GilTheGreat19
Smash Master
- Joined
- May 19, 2021
- Messages
- 3,376
OMG, LETS GO I LOVE SOLGuys I think I found out who will be CP11
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OMG, LETS GO I LOVE SOLGuys I think I found out who will be CP11
Judging by that face that says "I don't care", it seems like it sadly isn't him.Guys I think I found out who will be CP11
...I mean, that's a gameplay difference? So is having different animations that affect hurtboxes.C:
Yeah there is no B tier, these guys are a very solid meh for me. They’re cool characters, but why don’t they have any gameplay differences? Its so boring, they might as well be alts with unique animations.
All Richter has is adifferent holy water element. Which affects some matchups a small bit. Thats it. So disappointing.
Differences that aren’t notable and in most cases not noticeable is the same as no differences in my eyes. Though of course I recognize that isn’t the case for probably most people....I mean, that's a gameplay difference? So is having different animations that affect hurtboxes.
They're just not meaningful in most play. But saying they have none is misleading. They are just sucky differences which is very agreeable among most(if not all).
Don't get me wrong, it sure as hell feels like they're not different at all. Which is why it's so damn sucky. With items on, Richter and Simon have a different advantage. Daisy can't say that much. :/
I also agree with the point that the Toads are really strange on Daisy. Having the animations without them would've made more sense. Though honestly, she'd at most need a new Neutral B. Maybe just have something different from the Toad Shield entirely? Of course, you'd still have to make sure it flows with the moveset. Something like a Soccer Ball Kick would not mesh at all.
When I say gameplay differences, I don't consider opinions to matter when it comes to facts. There's either differences or there's not. Basically, they do play differently. It's just that it won't matter almost ever. So yeah, effectively you can't tell the difference anyway.Differences that aren’t notable and in most cases not noticeable is the same as no differences in my eyes. Though of course I recognize that isn’t the case for probably most people.
I think it’d be cool if Daisy’s down B gave items other than turnips, like Sports equipment that serves the same purpose but has different properties between them. Giving her a Neutral B without Toad is a good idea. What that would be I’m nor sure.
Yeah, but the problem is they don't have enough differences from their derivatives to have a different playstyle outline. As a comparison, look at Marth and Lucina during Smash 4: Their differences may be small (Lucina having no tipper), but they were enough to give them different playstyle outlines....I mean, that's a gameplay difference? So is having different animations that affect hurtboxes.
IKR? It's lasted a looooooooooooooooooong time.Good lord the last 10 pages have been nothing but newcomer tier list rankings.
These are my overall thoughts on the newcomers, based on how much I personally enjoyed them and their inclusion:
View attachment 320279
S Tier:
Joker would've been one of my most wanted characters if I had at all thought he was possible before he was announced, so his reveal was a HUGE pleasant surprise. His playstyle is fun and stylish, and his challenger pack has a lot of fantastic content.
While Byleth was one of those "would be cool" characters I wasn't actively pushing for before they got in, when I actually sat down and picked them up, their moveset clicked with me in a way no Smash character has before. Their combo game is surprising for how slow they are, and the shenanigans you can pull with their up B alone are a blast to do. The Three Houses tracks we got were great too.
A Tier:
Serphiroth, Pyra/Mythra, and the Belmonts were also in the same "would be cool" area as Byleth in terms of how much I wanted them beforehand. Their playstyles are all pretty fun, though -- Sephy in particular is an explosive character with how light yet powerful he is. I was less thrilled about Hero at first, but he's such a wacky ball of laughs that he grew on me quickly. Terry blindsided me, as I haven't played much KoF or Fatal Fury, but his pack had a lot of charm, a phenomenal stage, and 50 friggin music tracks.
B Tier:
Most of these are in the realm of “their inclusion got me pretty hype, and while their playstyle doesn’t super mesh with me, they’re still fun to play”. Chrom is a little more mixed — I like the character and his playstyle, and in a vacuum he’s cool. I just think he and Corrin contribute a lot to the feeling of FE being bloated, which led to such a mixed reaction for Byleth.
C Tier:
Kazuya’s here just based on my reveal reaction. I hope he wows me with his gameplay, but we’ll see. These are characters where I can appreciate why they’re in, but they just aren’t for me. Which is fine, the entire roster doesn’t need to cater to me lol
D Tier:
This tier just has Daisy and Isabelle, since I wouldn’t really care if they were removed tbh. Daisy’s basically identical to Peach (same with Dark Samus & Richter, but they’re cool and I still like the movesets they copied). I’ve always found Isabelle awkward to use and obnoxious to deal with, and I don’t care much about Animal Crossing tbh
DANG IT I KNEW I FORGOT SOMEONE
I never said otherwise. I just said factually it's a gameplay difference.Yeah, but the problem is they don't have enough differences from their derivatives to have a different playstyle outline. As a comparison, look at Marth and Lucina during Smash 4: Their differences may be small (Lucina having no tipper), but they were enough to give them different playstyle outlines.
