• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Custom Moveset Discussion

Initial thoughts on custom moves?

  • They should be unrestricted for now

    Votes: 221 88.0%
  • They should be restricted until we learn more

    Votes: 30 12.0%

  • Total voters
    251
  • Poll closed .

MrGame&Rock

Smash Ace
Joined
Jan 10, 2012
Messages
780
Location
Washington, DC
NNID
SpenstarHD
Yes, that one. At a ClashTournaments match going on right now, Nakat was wiping the floor with this Mii Brawler using his Ness, when DaPuffster rolls out his Up-B and kills him at 45%.
Holy crap, I gotta start trying that move out!

edit: unless he really killed Ness with Piston Punch (what I really use) and not helicopter kick. confusing ****, man
 
Last edited:

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
You probably shouldn't play against a customs Donkey Kong either @Quisciens
That min charge punch completely negates Little Mac's recovery too.

Is Ike's neutral b tornado significantly stronger?
Yes. Fully charged is comparable to DK's fully charged wind punch, except that it's spherical/oval-shaped and long-lasting. Uncharged is much stronger than the other uncharged windboxes that I tested with Marth and DK. Pushboxes scale with rage, and this is enough to send people off the blastzone when fully charged or gimp when uncharged if the blade hits. Had a Yoshi grounded footstool into a fully charged eruption 2 and they died off the top, and gimped another Ike as he recovered by blasting him to the other side of the stage, offstage.

Its largest weakness is that it is very punishable out of shield. It doesn't seem like you're affected by the windbox when you release shield, so you can just punish it. However, it's very potent against those in the air since they can't dodge or attack it easily, and near the edge since even an uncharged attack can blow them offstage.

Its biggest strength is its versatility, something unique to windbox specials since other windbox attacks lose a lot of versatility compared to their alts. Using it in the air after a jump gains height and provides some safety, it gains super armor upon release half of the way through (around 1 second of charge), deals a decent 5-14 damage, and is more usable as a B-reverse compared to the alternatives. Ike's is the only spammable windbox usable offstage like that. DK's can't be used offstage and Marth's moves him forward too much and is a little difficult to aim with its strongest part.

Right now, it's simply a powerful offstage and B-reverse tool, but I think it has potential to be mixed into his main movepool for mixups onstage. It doesn't do much to floaty characters since it simply launches them in the air, so I'm currently looking at more global uses.
 

warriorman222

Smash Ace
Joined
Oct 24, 2014
Messages
983
Location
Meanwhile in Canada...
3DS FC
3866-8698-4754
If there ever was a custom I felt needed to be banned. It would be Mii Brawler's up B 2. That thing is ridiculous how early, and easily it can kill.
That's a weird way of saying Piston Punch. Which is Up 3. there are tactics to make only the first hit(which is for some reason stronger than the last) and get 40% KOs, or KO someone off the top of platforms. Sure is lacks horizontal recovery, but Feint Jump fixes that entirely without leaving you helpless.
 

RWB

Smash Ace
Joined
Jan 28, 2006
Messages
969
The 40% Kill can be Vectored out of with Down Vectoring, I'm suspecting not all the people in the tourney know that(I believe Thinkaman discovered that).
 

Kontrol

Smash Rookie
Joined
Apr 3, 2014
Messages
19
I think in the future, once alot of them are unlocked / and we see what they end up looking like competitively on the wii u version, could open up a lot of fun side events, by maybe not the best thing for showcased competitive play.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Let's lay down some facts about Piston Punch's initial hitbox exploit:
  • Constant knockback. Does the same knockback at 0% as 999%, unaffected by freshness or rage.
  • Only kills most characters out of d-throw from high platforms, like the top of Battlefield or Yoshi's.
  • Players can DI the d-throw; Brawler has to read the DI to carefully land the exploit.
  • Players can also hold down to survive from higher distances.
  • From a d-throw from the floor of FD or Yoshi's, only kills Jigglypuff, and only if she doesn't hold down.
This is clearly a dumb exploit that should be patched, no one disagrees. It's also legitimately strong, with or without the exploit added in.

However, its power is way less than the shock value suggests.

Edit: Rage affects base knockback, or at least weight-based base knockback..
 
