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Official DLC Speculation Discussion Volume II

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SKX31

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But isn't Waluigi already a sort of Frankenstein? I mean, he's literally the Wario to Luigi.
Yes that’s what I meant, it really wouldn’t be a bad thing to have him as a semi-clone like that

While that's true to a large extent, I'm not fully comfortable with the idea since A) Waluigi has pretty much taken on his own life and B) there are no characters that draw on the Mario Sports games aside from Peach... who's Mario Sports attack is RNG and has a chance of pulling out the distinctly-not-Mario-Sports.-frying pan.

Don't get me wrong, I wouldn't mind too much if Waluigi was a semi-clone or had at least a couple attacks lifted elsewhere, I'm just someone who would prefer if they took an original direction with the character due to the above circumstances.

About the Toad moveset argument: I don't buy it. This whole "things only that character can do" sounds bogus when we have characters whose movesets were made almost entirely from scratch (the Star Fox crew and Captain Falcon) as well as characters that don't use stuff only they can do (Zelda, Ness and Lucas borrowing their specials from other characters, Isabelle being an NPC in the games she appears in, Shulk referencing Xenoblade's Auras rather than his own Xenoblade moveset, and so on).

Also, being part of Peach's moveset isn't that good of a reason when we have Chrom.
I mean, Ness still has the most important aspect of the character. He counters (wannabe) Eldritch Abominations with it:

https://www.reddit.com/r/smashbros/comments/lixrw2
:4pacman:

Nah, but seriously, the point about Isabelle is worth expanding upon: IIRC one can't jump in the Animal Crossing games, right? If Sakurai followed that logic Villager (and consequently Isabelle) would've had Little Mac-esque ground and air functionalities... yeah that wouldn't work. While adhering to the source material is indeed nice since it reinforces the connection to their games of origin, it's clear that Sakurai and co. are not afraid to deviate from that in the name of gameplay.
 

True Blue Warrior

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Captain Toad, like Skull Kid, feels like one of those characters that would never make it into a Smash game unless they get overwhelming, consistent fan demand on the level of K. Rool.
 

3BitSaurus

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I mean, Ness still has the most important aspect of the character. He counters (wannabe) Eldritch Abominations with it:
But that's Sephiroth, not Kirby. :4pacman:

I mean, Ness still has the most important aspect of the character. He counters (wannabe) Eldritch Abominations with it:

Nah, but seriously, the point about Isabelle is worth expanding upon: IIRC one can't jump in the Animal Crossing games, right? If Sakurai followed that logic Villager (and consequently Isabelle) would've had Little Mac-esque ground and air functionalities... yeah that wouldn't work. While adhering to the source material is indeed nice since it reinforces the connection to their games of origin, it's clear that Sakurai and co. are not afraid to deviate from that in the name of gameplay.
Yeah, pretty much. So honestly, considering how much stuff Toad has to pull from, regardless of whether it's exclusive to him or not, there's more than enough for a moveset in there.
 

WeirdChillFever

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While that's true to a large extent, I'm not fully comfortable with the idea since A) Waluigi has pretty much taken on his own life and B) there are no characters that draw on the Mario Sports games aside from Peach... who's Mario Sports attack is RNG and has a chance of pulling out the distinctly-not-Mario-Sports.-frying pan.

Don't get me wrong, I wouldn't mind too much if Waluigi was a semi-clone or had at least a couple attacks lifted elsewhere, I'm just someone who would prefer if they took an original direction with the character due to the above circumstances.



I mean, Ness still has the most important aspect of the character. He counters (wannabe) Eldritch Abominations with it:

https://www.reddit.com/r/smashbros/comments/lixrw2
:4pacman:

Nah, but seriously, the point about Isabelle is worth expanding upon: IIRC one can't jump in the Animal Crossing games, right? If Sakurai followed that logic Villager (and consequently Isabelle) would've had Little Mac-esque ground and air functionalities... yeah that wouldn't work. While adhering to the source material is indeed nice since it reinforces the connection to their games of origin, it's clear that Sakurai and co. are not afraid to deviate from that in the name of gameplay.
I’ve always been against the notion of a Mario Sports Moveset, since it reduces a character to a vehicle for various props with little synergy, rather than embracing the inherent abilities of a character. Especially since these props don’t really give a moveset core other than “using a tennis racket”. This would be noble if the character didn’t have any potential otherwise (See the Star Fox gang) or if it still accurately represented the character’s abilities (Ness’ core is being a PSI mage, which doesn’t change if he uses Paula’s PSI abilities)

The Mario spin-offs however, are incredibly varied in gameplay, items and mechanics. Combining them all in a heap of “Mario Sports Set” either gives a shallow representation of the games by simply using tennis rackets and golf sticks as props, but that doesn’t give him a whole lot of potential and is far from interesting when compared to the limitless acrobatics Waluigi usually pulls off. These provide a much wider range of animations and attack possibilities: Imagine a Neutral Air like Luigi, but with Waluigi stretching out his full leg to give him sword-like range, for example.

