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from the epic solution page
Please ddd banned here in infinity
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Please ddd banned here in infinity
Either that or the fact that DK has no vertical recovery.Seriously, that ****ing chaingrab is what stops us from being at the top of A Tier
Neither does Falco. I think DK may get more vertical height than Falco anyways.Either that or the fact that DK has no vertical recovery.
How in the world is this ANY different than the dthrow infinite? You're doing 1 move over and over (dur...infinitely). Both end eventually (stalling rule applies to both), and both end in death for the opponent. I don't see a difference. You're basically saying 'you can't dthrow this character without moving. more than x times.'
But it's also a lot easier to ban an infinite that uses the same move repeatingly then it is to say "You can't ftilt this char. more then x times"
Nobody gives a **** about Sheik. That's the difference. =DHow in the world is this ANY different than the dthrow infinite? You're doing 1 move over and over (dur...infinitely). Both end eventually (stalling rule applies to both), and both end in death for the opponent. I don't see a difference. You're basically saying 'you can't dthrow this character without moving. more than x times.'
You can still ftilt if you ban the ftilt infinite, and you can still dthrow if you ban the dthrow infinite. You just can't do them...infinitely. Both have to be moderated, or they'll be abused (if banned).
What am I missing here?
Don't choose a character who can get infinited in the first place. This is not rocket science, people.Not sure if anyone brought this up, but it also destroys counterpicking...
Match 1:
DDD player calls for Double Blind Picks
DDD infinites X character, wins.
Match 2:
DDD player stays DDD
Other player switches to Falco
Falco player wins/loses
If DDD player wins, then bam he wins.
If DDD player loses, then:
Match 3:
Falco player stays Falco
DDD player switches to Marth, gets his/her stage
DDD player wins.
So "oh you can counterpick" is not a valid argument.
Couldn't this be said about any character that has an infinite/zero-death on X person?Not sure if anyone brought this up, but it also destroys counterpicking...
Match 1:
DDD player calls for Double Blind Picks
DDD infinites X character, wins.
Match 2:
DDD player stays DDD
Other player switches to Falco
Falco player wins/loses
If DDD player wins, then bam he wins.
If DDD player loses, then:
Match 3:
Falco player stays Falco
DDD player switches to Marth, gets his/her stage
DDD player wins.
So "oh you can counterpick" is not a valid argument.
Because the ftilt isn't an infinite, and you can DI+SDI to escape.How in the world is this ANY different than the dthrow infinite? You're doing 1 move over and over (dur...infinitely). Both end eventually (stalling rule applies to both), and both end in death for the opponent. I don't see a difference. You're basically saying 'you can't dthrow this character without moving. more than x times.'
You can still ftilt if you ban the ftilt infinite, and you can still dthrow if you ban the dthrow infinite. You just can't do them...infinitely. Both have to be moderated, or they'll be abused (if banned).
What am I missing here?
Mango is actually one of the few to have picked up three or four different characters, used them in competitive play, and still done rather well. And this is just because it's Mango. He sandbags just about every match he plays to an extent (or so I've lurked to find; he may be joking though), and he still wins. Thus, one could then say that he just picks up Falcon to have fun (and I can vouch, Falcon is VERY fun to use). He still goes Puff in an extremely serious match though, because that's the character he is best with and plays seriously with.
If we assume that Brawl devlopes like most fighting games have in the past, this will continue for a good while, then we will see people branch out. Melee players are 'branching out' to an extreme now, like Mango going C. Falcon.
No this isn't rocket science, but that is about the stupidest thing I've ever heard. Seriously, why should we learn entirely new characters that are little to nothing like the ones that we've been playing as for over a year now when D3 players could just, ya know, move when doing the CG as opposed to standing still? I don't really need any type of science to tell you which answer makes more sense.Don't choose a character who can get infinited in the first place. This is not rocket science, people.
No, not really. The majority of the others who have a 0-death against a specific character also have a lot more disadvantageous match-ups, and these match-ups can't just be covered with a single secondary (correct me if I'm wrong). D3, however, covers every single disadvantageous MU he has (short of MK) with a single character (Marth); all but one of these being at least 60-40. and the one that isn't is against the character that is said to take the longest time to be good as (ICs).Couldn't this be said about any character that has an infinite/zero-death on X person?
So, basically, you're saying that they should keep 1 viable character over 2? Makes perfect sense to me.Again: so what? When's the last time something was banned over something so trivial?
Banning is a major step to take in any competitive community. Characters get boned; anyone who plays fighting games knows this. Just get over it and pick someone else. The terrible logic pro-ban is using is astounding. If you have your way with D3's infinite, who's to say I can't whine about how my favorite character gets gayed out by some other move slightly lower on the broken scale?
