Usmash is sexy cause of its stupid trajectory while opponents are on the ground. I had this super broken idea that I pitched to dogy while I was at work the other day, but yeah ti doesn't work. If it did though, holy ****, doc would move up the tier list so fast.
Doc's usmash combos into itself, grabs, finishers. It's really good + invincibility frames? Sex. Also, recently I've found if you can connect a dash attack on FFers you get a free fsmash if they don't tech. pretty sexy stuff.
Didn't know you could get a grab off of it. Niiiiiiice. I normally just usmash again and start chasing with uairs.
Off dash attack, you can rule the world.
Hahaha. I wonder, sf4 is for xbox 360 rite? I like how I just got one two days ago. I am hyped. : D
Get BB. I need to play other smashers. People don't realize that it's pretty much melee. =(
Pound 4 ruleset is w'e for Doc. All it does is remove some of the gay counterpicks that gay characters have at there disposal to gay characters worse then them. Doc doesn't really have any particular good or bad neutrals (though Dreamland or FD could be argued as his best), so this doesn't affect him either way. The removal of Stadium is kinda weird, but once again doesn't really affect doc negatively or positively.
Okay, why exactly is Dreamland good for Doc? I liked it for a little bit, until people started DIing. Then it becomes "how the hell do I kill" for like... a billion percent. I guess I could go for gimps more, but CO is pretty good about knowing when someone wants a gimp, and just completely avoiding the edge.
SF4 is pretty good and takes WAAAAAAAAAAAAAAY more skill than i ever used to give it credit for
I won't say it doesn't take skill. It just feels too set in stone for me. I like being able to do random BS to get in on someone. SFIV makes it a bit hard. =(
Anyway, I've stepped out from the shadows to ask for some advice on the Peach matchup. How do I kill her? Far too often, I find her surviving to 150+% and jab/dash attack/Dthrow just aren't working for me in this matchup.
Also, what does Otg stand for, Otg?
jab>dsmash is a great way to kill most anyone.
Just bair and pill forever. I'm not even joking. Fighting that style of doc is REALLY annoying as Peach, esp if you waveland your bairs and run away constantly. Almost lost to a Doc waaaay back in the day @ OC3 that did nothing but bair and spam fsmash.
But then I remembered that I'm good, and FCed combos for years, son.
Still was annoying.
People don't seem to realize that you can just camp Peach. It doesn't matter how good she is, just don't approach, and don't get in FC or turnip>float>fc distances, and you'll be good. Watching Armada gave me hope, but then I tried his whole "beat them to the punch" thing and got camped even harder. Is no good. =(
She can wreck **** if she gets in, but you should have a good 50% lead before the first time she makes contact, if your projectile/pokes are worth anything. Treat her like Gief/Potemkin, I'm srsly.
Also, otg normally stands for "off the ground", but he could be a weirdo and have it mean something else.
stuff. lots and lots of stuff.
I'm not even gonna try to multi-quote you anymore. That **** coloured font of yours ruins everything. D:<
Can you PM/email me the doc .doc? I'd like to know the percents a little better.
Yeah, Chun's only cool things come from stomp mix-ups on tall characters. Aside from that, she's super boring. =(
Also, lack of AA makes her hard to play as, but I've been playing characters without AAs since the dawn of time, so I'm used to letting people jump in and blocking ******** mix-ups.
That song is purdy dope. Was better like... 30 years ago, tho.
I kinda assume Melee players don't know how to play traditional fighters unless:
1) They're my age or older.
2) They live in the South.
3) Lolidunno, they have a non-anime avatar?
I like zoning, don't get me wrong. I messed around with Sim for a while just because of how much fun his zoning looks. Buuuuut when I'm doing the same patterns repeatedly because it's just the best option (kikou>s.hp vs rog, unless he's close enough to headbutt, then s.mp/cr.lk/mk all day), it goes from being intellectually stimulating to a Grade A Snoozefest.
Snooze is a really weird word, btw. Wtf?
I'm okay with turtling, but only if there are reasons other than "BEST OPTION OMG". I like being creative with my zoning/approaches/pressure. ESPECIALLY pressure, which SFIV lacks. There's a lot of space control, and decent lockdown, but I LOVE mix-ups too much. It's why I play Carl/Zappa. ******** mix-ups that no one really practices fighting against. Same basic thing with Doc. He has decent zoning that you can be really creative with, but can get in and do some dirty things off of jab shenanigans, downb (don't laugh, it's dodged soooo many tippers and knocked them off stage), pill waveland tricks, and everything else ever. He can poke really well with wd ftilt, too.
I understand making execution a little easier, and I even agree with it. I don't have a lot of time nowadays to practice, so I'm grateful for 4 frame buffers and intuitive controls. I just hate when the metagame stagnates because of one or two REALLY REALLY GOOD tactics. It's like if CCing worked at 100% reliably. I like CC counters when I have the stock lead. It's nice having each life be played differently based on percent, location, character, and a billion other things. You'll never see a CF worth anything come barreling in vs my Peach because her usmash beats everything he can throw, and leads into so many options that it's not even funny.
Likewise, you won't see my Peach spamming usmash because, if he baits it, ggs. I can't always CC, and he can't always do anything. I like it when both players have to be sneaky to get **** done.
And yet, for some reason, I love playing as Sheik. Hmm... Prolly cuz she has ******** options off everything.
Evo's kinda been bugging me for a while, now. Seems like a SF old boys' club. KoF really should get more love, same with some of the really good anime fighters. Yeah yeah, weeaboos blah blah, buuuuuuut GG is great, BB is pretty good, and F:UC is one of the most technical and interesting fighters ever, to me, but gets zero love. =(
Consistency is good, but I really do love being given creative options. It's what I excel at, ya know? I don't know of very many other players that will run straight at a Mario and stop right before the trajectory for his fireball just to duck the bounce, wd in and nail 'em with a fireball. Granted, it isn't super flashy or damaging, buuuuuut I like the little things, ya know?
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ACTUAL DOC STUFF!
Soooooo, has anyone been doing nair (land) rising uair stuff? I've been noticing that it works pretty well at low percents (esp if they try to shieldgrab), and really well at higher percents, cuz most people don't tech nair if it knocks down. Anyone else do random crap like this?
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This concludes another Izzy megapost.