against my friends Fox, he always is the one to approach, always with Nair. I always shield and try to shieldgrab him when he has landed, and it never works. What would be the recommended thing to do? U-tilt? F-tilt angled upwards?
grab him before his aerial starts? or after the shine.. or you could even WD OoS backward or something to throw his spacing then F-smash his shine or something if its low % you might even be able to CC D-smash his N-airHe tends to land in front of me, but he shines before I'm able to grab him. At times he lands behind me but that doesn't happen too often.
Its harder to shield grab a fox becauseNow that sounds slightly dangerous O.o
Alright, I'll ask this way - what do you do when a Fox approaches and Nairs, lands in front of you and shines (assuming you shielded)?
COLUMBUS DOESN'T EXIST, THO.Man, I had a nice post typed out last night, then I got hit with the 502 combo. So it's gone now, oh well.
_____
In other news, I got good news for you guys. I went and bought a new capture card today. So I'll be getting more **** recorded.
I might actually dig around in my closet and pull out the recording armada (my 4 vcrs).
.... dont count on that one, though. The crew hasnt been seen in public since TGMTSBCO, and even then, they sat their *** behind the main table both days.![]()
is mike carter still around? Also Cornel?
I might actually dig around in my closet and pull out the recording armada (my 4 vcrs).
.... dont count on that one, though. The crew hasnt been seen in public since TGMTSBCO, and even then, they sat their *** behind the main table both days.![]()