That... could've been worded better if I may be so blunt. The differences in idle stances is minute and requires one to be at a standstill - it has no effect on how she plays when running, jumping, floating etc. Now Daisy has a wider hurtbox when she runs / turns (insert thicc joke here), but it too doesn't make much if any practical difference either. While I get what you're saying, it's still such a minor difference it won't matter most of the time.When I say gameplay differences, I don't consider opinions to matter when it comes to facts. There's either differences or there's not. Basically, they do play differently. It's just that it won't matter almost ever. So yeah, effectively you can't tell the difference anyway.
I'm pretty sure they were on the radar when the Smash team asked Xander to record all sorts of character names like Altaïr. The issue is the limited character slots and what Sakurai / Nintendo can feel comfortable negotiating for. There's also the possibility that some negotiations fell through for one reason or another.I can’t pick favorites for the roster this time, so I’ll just ask a quick question. There have been tons of characters people have considered locks, like Crash, Geno, Sora, and Hayabusa, but for all we know, were they ever on the table to begin with? This late into the cycle, I highly doubt the likes of them were ever on the dev team’s radar.
It's not strange at all. Gamplay Differences, to me, is "Data" itself. I was using that definition to discuss it.That... seems like a strange way of saying it. The differences in idle stances is minute and requires one to be at a standstill - it has no effect on how she plays when running, jumping, floating etc. Now Daisy has a wider hurtbox when she runs / turns (insert thicc joke here), but it too doesn't make much if any practical difference either.
Pit / Dark Pit have different arrows (Pits' are more manueverable and can hit more angles, Dark Pits' hit harder and are slightly faster IIRC) so there's a more clear gameplay difference that will show whether in casual or competitive environments.
Alright, that's cool:
Oh boy. Another team about to make a better Sonic game than Sonic Team.Wow, it's cool that we finally get to have Mario, Sonic, and Pac-Man in the same game.
It references Chao Garden, that's enough for me.Oh boy. Another team about to make a better Sonic game than Sonic Team.
This is a loaded topic since we'll never really know, but I will say I am very very confident that the prospect of giving Koei Tecmo a character was discussed at any point in time throughout the DLC cycle. "On the table" doesn't necessarily mean they got very far with it, so those discussions could have been brief but I would be shocked if Nintendo brought up potential partners to collaborate with and never thought about probably their single closest ally over the last few years.I can’t pick favorites for the roster this time, so I’ll just ask a quick question. There have been tons of characters people have considered locks, like Crash, Geno, Sora, and Hayabusa, but for all we know, were they ever on the table to begin with? This late into the cycle, I highly doubt the likes of them were ever on the dev team’s radar.
That was only speculation. I don't know how many times I have to make that correction, especially when someone takes it at face value.Sora, according to Imran Khan, was not only considered but Nintendo talked with Disney but negotiations for one reason or another fell through. Though we don't know if that was for Smash 4 or Ultimate.
Cries in GilThis is a loaded topic since we'll never really know, but I will say I am very very confident that the prospect of giving Koei Tecmo a character was discussed at any point in time throughout the DLC cycle. "On the table" doesn't necessarily mean they got very far with it, so those discussions could have been brief but I would be shocked if Nintendo brought up potential partners to collaborate with and never thought about probably their single closest ally over the last few years.
I also have a hunch that certain costumes - Lloyd / Heihachi / Geno / Monster Hunter - were held back because those characters were under heavy consideration at some point. But for one reason or another they were all skipped on, and in the case of Heihachi outpriorized by Kazuya. Monster Hunter is a bit shaky because they could have just held them back for Rise, but honestly out of every candidate we've discussed I think I'm MOST certain that Monster Hunter was talked about as far back as base game.
For me, I just never played any of the Animal Crossing games, so I have no real connection to her.To save us from ranking hell...
I like Isabelle a lot. I think she's super fun and has a fun trapper playstyle.
I see her on the lower end of a lot of lists. Why is that?
Do you just not like Isabelle as a character? Do you not like her moveset? Do you not like the fact that she is a semi clone? What's the reason?
I've met a lot of people who don't particularly like Isabelle, many of which seem to just not like Animal Crossing very much or in some cases resent that she took the mascot role from Tom Nook. Or find her personality annoying, perhaps oversaturation played a part in all of this. Maybe they convinced themselves she would be an echo and were upset that she took a full character "slot"? Although personally I like Isabelle a lot so none of this applies to me at all.I like Isabelle a lot. I think she's super fun and has a fun trapper playstyle.
I see her on the lower end of a lot of lists. Why is that?
Do you just not like Isabelle as a character? Do you not like her moveset? Do you not like the fact that she is a semi clone? What's the reason?
Maybe they don't like playing against Izzy? I do hear plenty of people complain about her Fishing Rod and calling it cheap.To save us from ranking hell...
I like Isabelle a lot. I think she's super fun and has a fun trapper playstyle.
I see her on the lower end of a lot of lists. Why is that?
Do you just not like Isabelle as a character? Do you not like her moveset? Do you not like the fact that she is a semi clone? What's the reason?
If I had to guess, its because of how lowkey she is.To save us from ranking hell...
I like Isabelle a lot. I think she's super fun and has a fun trapper playstyle.
I see her on the lower end of a lot of lists. Why is that?
Do you just not like Isabelle as a character? Do you not like her moveset? Do you not like the fact that she is a semi clone? What's the reason?