bobson
Smash Lord
- Joined
- Jul 28, 2008
- Messages
- 1,674
You can't believe people prefer playable matchups over unplayable ones?I can't believe it's normally banned in most tournaments just because of people's emotions -_-.
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You can't believe people prefer playable matchups over unplayable ones?I can't believe it's normally banned in most tournaments just because of people's emotions -_-.
/threadDon't choose a character who can get infinited in the first place. This is not rocket science, people.
That's how I read your post.****, SuSa found something that I can't refute. I'm going to drop the debate and agree with SoR about SuSa and why he didn't leave before he thought of his argument.
Apparently you didn't see my edit somewhere up there in my longer post with your font color all over it.
That's how I read your post. Anti-Ban keeps asking for better reasons, or even a standard. So that's what I gave.
Because a standing infinite is unavoidable at any % by said effected characters. 0-deaths can be controlled and can be escaped with proper methods (I have yet to see someone post an unescapable, or uncontrollable 0-death. If you say "don't get grabbed", then I pull the "Don't get grabbed during 0-14% scrub"" How's that for a standard? Standard being "it has to be a ****ing standing infinite""
So hi, I went to a tournament and I got 0 -> death'd over and over by a CG, or basically a long combo, and it was allowed, but this other guy got DQ'd because he tried a standing infinite to create a 0 -> death situation. I don't get why this is; they both started and there's no way out in both situations, but just because one is "standing" and the other isn't, there's a big difference even though they accomplish the same thing. I mean, I totally don't get that, isn't there a rule against stalling, which already covers that redundant rule of "it has to be a ****ing standing infinite", since it then has to become finite and then you kill? Isn't that also a long combo? Hey wait, aren't all 0-deaths long combos? I don't understand why ban one thing and not the other!
That is why ban criteria is necessary, unless you just want to tell everyone who ever gets knocked out by this stuff, "no, that's tough look, it has to be a STANDING infinite to get them a DQ, otherwise 0-death away."
You can't just say don't pick any of the 5 characters. Take people like Vex, Xyro, Boss, and Bum. Each of them consist of all the characters able to be a target of D3's infinite. These are all very good players. You think that they should drop their characters because of D3's infinite? I don't think so./thread
You choose one of those 5 fully aware that they get wrecked by D3. Have a competent secondary for these situations or simply main someone else, but don't ***** and moan about the infinite when you clearly put yourself in that situation for choosing that character.
Or we could not be scrubs, not use a standard that bans something that doesn't need to be banned for competitive play, and lern2****ingcp. We keep asking for better reasons because the only reason given is 'it brings in more $$', which has nothing to do with the mechanics of the game in any way. TO's can ban it, fine. They want money. Anyone who's after a real ruleset for competitive play won't ban it, because it doesn't break the game, and is therefore not ****ing bannable by competitive standards.Or we use a standard that bans standing infinites, and only standing infinites. those 5 wouldn't be impossible matches vs D3, wouldn't need to have to pick up a secondary just for a matchup. Then again, you could argue that they should just main their secondary. Because their secondary isn't wrecked by D3.
Oh wait...............nobody works like that, because people continue to main said characters.
Well gosh darn it.
EDIT:
@Nanaki
This is how I read your post:
That's how I read your post.
Wow, really leaving to sleep soon, so this is gonna be real quickBecause a standing infinite is unavoidable at any % by said effected characters. 0-deaths can be controlled and can be escaped with proper methods (I have yet to see someone post an unescapable, or uncontrollable 0-death. If you say "don't get grabbed", then I pull the "Don't get grabbed during 0-14% scrub"
The rule for stalling is to keep matches from going over time and...stalling gameplay. This does make an infinite, into a finite. However the infinite (again) can be started at any % and end at said limit every time. Something an 0-death cannot.
/done
Again. Standards. My standard stops the "slippery-slope" argument.
@Swordgard
The goal with banning standing infinites is to create a more competitive gameplay, not to improve matchups.![]()
/simple answer
When did he say drop the character? He said have a competent secondary. Having a second doesn't mean u drop your main.You can't just say don't pick any of the 5 characters. Take people like Vex, Xyro, Boss, and Bum. Each of them consist of all the characters able to be a target of D3's infinite. These are all very good players. You think that they should drop their characters because of D3's infinite? I don't think so.
They could just not play them against D3 or in double blinds.You can't just say don't pick any of the 5 characters. Take people like Vex, Xyro, Boss, and Bum. Each of them consist of all the characters able to be a target of D3's infinite. These are all very good players. You think that they should drop their characters because of D3's infinite? I don't think so.
It breaks the CP system, therefore can be argued to break gameplay in an uncompetitive fashion.Or we could not be scrubs, not use a standard that bans something that doesn't need to be banned for competitive play, and lern2****ingcp. We keep asking for better reasons because the only reason given is 'it brings in more $$', which has nothing to do with the mechanics of the game in any way. TO's can ban it, fine. They want money. Anyone who's after a real ruleset for competitive play won't ban it, because it doesn't break the game, and is therefore not ****ing bannable by competitive standards.