Waluigi has a lot of other things going for him that are based on him being an exaggerated Luigi: Extrapolating Luigi’s mobility quirks already gives a character with horrible air speed, zero traction and immense vertical prowess with his jumps. That already gives a gameplan: Combined with his inherent range of his limbs, Waluigi can cover a lot of the stage, provided the player can handle his unorthodox mobility that, thanks to Mario Tennis Aces, includes tangos and moonwalks and can be augmented with an air swimming special.

Of course, this can be filled up visually with golf swings and tennis racket smashes, but those don’t make a moveset on their own, so I always found it weird to approach Waluigi from a Mario spin-off angle, since that usually only accounts for some visuals.

Unless, you focus your efforts on Mario Tennis, which has recurring mechanics ranging from Ring Shots to areas on the ground that unleash mighty smashes. Those are mechanically interesting.
 

Wunderwaft

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The whole

Fighter Pass 2 hasn't been fully released yet and people are already modding unique characters in?!
Ayup
There's even someone who modded a unique Akuma mod where he has access to his busted bull**** like demon flip and whatnot. The future of Smash Ultimate modding is here.

There was a problem fetching the tweet
 

SKX31

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I’ve always been against the notion of a Mario Sports Moveset, since it reduces a character to a vehicle for various props with little synergy, rather than embracing the inherent abilities of a character. Especially since these props don’t really give a moveset core other than “using a tennis racket”. This would be noble if the character didn’t have any potential otherwise (See the Star Fox gang) or if it still accurately represented the character’s abilities (Ness’ core is being a PSI mage, which doesn’t change if he uses Paula’s PSI abilities)

The Mario spin-offs however, are incredibly varied in gameplay, items and mechanics. Combining them all in a heap of “Mario Sports Set” either gives a shallow representation of the games by simply using tennis rackets and golf sticks as props, but that doesn’t give him a whole lot of potential and is far from interesting when compared to the limitless acrobatics Waluigi usually pulls off. These provide a much wider range of animations and attack possibilities: Imagine a Neutral Air like Luigi, but with Waluigi stretching out his full leg to give him sword-like range, for example.

Waluigi has a lot of other things going for him that are based on him being an exaggerated Luigi: Extrapolating Luigi’s mobility quirks already gives a character with horrible air speed, zero traction and immense vertical prowess with his jumps. That already gives a gameplan: Combined with his inherent range of his limbs, Waluigi can cover a lot of the stage, provided the player can handle his unorthodox mobility that, thanks to Mario Tennis Aces, includes tangos and moonwalks and can be augmented with an air swimming special.

Of course, this can be filled up visually with golf swings and tennis racket smashes, but those don’t make a moveset on their own, so I always found it weird to approach Waluigi from a Mario spin-off angle, since that usually only accounts for some visuals.

Unless, you focus your efforts on Mario Tennis, which has recurring mechanics ranging from Ring Shots to areas on the ground that unleash mighty smashes. Those are mechanically interesting.
Truth be told, I didn't want to give the impression that Waluigi's moveset should wholly be based on Mario Sports (because as you said, he's got a lot to pull from)... but I kind of did when I emphasized that alone. Whoops. I did have Mario Party and other spinoffs in mind when I wrote that.

Anyhow, the fact that the Mario Spin-offs is a very rich untapped source of moveset potential is worth emphasizing, especially since :wario: is primarily based on his Warioware outings. Which is one reason why I highlighted Peach's Smash attack... really, the spinoffs are underutilized outside of Mario Kart, and I have no clue why that is the case. Maybe them being out-prioritized in favor of WarioWare in Brawl, Rosalina and Jr. in 4 and Plant (+ Daisy) in Ultimate? Spitballing here obviously, so take with a grain of salt.

