1. No I didn't name search myself.
2. Someone mentioned quite a bit earlier about Wario's standing infinites: It's true that a lot of characters can infinite him, however most of them should be banned, and I will explain again why and no it has nothing to do with me wanting Wario to gain advantages with Infinites on him removed. This is gonna sound... hypocritical coming from me, but there are stalling/timer issues involved with Standing Infinites.
Standing infinites, especially aerial grab release ones, are misunderstood by a large portion of the community. They are fairly similar to Dedede's CG on Mario, Samus, and Luigi. Dedede has to pummel to stale his grab, where as Wario's opponents have to pummel between grab releases to do any damage. Also, as many of you know, with Dedede he can't "properly" infinite Mario, Samus, and Luigi until a fairly high % because during his pummel they can mash out. The same applies for Wario, where you can't technically infinite him until a certain % because otherwise he can mash out while you pummel him, even if it is just once. Past that point, you have another higher % threshold to pass if you want to get 2 or more pummels on Wario before he can mash out.
Now, here is where things get messy. If you have ever seen a grab release infinite done on Wario, you would know that it takes a REALLY long time to accumulate damage without giving Wario a dangerous shot at getting out of it. Let's take Ike for Example. Let's say Ike grabs Wario, past 60%-70% (Not sure what the exact % is, but basically let's assume Ike Grabs Wario JUST past the "1 Pummel" mashout threshold.) Now, Ike knows he can only safely get away with one pummel if Wario is mashing like crazy. Wario knows this too however, and instead of mashing out extremely fast he just sits there or mashes a tiny bit on the first pummel and doesn't move after that. If Ike knows this and decided to pummel Wario again to rack up damage, Wario can mash out. SO... with both players understanding this... Now you have reached the point where the best option for both characters is to simply wait for a long time after the first pummel. This makes it take FOREVER to do any kind of damage whatsoever (I'm not kidding, when done properly more than 4 minutes was taken off the timer Just for Ike to take me from 70-80% to 120%. Quite Frankly, that is ********.) Also, if you are paying attention, you will notice that the pummels will stale after a certain point, usually doing only 1%-2% Max. This FURTHER prolonges how much time is wasted trying to do damage. Under the current rule, Ike would have to stop under 300% before it is considered stalling. BY THAT TIME, there will BE no time left on the clock.
Now, this next part is flat out stupid. So let's say that I get grabbed by Ike/whoever. Let's say Standing Grab Release Infinites are allowed, no rules/restrictions on them at all. Like I mentioned earlier, he could CG me until 300% if he wanted to before it was considered stalling, even though the timer would inevitably run out before that point. Now, HERE is where it is REALLY stupid. Ok so I am grabbed right, and Ike is gonna infinite me obviously. Now, let's say that while he is infiniting me, he is throwing out "blank" grabs on purpose (grabbing me while not pummeling at all. I cannot break to the ground, so I release back into the air where he can either grab and pummel me or grab me again and sit there). What do we do about those "blank" grabs? Is it ok for him to throw in a Blank Grab after he does 3 pummel Grabs, can he do Blank Grabs consecutively, is he not allowed to do them period? If he's not allowed to do them period, I would find it extremely unlikely that a judge/TO would always be around to see him throw in a few of those every so often. That or he could say he did it on accident, or that he didn't pummel because he thought I would be able to get out so he let me release into the air to give him more time the next grab to pummel.
The Infinite is long enough AS IT IS, the last thing we need is someone being able to purposefully extend it as far as they want. Overall the stalling issue when it comes to Standing Aerial Release Infinites is why I think those in particular should be removed, since when both parties do their part correctly it wastes too much time.