How broken does a move have to be? I've asked this once already, but nobody's provided any solid data yet. Until you do, you're drawing an arbitrary line in the sand.
i use luigi because hes the only char i've used since 64 and i enjoy using him. i dont understand why i should have to learn an entirely new char just because of one dumb moveDon't choose a character who can get infinited in the first place. This is not rocket science, people.
One question... Wario gets pivot grab grab release infinited by Dedede? Why only on the ledge? Wouldn't it work somewhere else too? The ledge shouldn't change anything... does it really work? >.< Why is the matchup still ~50:50 then? One grab would still be death, if you're not playing on a stage with platforms at the edge or smashville, at least if Wario has > 80 %...ddd also infinites wolf, ddd and wario
wolf and ddd on the ledge, wario by grab release into pivot grab on the ledge. and he can easily set up all three with proper cging
not going to post an opinion, just going to correct you in saying that it's 8, not 5, and has been for a while
Try grabbing a good Wario.One question... Wario gets pivot grab grab release infinited by Dedede? Why only on the ledge? Wouldn't it work somewhere else too? The ledge shouldn't change anything... does it really work? >.< Why is the matchup still ~50:50 then? One grab would still be death, if you're not playing on a stage with platforms at the edge or smashville, at least if Wario has > 80 %...
I can't answer the first part (as I don't main D3 or Wario and have hardly even played as them), but I do know why the MU would still be 50:50. It's basically the same reason why a lot of characters have grab release stuff on Wario, yet Wario is still ranked 3rd on the tier list. Simply put, Wario has the tools to avoid ever getting grabbed.One question... Wario gets pivot grab grab release infinited by Dedede? Why only on the ledge? Wouldn't it work somewhere else too? The ledge shouldn't change anything... does it really work? >.< Why is the matchup still ~50:50 then? One grab would still be death, if you're not playing on a stage with platforms at the edge or smashville, at least if Wario has > 80 %...
and doing that could be a problem as well.Unless the Wario is just that much better than you, he will inevitably have to be on the ground in a grabbable situation if he ever wants to actually kill you.
If Wario has the % advantage he could be a DMG and just run away.Unless the Wario is just that much better than you, he will inevitably have to be on the ground in a grabbable situation if he ever wants to actually kill you.
UAir and fart?Unless the Wario is just that much better than you, he will inevitably have to be on the ground in a grabbable situation if he ever wants to actually kill you.
It seems you know very little of UAir's hitbox and landing lag. Also I fail to see what fart has to do with being in the air.Why are you in the air if you're at a % where he can kill you?
I don't think anyone can really argue with this point, guys. It's a fact. Wario's matchup with DDD is risky when he wants to kill, and is risky if he wants to win by time (although in theory this is possibly much less risky than killing). iirc it's not 50:50, but rather 60:40 DDD at least...Unless the Wario is just that much better than you, he will inevitably have to be on the ground in a grabbable situation if he ever wants to actually kill you.
It's a very stage dependant. As of matchup discussion DDD is ***** in Norfair, advantage of Wario in Rainbow Cruise, Brinstar and Lylat Cruise; even in any non-mentioned stage and the only stage in DDD favour is FD which just need to be banned.I don't think anyone can really argue with this point, guys. It's a fact. Wario's matchup with DDD is risky when he wants to kill, and is risky if he wants to win by time (although in theory this is possibly much less risky than killing). iirc it's not 50:50, but rather 60:40 DDD at least...
On a side note, I say we ban the the infinite unless the DDD is fighting Bigfoot. That guy needs to get off his high hourse and be cut down to size.
Agreed, although I do main D3 so thats a little biased I mean really biased.Two words:
Ice Climbers
Gee, I dunno, maybe so you don't continuously get ***** in every match you enter because you're not smart enough to stop picking characters that get infinited.No this isn't rocket science, but that is about the stupidest thing I've ever heard. Seriously, why should we learn entirely new characters that are little to nothing like the ones that we've been playing as for over a year now when D3 players could just, ya know, move when doing the CG as opposed to standing still?
I said that too, and i support what ur saying. but imo, it doesnt matter to me. If it's in, everything stays the same. If it's out, we see a little more luigi and dk, which i dont think they'll rise much. Luigi still has some problems, and dk still gets owned by D3If this does end up getting a ban, wouldn't it warrant the ban of many other infinites? I mean, IGR makes the Lucas vs. Marth MU total ****. Yet most people don't address Lucas, we just accept it. So if this does get banned wouldn't it force other things to fit the criteria of banning. I'm not pro-ban or anti-ban I just wanted to add another infinite that fits some of the same criteria.
Ok, really this is starting to piss me off.All this is, is banning an infinite to increase the amount of players coming to tournies and playing a specific character. I have to rough it out with the IGR on Lucas, but I deal w/ it. I mean, I would love to have it banned so the Lucas Metagame could get better, but right now, I'm trying my best to make my boards "undead". Any way, like all things, a temporary ban is always the best comprimise.