Admittedly, part of my hesitancy regarding basing Waluigi off as a semi-clone of Luigi is personal and subjective: it feels a bit strange to base Waluigi off of Luigi's goofy aspects when I imagine Waluigi as so crazy not even Luigi's more crazy Melee portrayal could really match that. Of course, him borrowing some of Luigi's moves could certainly be a good idea, but I'm personally in favor of not just extrapolating on Luigi's mobility quirks but going even further with the moveset proper if one has the chance.
 
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LAA9000

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First Isaac and now Crash...

How disrespectful can the fandom be?
To be fair, that's one person. It's a bit unfair to judge a group of millions of people by the actions of one obvious troll.

That said, this reminds me of the 'Waluigi for Smash' bot that replies to every single Nintendo tweet with 'Put Waluigi in Smash as a playable character, please!' Even Nintendo of America's official Black Lives Matter statement.
 

SMAASH! Puppy

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...Shulk referencing Xenoblade's Auras rather than his own Xenoblade moveset...
Slight correction: Some of the Monado Arts do do relatively what they're supposed to do Shield was always a defensive Aura, Speed, while not mechanically a speed buff, did buff speed in cutscenes, and Buster is just Enchant (which does boost damage) that they called Buster for some reason. Jump and Smash are completely made up though.
 

chocolatejr9

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There was a problem fetching the tweet

Good news, everyone! It's Valentine's Day!

The one day of the year dedicated to reminding me of how lonely I am...

Also, before you mention it, I actually LIKED the Balan Wonderworld demo, so I'll still be Balan-posting every now and then. Figured I should mention that at some point.

Anyways, anything new or exciting in speculation?
 

Rie Sonomura

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There was a problem fetching the tweet

Good news, everyone! It's Valentine's Day!

The one day of the year dedicated to reminding me of how lonely I am...

Also, before you mention it, I actually LIKED the Balan Wonderworld demo, so I'll still be Balan-posting every now and then. Figured I should mention that at some point.

Anyways, anything new or exciting in speculation?
An official Touhou game is coming to switch so ppl seriously talked about Reimu’s chances yesterday
 

SMAASH! Puppy

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Crackpot Smash Ideas: Shulk now has the Monado Purge Art, which is a projectile attack that removes all buffs from the opponent that it hits. This includes buffs from items like the Super Leaf and Mega Mushroom, as well as the following character effects:
  • Tough Guy
  • Aura
  • Deep Breathing
  • Monado Arts
  • Limit
  • Belly Armour
  • Revenge
  • Arsene
  • Oomph
  • Psyche Up
  • Acceleratle
  • Giant (Hocus Pocus)
  • Invisible (Hocus Pocus)
  • Dragon ARM
  • One Winged form
 

ahemtoday

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A fair amount of the stuff people point to as making a character's moveset unique (and therefore, in some people's eyes, makes that character deserving of Smash) is actually, like, completely made up or not particularly prominent. While everyone knows about the earlier stuff not being accurate, this is true even of some later gimmicks.
  • Well-trod ground at this point, but the Falcon Punch was invented for Smash.
  • Rest doesn't work like that.
  • The Ice Climbers didn't really team up any more than any co-op game characters do.
  • Zelda transforming into Sheik was based purely on Ocarina of Time. I suppose there was no way of knowing at the time, but this concept would not prove at all central to the character.
  • Marth's tippers are a central part of the character in Smash, but don't really have an equivalent in his home game.
  • Mr. Game & Watch didn't even actually exist until Melee.
  • Pit's double-blade bow things were made up for Smash before getting carried to KIU.
  • Zero Suit Samus is not particularly in the Metroid series right now in general, and her moveset is entirely made up.
  • Little Mac being a powerful ground-based fighter is... not very accurate to his home games.
  • Shulk's Monado Arts are... well, applying buffs and debuffs to yourself based on the situation is not really central to the combat in Xenoblade 1.
  • Cloud's Limit Gauge is... well, it is a thing in FF7, but I wouldn't consider it an essential part of the character.
  • K. Rool's belly armor mechanic is made-up.
  • Revenge isn't really a counterattack in Pokemon, it does more damage if you were hit that turn. And anyway, Incineroar could've been given any Fighting-, Fire-, or Dark-type move on Down-B, and any Fighting-type Pokemon could've been given Revenge.
  • Joker's Rebellion Gauge isn't a thing in P5. And frankly, he should summon his Persona for attacks, not acquire it mid-match.
I guess my point here is... well, not that insightful. It's just "moveset potential is dumb", really, and we all know that already. I just felt compelled to write this.
 

