- Dec 3, 2018
A somewhat similar idea that I thought of and enjoyed was in regards to a having the Plasm Wraith from Pikmin 3 as a fighter. Essentially as a non solid lifeform it could separate parts of its body when attacking. However it gets smaller and lighter the more often you do thisI want a heavy mech character that a featherweight character can eject from.
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Back before the Blitzchung controversy, I was obsessed with Overwatch and really wanted to see D.Va get the invite to Smash. I thought about how cool it would be if she started the match as a super heavy, her MEKA moving slow and having to commit to her attacks, but packing an enormous punch.
And because I'm definitely not a game developer who knows how to balance a fighter, I wasn't sure how this would happen, but I loved the idea of her either having the option or being forced out of her mech to fight on foot. She'd become a lot faster and gain a more long-ranging projectile than her mech, but the tradeoff would be that she'd become incredibly light and her attacks wouldn't be nearly as strong.
Fortunately, that kind of gimmick isn't limited to D.Va. It could also be applied to Robotnik or Tron Bonne.
I also find the idea of a fighter that focuses on status effect like attacks to wear opponents down to be interesting. Like a negative version of Monado Arts that targets opponents