And your point is far from un-refutable. We were simply pointing out that you said twice that you were leaving, and failed to leave.
A) Your point being? My point still stands that it seperates it from a 0-death which is the point of the standard. To seperate it in such a fashion that you can ban that and not fall into the slippery slope.Wow, really leaving to sleep soon, so this is gonna be real quick
"Because a standing infinite is unavoidable at any % by said effected characters." A) Circular thinking, thats definition of infinite lol. Chaingrab should be banned because its a chain of grabs omg!
B) Not true, us stages where he cannot do this.
C) You can mash out at low %, reflex does it, why dont you : P
If you need a secondary to cover a well known "**** matchup" you may as well main the character. If you are telling people to "suck it up and go someone else" They may as well be MAINING their secondary because in theory everyone should be going King D3 on you. Thus, you should NEVER be playing your main.When did he say drop the character? He said have a competent secondary. Having a second doesn't mean u drop your main.
So now your logic is "don't ban it because you can just CP to a better matchup LOLOLOLOL"It's unavoidable by two characters in the most common situations as far as I know. Everyone else either has a chance to get out early (and please spare me the whole "I've never seen anyone push their way out" tirade because it's old and it's why there are only two (DK and Bowser) listed) or they can simply avoid certain parts of certain stages to not let this happen to them, AFAIK. Even then, why does the argument to CP not hold here? One can argue that it doesn't directly address the issue that the standing infinite exists, but it certain gives you a winnable fight, something that pretty much everyone who wants this banned is shooting for.d % each time.
Every standing infinite in this game is basically a drawn out combo. That's all it is. I don't see the point in banning a drawn out combo unless it was pretty much gamebreaking, but it isn't.
There are very few stages that don't allow a full infinite (it will have to stop due to the stage moving or shifting), and by the time you reach the stages that have this shift, you will have already lost your first match to the infinite (although PS1 may be used to stop it to an extent, but thanks to the flaw of stage striking, the D3 main will make sure it's never the first stage played to begin with if he can infinite).Wow, really leaving to sleep soon, so this is gonna be real quick
"Because a standing infinite is unavoidable at any % by said effected characters." A) Circular thinking, thats definition of infinite lol. Chaingrab should be banned because its a chain of grabs omg!
B) Not true, us stages where he cannot do this.
C) You can mash out at low %, reflex does it, why dont you : P
I heard before that he was making a return, but I've seen no results to state that he really is. So as of right now I'll say...no? I wish though. D:Bum doesn't play Brawl anymore, does he?
Yes, because a Captain Falcon main should abandon Captain Falcon because he gets ***** by Metaknight.Yes because a Mario main should abandon Mario because he gets infinited.
EXACTLY why it should be banned.
Stop saying dumb and irrelevant things. We don't enforce bans to "benefit" individual matchups. Study up on your competitive gaming, son.I find it funny that instead of actually listing benefits the ban anti-ban side goes straight to slippery slope arguements. Bu-bu-but then you have to ban _____ to make X vs. Y fair doesn't really matter since this topic is about D3's infinite and nothing more.
If they have no problem with the matchup, then more power to them. I hardly believe it's as bad of a matchup as people describe and I can't even properly mash out of the standing infinite.You can't just say don't pick any of the 5 characters. Take people like Vex, Xyro, Boss, and Bum. Each of them consist of all the characters able to be a target of D3's infinite. These are all very good players. You think that they should drop their characters because of D3's infinite? I don't think so.
It breaks the CP system, therefore can be argued to break gameplay in an uncompetitive fashion.
My standard was to beat your (horrible, and REPEATINGLY OVERUSED) slippery slope argument. "Lololol ban sheik's ftilt"
Please, refute my claim. I came back only because I thought of it. Why do you care if I leave or not?
I just found it funny you only stopped caring after I had posted.
zomgz, look at that. I called you not leaving before you made your 'irrefutable' standard. *GASP!*You will never be done with this thread. It has consumed you.
My post was regarding the idea that the matchup is impossible to win.If you don't think it's a bad matchup because 3 grabs = death, I have a question about what DDD's you've been facing.
Mario's max range.. is what.. equivalent to DDD's grab range?
But I digress, that isn't the issue.
It's what type of DDD can't even land 3 grabs in a match?
Uh, no. That's not addressing the issue, for certain, but that's not my logic. That's simply the best way to get around the ****ing thing and that was my suggestion. My logic was not "don't ban it because you can CP it." My logic is don't ban it until you come up with good criteria to ban it while not banning the other stuff, because for all the separation that you've tried to do with that and 0-deaths, you somehow failed to keep it completely away from 0-deaths. It being able to happen at any % is a pretty weak separation anyway, because why would I wait to do this to you at 150%? Hell, 100%?So now your logic is "don't ban it because you can just CP to a better matchup LOLOLOLOL"
I love that logic.
"It's not gamebreaking, it just means you can't use the character you use for 99% of all of your other gameplay. Friendlies, MM's, WiFi. But at tournament? Sorry. Nope. Suck it up and switch to another character!"