TCT~Phantom

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First Isaac and now Crash...

How disrespectful can the fandom be?
So one person represents the entire fandom, let alone Crash supporters? Honestly I’ve seen one idiot at least do this stuff all the time on Sakurais Twitter. Also the Isaac thing was due to people thinking that a character that causes earthquakes might be a little inappropriate to reveal after an earthquake.

But hey, you tend to reach for any reason to argue against Crash and get frustrated when people refute your arguments so...


There was a problem fetching the tweet

Good news, everyone! It's Valentine's Day!

The one day of the year dedicated to reminding me of how lonely I am...

Also, before you mention it, I actually LIKED the Balan Wonderworld demo, so I'll still be Balan-posting every now and then. Figured I should mention that at some point.

Anyways, anything new or exciting in speculation?
Reimu talks for a while. Ranging from people saying Reimu is reasonably likely but far from a lock to a few people saying she’s not happening.



Now, one character I wanted to bring up to discuss is one that I think a lot of people would be a little peeved on(myself included): a League of Legends rep. Thoughts?
 

SneakyLink

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Crackpot Smash Ideas: Shulk now has the Monado Purge Art, which is a projectile attack that removes all buffs from the opponent that it hits. This includes buffs from items like the Super Leaf and Mega Mushroom, as well as the following character effects:
  • Tough Guy
  • Aura
  • Deep Breathing
  • Monado Arts
  • Limit
  • Belly Armour
  • Revenge
  • Arsene
  • Oomph
  • Psyche Up
  • Acceleratle
  • Giant (Hocus Pocus)
  • Invisible (Hocus Pocus)
  • Dragon ARM
  • One Winged form
I had a similar idea using Sombra’s Hack from Overwatch which, in addition to the above would disable Special Moves for 10 seconds.

To ensure it is not broken it would have a hefty cool down/hack limit (say... only one hack per stock) so users would have to think about when the opponent is hacked.

My idea also involved being able to hack assist trophies which when done would put the assist under Sombra’s control, but only the ones that can be KO’d.
 

True Blue Warrior

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A fair amount of the stuff people point to as making a character's moveset unique (and therefore, in some people's eyes, makes that character deserving of Smash) is actually, like, completely made up or not particularly prominent. While everyone knows about the earlier stuff not being accurate, this is true even of some later gimmicks.
  • Well-trod ground at this point, but the Falcon Punch was invented for Smash.
  • Rest doesn't work like that.
  • The Ice Climbers didn't really team up any more than any co-op game characters do.
  • Zelda transforming into Sheik was based purely on Ocarina of Time. I suppose there was no way of knowing at the time, but this concept would not prove at all central to the character.
  • Marth's tippers are a central part of the character in Smash, but don't really have an equivalent in his home game.
  • Mr. Game & Watch didn't even actually exist until Melee.
  • Pit's double-blade bow things were made up for Smash before getting carried to KIU.
  • Zero Suit Samus is not particularly in the Metroid series right now in general, and her moveset is entirely made up.
  • Little Mac being a powerful ground-based fighter is... not very accurate to his home games.
  • Shulk's Monado Arts are... well, applying buffs and debuffs to yourself based on the situation is not really central to the combat in Xenoblade 1.
  • Cloud's Limit Gauge is... well, it is a thing in FF7, but I wouldn't consider it an essential part of the character.
  • K. Rool's belly armor mechanic is made-up.
  • Revenge isn't really a counterattack in Pokemon, it does more damage if you were hit that turn. And anyway, Incineroar could've been given any Fighting-, Fire-, or Dark-type move on Down-B, and any Fighting-type Pokemon could've been given Revenge.
  • Joker's Rebellion Gauge isn't a thing in P5. And frankly, he should summon his Persona for attacks, not acquire it mid-match.
I guess my point here is... well, not that insightful. It's just "moveset potential is dumb", really, and we all know that already. I just felt compelled to write this.
No character needs a “gimmick” to be unique enough to be in Smash.:ultridley: doesn’t have a “gimmick” and that doesn’t stop him from feeling unique.

So one person represents the entire fandom, let alone Crash supporters? Honestly I’ve seen one idiot at least do this stuff all the time on Sakurais Twitter. Also the Isaac thing was due to people thinking that a character that causes earthquakes might be a little inappropriate to reveal after an earthquake.
Blaming an entire fanbase for the actions of a few people is nothing new. Just look at Waluigi, Ashley and Isaac.
 
