http://www.youtube.com/watch?v=U7HkePfcIvw&feature=sub
watch the first match, then the second
first match i full hop air dodged at 3:43 for no reason and died cuz of it =(
WTF HAPPENED IN BETWEEN THOSE MATCHES? lol
I'm convinced that Ganon is advantaged on certain stages. Because Ganon can d-air a platform your standing under and combo with it and it's hard to outspace Ganon on such small stages. Fountain of Dreams (FoD) and Yoshi's Story are absurdly in Ganon's favor.
Well here's WTF happened in between those matches:
Kage just looked like he was more successful with reading/edgeguarding you in between the first and second match. Like you tried some jab combo starters when Kage was open a few times, but Kage just kinda spotdodged/sheilded/airdodged/jumped his way around it. In those situations, you probably wanna just go straight for grabbing.
Kage also undoubtedly caught on to a lot of your air jumping. You kinda have to pick and choose carefully when to space attacks from the ground and when to try to intercept Ganon in the air. Ganon's air game is far better than Doc's air game.
The momentum was better for you in the first match as well, you started off winning and it was kinda close all the way. During the second match, momentum looked shifted because of the start of the match.
But overall, smaller stage = much easier victory for Ganon. Because you have no where to go when you are getting outspaced. You can't run anywhere to try to outspace Ganon except the edge. you only have three options from there:
1) through the air (yikes
![Scared :scared: :scared:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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2) just straight into him (uh oh
![Scared :scared: :scared:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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3) or grab ledge. (
![Scared :scared: :scared:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
See how scary all three options are.
Options 1 and 2 are covered easily by a Ganon that just spaces attacks from Doc's rolling distance. Option 3 is risky as hell.
I'd just counterpick a bigger stage like Dreamland, Final D. (Ganons usually ban this stage vs. Doc anyway), or PokeStadium.
All I can suggest is to try to find more effective ways to make openings. Doc can throw pills in place to see how Ganon like to deal with them. Be watchful of doing FH pills into Ganon since Doc is open during the pill throwing animation. Also be very careful about wasting your air jump right away. Doc can die from Ganon at ANY percent whenever Ganon attacks Doc in the air and follows up. (5:07-5:11 was a close call).
Everything else is just up to you as far as deciding on when to approach/retreat, which is tougher for ME on smaller stages. I love posting about Doc vs. Ganon stuff b'cuz I get to use my lame signature
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
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