Last edited:

TTTTTsd

Gordeau Main Paint Drinker
Joined
Sep 29, 2013
Messages
3,999
Location
Canada, where it's really cold
NNID
InverseTangent
Reminds me of Mario's U-Throw to Dair to Super Jump Punch killing Puff on all Battlefield platforms and anyone Fox's weight and lighter barring Pika from the top ones in Battlefield. BAN THAT TOO

Really it's uh, definitely silly but if you want to get rid of the move itself that's fine too.
 

MrGame&Rock

Smash Ace
Joined
Jan 10, 2012
Messages
780
Location
Washington, DC
NNID
SpenstarHD
To be honest if its effect isn't that big and it's only as good as Thinkaman says it is then I actually wouldn't want it to be patched out. The KO lightning on every hit but the last one looks so freaking cool :D
 

Teshie U

Smash Lord
Joined
Jan 13, 2013
Messages
1,594
Let's lay down some facts about Piston Punch's initial hitbox exploit:
  • Constant knockback. Does the same knockback at 0% as 999%, unaffected by freshness or rage.
  • Only kills most characters out of d-throw from high platforms, like the top of Battlefield or Yoshi's.
  • Players can DI the d-throw; Brawler has to read the DI to carefully land the exploit.
  • Players can also hold down to survive from higher distances.
  • From a d-throw from the floor of FD or Yoshi's, only kills Jigglypuff, and only if she doesn't hold down.
This is clearly a dumb exploit that should be patched, no one disagrees. It's also legitimately strong, with or without the exploit added in.

However, its power is way less than the shock value suggests.
If it has set knockback, why does weight matter?
 

rpgcaster

Smash Apprentice
Joined
May 24, 2014
Messages
98
Cause weight functions like "knockback defence". So it has a set knockback regardless of percentage but, this will vary depending on the character it's hitting.

All this aside, what IS the actual state of custom moves in the competitive scene?
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
Yeah, fixed knockback moves don't scale with staleness, rage, or enemy damage, but they do scale with enemy weight. A very familiar example from Brawl would be King Dedede's down throw. It did fairly low fixed knockback that was actually weak enough not to knock down a typical character. However, the lightest 1/3 of the cast (roughly) was knocked down by it, and being knocked down meant you had an easy escape from the chainthrow that was tight on everyone else. It was no clever physical property other than weight that let people out of that chainthrow.

That actually means that if you're worried about your character dealing with Mii Brawler's Piston Punch exploit you just have to figure out the critical height at which it kills even if you hold down. As long as you're picking the same character, it will always kill at precisely the same height no matter what else is going on in the game. That makes it pretty easy to play around dumb or not. I also kinda feel like the custom move discussion has been a bit overfocused on this one kinda silly but not even as scary as suggested move; I think every time you think of this move you should think of three characters who are far superior in a good way because customs are in the game (I'd go with Ike, Ganon, and Samus if you are looking for some). This system does such an incredible amount of good for the game; I really can't stress it enough.

As per its state, everyone uses it in my region and it's just the assumed tournament standard, but I don't know about any others though I do think it should be the standard everywhere.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
I've confirmed that rage does indeed affect it base knockback, or at least the component that scales with weight.

Stales moves, as expected, does not.
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
Cause weight functions like "knockback defence". So it has a set knockback regardless of percentage but, this will vary depending on the character it's hitting.

All this aside, what IS the actual state of custom moves in the competitive scene?
I have read they may be banned at KTAR and also at Apex here on the forums. That's not official or anything, but if that's the case it'd be incredibly disheartening.
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
I'm disheartened... :(
There are a lot of people using knee jerk reactions in the "respected player/TO" category of the scene. If this turns out to be true, all we hav e to do is find our own TOIs, host our own series, and keep customs on to show them how there is no problem with customs. I doubt we will see them massively permanently banned if those that want them on stand up for them.
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
The battle for customs has been lost in NJ basically. I think juice.doom is the only TO still willing to have them. I'm saddened greatly and I won't lie it has immensely reduced my desire to play the game competitively.
 

Jabejazz

Smash Ace
Joined
Mar 12, 2013
Messages
631
Location
:V
NNID
jabejazz
3DS FC
2079-8507-3496
I have read they may be banned at KTAR and also at Apex here on the forums. That's not official or anything, but if that's the case it'd be incredibly disheartening.
The battle for customs has been lost in NJ basically. I think juice.doom is the only TO still willing to have them. I'm saddened greatly and I won't lie it has immensely reduced my desire to play the game competitively.