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ahemtoday

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No character needs a “gimmick” to be unique enough to be in Smash.:ultridley: doesn’t have a “gimmick” and that doesn’t stop him from feeling unique.
Oh, I fully agree.

I feel like some of the characters without big overarching fighter abilities are some of the most elegant designs the series has. Ridley, Piranha Plant, and Banjo, for instance.

In all honesty, I don't like some of the big overarching mechanics I mentioned... and in all honesty, it's because they feel a little bit... unnecessary. I dunno, with some of these it's like Sakurai looked at the home series and was like "what's in this series that I can turn into a comeback mechanic". And since a lot of them are comeback-based, they feel a little bit samey. But the thing is, if they were so samey they actually were a universal thing, I wouldn't mind as much, I don't think. Is that weird?

Oh, and there's one other thing: there's sort of a valley effect with my opinions on gimmicks. When you get to the point where you're just playing your character's home game, I kinda get on board again. Olimar, Steve, and Min Min hit this space really well. I dunno, I think it's because it usually reflects how the character actually plays.
 

Rie Sonomura

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So one person represents the entire fandom, let alone Crash supporters? Honestly I’ve seen one idiot at least do this stuff all the time on Sakurais Twitter. Also the Isaac thing was due to people thinking that a character that causes earthquakes might be a little inappropriate to reveal after an earthquake.

Now, one character I wanted to bring up to discuss is one that I think a lot of people would be a little peeved on(myself included): a League of Legends rep. Thoughts?
Regardless of what you think of LoL or a LoL rep, I personally think it’s earned it’s place. It’s the most watch Esports title in the world
 

SMAASH! Puppy

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A fair amount of the stuff people point to as making a character's moveset unique (and therefore, in some people's eyes, makes that character deserving of Smash) is actually, like, completely made up or not particularly prominent. While everyone knows about the earlier stuff not being accurate, this is true even of some later gimmicks.
  • Well-trod ground at this point, but the Falcon Punch was invented for Smash.
  • Rest doesn't work like that.
  • The Ice Climbers didn't really team up any more than any co-op game characters do.
  • Zelda transforming into Sheik was based purely on Ocarina of Time. I suppose there was no way of knowing at the time, but this concept would not prove at all central to the character.
  • Marth's tippers are a central part of the character in Smash, but don't really have an equivalent in his home game.
  • Mr. Game & Watch didn't even actually exist until Melee.
  • Pit's double-blade bow things were made up for Smash before getting carried to KIU.
  • Zero Suit Samus is not particularly in the Metroid series right now in general, and her moveset is entirely made up.
  • Little Mac being a powerful ground-based fighter is... not very accurate to his home games.
  • Shulk's Monado Arts are... well, applying buffs and debuffs to yourself based on the situation is not really central to the combat in Xenoblade 1.
  • Cloud's Limit Gauge is... well, it is a thing in FF7, but I wouldn't consider it an essential part of the character.
  • K. Rool's belly armor mechanic is made-up.
  • Revenge isn't really a counterattack in Pokemon, it does more damage if you were hit that turn. And anyway, Incineroar could've been given any Fighting-, Fire-, or Dark-type move on Down-B, and any Fighting-type Pokemon could've been given Revenge.
  • Joker's Rebellion Gauge isn't a thing in P5. And frankly, he should summon his Persona for attacks, not acquire it mid-match.
I guess my point here is... well, not that insightful. It's just "moveset potential is dumb", really, and we all know that already. I just felt compelled to write this.
A few small nitpicks:
  • Zelda doesn't really belong on this list, as the transformation isn't made up in any way. It only became made up in Super Smash Bros. Brawl, when the necessary version of Sheik didn't exist.
  • Little Mac's ground fighter shtick is derived from boxing rather than PUNCH-OUT!!, but it's not necessarily inaccurate since he's never had a jump attack. I don't think he's necessarily weak either, he's just on-par with most of the other characters in his game.
  • Actually, while the Monado Arts themselves take creative liberties, the overall idea is the same as in Xenoblade Chronicles; You use Monado Arts depending on the situation just like you use Monado Arts to attempt to thwart the attack you saw in the vision/remove auras.
  • The Limit Gauge may not be directly tied to Cloud, but it is Final Fantasy VII's most well known mechanic, and Cloud makes heavy use of it just like the rest of his party. I don't think it really belongs on this list.
I agree with the overall point though.