But that logic is better.
What great and competitive reasons to not ban something. Now I bring up something I brought up:
Why is MK's IDC banned?
EDIT:
Lol. Woops. I thought I was editing. :3
You're presenting to me the idea that it's more competitive to have two more matchups where DDD still has a sizable advantage than it is to have people to do exactly what you're supposed to do in tournaments and make matchups as favorable for you as possible? It's one thing to believe that this should be banned to get two matchups going, but you're bull****ting me if you think that's adding more competitive value than CPing into a fight that's in your favor since you're obviously trying to swing things in your favor and compete even more.@SoR
Because there is a standard to ban it, why CP to a favorable matchup if we can let the DDD keep his advantaged matchup but at least have the matchup be playable? I see that as far more competitive.
or the player could just not pick an infinitable character.Less we all forget the 5 chars, can plank thier ***** off(especially samus), stay near the edge, or camp on a small platform.
Just Saying.
How so? We basically banned it on sight.Susa, are you seriously that dense? IDC overcentralizes. D3's infinite works on a handful of characters.
Also, easy solution to the "main" problem: switch mains. Or is that too difficult a process? I'll break it down for you. Try selecting a different box at the character select screen next time you play.
Samus has to touch the stage after 3 zairs. You can steal the ledge from Mario with proper timing (and it's rather easy) and he's ****ed. Get lead, don't approach Luigi. Profit? DK... can plank? He just gets dtilted and it's GG.Less we all forget the 5 chars, can plank thier ***** off(especially samus), stay near the edge, or camp on a small platform.
Just Saying.
4 matchups. I don't get why everyone keeps thinking he only infinites 2 characters.You're presenting to me the idea that it's more competitive to have two more matchups where DDD still has a sizable advantage than it is to have people to do exactly what you're supposed to do in tournaments and make matchups as favorable for you as possible? It's one thing to believe that this should be banned to get two matchups going, but you're bull****ting me if you think that's adding more competitive value than CPing into a fight that's in your favor since you're obviously trying to swing things in your favor and compete even more.
Thanks for repeating the "can be, are not the same thing" statement, because I'm pretty sure that post you were replying to established that somewhere in there.@Above post
SI's also come from Marth vs Ness/Lucas, except there is very little more they can do about it. 0-Deaths can be a result from SI's, however are not the same thing. They have very strict %'s at which they can be started at. They have very specific scenario's that must happen. Most can even be SDI'd out of. DDD can get a grab at ANY % at almost ANYWHERE. 0-Deaths (that aren't an SI) work NOTHING like that.
Everyone is vulnerable to WHAT? An attack that does less then 20%? How is that somehow more bannable then an attack that can do over 200% and lead to death?
I would ban the one that effects 1 character over one that honestly means very little in every matchup (GLHF using down-B vs Mario. Cape that **** <3 gg)
What if you get blind picked?or the player could just not pick an infinitable character.
Waaah, my 'main' isn't a top tier character and I can't win tournaments with him! Fix it for me or I quit!Before SWF crapped out on me:
You can't use your main first, or third (assuming you win on your CP).
Therefore, you can't use your main.
DK, Bowser, Mario, Luigi, and Samus mains quitting isn't going to kill the tournament scene. Those guys are a tiny portion of the Brawl tourney population. Besides, most of them wouldn't quit anyway.
Therefore, you don't bother going to tournaments.
Therefore, the tournament scene dies.
The 'let's not make this a melee argument' john isn't going to work when you just gave a Melee example. Don't bring it up to support yourself if you're not going to let me respond to it.
At least in Melee I saw people using Mewtwo *looks over to Taj*
But let's not make this a Melee argument.... Brawl and Melee are different games.
Didn't we know that all along? This has all been pointless spam.
So... you're only reason for the infinite NOT to be banned is now "because it isn't needed". Then we will get nowhere, and TO's will just continue to ban it to make more money. We've reached equal ground.
...you can't be serious here.SuSa said:Ok, so that brings me to the worsening community. If overcentralizing means "go this char. or lose" how is "don't go this char." that much different?
What if you get blind picked?That would be the player's fault IMO, for picking a character with that kind of weakness and knowing it could happen.
Quote thing messed up.
0-deaths have limits DDD's SI doesn't. Are you so dense that you cannot see that? It's NOT LIMITED.
It's not limited? Really? In what tournament is it not limited? Oh **** look, it's limited. Who cares if it can happen at 0% or 15% or 70% or 120% or whatever the hell else? It's STILL A COMBO. It is STILL LIMITED. You have yet to deny this or even acknowledge that this has been said.0-deaths have limits DDD's SI doesn't. Are you so dense that you cannot see that? It's NOT LIMITED.
Uhm. How fast does the slash come out again on re-appearence. Do you happen to have the frame data? Also can it hit you on the ledge? Also is it possible to go up (eg: onto a platform) from IDC? If not, you can ****ing avoid it.
1. It's not like down-B has frame 1 startup
2. It's also not like down-B has no endlag.
It's punishable SOMEWHERE.