Oh I definitely agree with this. I like how Steve’s moveset allows for a lot of creativity, but I could definitely do without minecart. When I play him, I end up relying on minecart way more than I would like to. The move is so simple, yet so powerful that it’s kind of frustrating. Honestly, I would be perfectly happy if they patched out its command grab function entirely.:My favorite from an execution standpoint, but holy ** does he have a learning cliff. That said, the amount of ** he can pull off is amazing and that's why I love the ******. Including silly stuff like the Anvil Grab (which I don't think has been patched out yet). There are a couple issues I have with how the block plays - namely how weirdly Minecart interacts with stuff because seriously that thing is its own moveset sometimes. Still though, a very effective character and pleased with how he turned out.