Imo, you wanna keep bthrow fresh, since it can actually send opponents pretty far offstage. It can even kill at times. I also use bthrow after infiniting off a wall if I didn't have enough time to bring them up to utilt range. Anyway, that's just how I like to use bthrow. Besides, we were talking about grab releasing Wario, so your question is kinda out of context. You're right in that bthrow does more damage than fsmash and fair, though.
Hey, why don't we have an actual video critique thread on these boards? Not only that, but why can't I find any (recent) vids of professionals on these boards? We need a place where vids (professional and non-professional alike) can be compiled and stored for others to see.
Well, dthrow>dash attack isn't a true combo, but it's a pretty nice mixup, especially if you've just been doing CG's all day. I really don't think dthrow>usmash works, though. If Marth rolls or gets straight on, I actually like to dsmash. In a sense, it's like a Buuman Trap. It might also catch jumps from the ledge, too, as well as ledgehops. Also, in general, rolling is kind of like an alarm to opponents that King D3 might just be about to utilt, so it's kinda hard to get 'em with that trick.
Hey, 4God, what's your opinion on uthrow? Should I ever use it to get a Marth above me, since they can have trouble coming down?