I had a similar idea using Sombra’s Hack from Overwatch which, in addition to the above would disable Special Moves for 10 seconds.

To ensure it is not broken it would have a hefty cool down/hack limit (say... only one hack per stock) so users would have to think about when the opponent is hacked.

My idea also involved being able to hack assist trophies which when done would put the assist under Sombra’s control, but only the ones that can be KO’d.
That sounds like it could be pretty interesting actually. The problem with my idea at face value is that it doesn't do anything to characters that don't have buffs like these, and if it's used on Lucario, its life will become pain and suffering. Though I suppose that last point is still a thing. lol
 

True Blue Warrior

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Oh, I fully agree.

I feel like some of the characters without big overarching fighter abilities are some of the most elegant designs the series has. Ridley, Piranha Plant, and Banjo, for instance.

In all honesty, I don't like some of the big overarching mechanics I mentioned... and in all honesty, it's because they feel a little bit... unnecessary. I dunno, with some of these it's like Sakurai looked at the home series and was like "what's in this series that I can turn into a comeback mechanic". And since a lot of them are comeback-based, they feel a little bit samey. But the thing is, if they were so samey they actually were a universal thing, I wouldn't mind as much, I don't think. Is that weird?

Oh, and there's one other thing: there's sort of a valley effect with my opinions on gimmicks. When you get to the point where you're just playing your character's home game, I kinda get on board again. Olimar, Steve, and Min Min hit this space really well. I dunno, I think it's because it usually reflects how the character actually plays.
I get what you mean. Whilst some characters can benefit from bringing their series mechanics in and thus enrich themselves, like Isaac, others like Crash would work just fine being more simplistic like Ridley. Heck, some could argue that had Little Mac been more simplistic and less “gimmicky”, he’d be more true to his gameplay in his home series.
 

chocolatejr9

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No guessing game, please. Last thing I want is seeing someone in this thread argue that they can make the Yordles alternates for each other.
I think you might've jinxed it...

Also, the Yordles would be alts of each other (I don't actually know, I never played LOL).
 

3BitSaurus

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Slight correction: Some of the Monado Arts do do relatively what they're supposed to do Shield was always a defensive Aura, Speed, while not mechanically a speed buff, did buff speed in cutscenes, and Buster is just Enchant (which does boost damage) that they called Buster for some reason. Jump and Smash are completely made up though.
True, but Shield worked a bit differently too. The point was more towards the general use of buffs/debuffs and swapping between them - which isn't intrinsically related to Shulk.

Regardless of what you think of LoL or a LoL rep, I personally think it’s earned it’s place. It’s the most watch Esports title in the world
Someone in the LoL thread also posted a graph tracked down from Twitch, which showed League as one of the top watched Esports in Japan during 2020.

Thought I'd bring that one up.
 

Wunderwaft

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Now, one character I wanted to bring up to discuss is one that I think a lot of people would be a little peeved on(myself included): a League of Legends rep. Thoughts?
No guessing game, please. Last thing I want is seeing someone in this thread argue that they can make the Yordles alternates for each other.
Aww yeah I can't wait to spend months dreading Yasuo's inevitable appearance in pain

dimitri.jpg


peak speculation
 
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Cutie Gwen

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Fighter Pass 2 hasn't been fully released yet and people are already modding unique characters in?!
I mean, the game's been out for 2 years and 2 months, is it that surprising?
Now, one character I wanted to bring up to discuss is one that I think a lot of people would be a little peeved on(myself included): a League of Legends rep. Thoughts?
I haven't touched League since middle school but it's certainly got merit. All I ask is that a character looks cool if I'm not already sold with the idea so whether this would be good or not remains to be seen
 

3BitSaurus

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No guessing game, please. Last thing I want is seeing someone in this thread argue that they can make the Yordles alternates for each other.
"What do you mean, 'we can't have multiple ADCs as alts'? They all just shoot, it would work just fine." :4pacman:

Aww yeah I can't wait to spend months dreading Yasuo's inevitable appearance in pain

peak speculation
I can see worse. Yasuo could get revealed instantly... and then you spend months dreading the Mastery emote's appearance as one of his taunts. :roll:
 

Evil Trapezium

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If I were to add Waluigi, he'd probably resemble this video.
Yeah I never really got the whole sports moveset for Waluigi. It just seems really boring for a character who looks that wacky. I like the idea of a cheating moveset but the constant fourth wall breaking kind of puts me off.
 
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