As there are now 2 posts talking about Puyo Puyo I am once again asking how the **** you make the Puyos work in the context of Smash because I want to know how cool it'd be but I don't see it happening
Hmmm....Well... that depends on who you ask. I've seen some propose them as a sort of hybrid projectile/trap that triggers if Arle matches four of the same color, for example.
In this case, she'd probably have a set drop order for them and a "Next" window near her icon, like you see in Puyo games.
Now that's an absurdly difficult aspect. Something like this perhaps:
1. Puyos come down in two, out of three different colors for clarity in front of Arle. Once the first pair is set down other pairs will fall within a "grid" of the first pair, with "walls" making sure they can't be placed too far away from the first pair.
2. Making sure that four of the same colors connect produces an AoE "explosion".
3. Comboing the different colors increases the AoE, the damage and the knockback.
It would be difficult to pull off outside of ledge trap situations - one way to partially solve that is to let the player choose when to let the next pair fall down.
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