That's honestly extremely surprising. Did they give any reason as to why?
 

Nidtendofreak

Smash Hero
Joined
Feb 10, 2006
Messages
7,265
Location
Belleville, Ontario
NNID
TheNiddo
3DS FC
3668-7651-8940
The battle for customs has been lost in NJ basically. I think juice.doom is the only TO still willing to have them. I'm saddened greatly and I won't lie it has immensely reduced my desire to play the game competitively.
I'm somehow not surprised.

Call them out, they're clearly lacking intelligence and/or knowledge.
 

Davis-Lightheart

Smash Journeyman
Joined
Sep 14, 2014
Messages
464
The battle for customs has been lost in NJ basically. I think juice.doom is the only TO still willing to have them. I'm saddened greatly and I won't lie it has immensely reduced my desire to play the game competitively.
Ugh. Sometimes I really hate this state and that all the conservatives flock around here.

There is a strong case for custom moves so please make it known how much you want them.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Insults and condescension aren't the way forward. Acting smug because we know we're right is ultimately not endearing.


First, the universe is reborn in 6 days. We should not worry about taking any action before then.

Second, once that happens, I will upload videos to youtube showing how trivial it is to select them, and just how fast someone can upload move profiles to the WiiU if they encounter a setup without them.

Third, we will rely on populous sentiment. We know for a fact at this point that the game is way more balanced with customs; it's painfully obvious and can't be ignored. Once the tier list shakes out, we will make sure that everyone who doesn't play a top tier demands customs enabled.

Fortunately, it won't be just a lot of low tier players complaining. No one wants to be seen as a scrub; no Diddy or Sheik player honestly thinks Ganon and Ike shouldn't be allowed to be viable. Intelligent top players like dabuz will be loud voices of reason.
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
"Keitaro: You can have equipment on but it will show as a clear circle as if you don't have equipment as long as all your strength, speed, and the other stat are at 0 or below 0. So technically you can have smooth lander on for no landing lag and people won't know.

Most equipment adds showing that you have equipment on but you can add other equipment to lower those stats to 0 or below it so it looks like you have nothing on.

EmblemLord: ok so its an exploit within the system...and in that case...its not for the stat boost but for the effects"


Conversation with my friend and well known TO Keitaro

Thoughts and discussion. Let's see what we can do here to stop cheating because obviously its going to happen. Not everyone has our sense of honor.
 
Last edited:

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
"Keitaro: You can have equipment on but it will show as a clear circle as if you don't have equipment as long as all your strength, speed, and the other stat are at 0 or below 0. So technically you can have smooth lander on for no landing lag and people won't know.

Most equipment adds showing that you have equipment on but you can add other equipment to lower those stats to 0 or below it so it looks like you have nothing on.

EmblemLord: ok so its an exploit within the system...and in that case...its not for the stat boost but for the effects"

Conversation with my friend and well known TO Keitaro

Thoughts and discussion. Let's see what we can do here to stop cheating because obviously its going to happen. Not everyone has our sense of honor.
First, almost all equipment effects are obvious. If there is a concern, the profile can easily be inspected after the match, and DQs can be issued by the TO as needed.

Second, tampering with custom move profiles in the middle of a tourney seems. This is because you can only tamper using equipment on that WiiU (which is very public), or by transferring a profile from a 3DS. (which is extra easy to check, for both the TO and the opponent)

Third, this means you can only "cheat" if you brought a console to the tourney, and hid an equipment profile on it in advance. But this only works if the TO assigns you to play on that setup anyway!


Bottom line is, the TO only has to trust the people who brought setups, who face an extremely high risk of DQ for an extremely petty reward.

I'll make a video with the WiiU version showing just how hard it is to "cheat".
 

Jabejazz

Smash Ace
Joined
Mar 12, 2013
Messages
631
Location
:V
NNID
jabejazz
3DS FC
2079-8507-3496
I could probably understand this reason for 3DS tournaments, and even then, if something is fishy, nothing prevents you to inspect the 3DS afterwards. You don't really have any serious downtime. The drawback for banning custom moves is much bigger than people expect.

As for the Wii U, I don't see how you could sneak in equipment without people noticing.

Ninja'd!
 
Last edited:

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Here's a list of equipment effects:

Legend:
Obvious to everyone
Obvious to an informed observer
Obvious to a careful observer
Requires careful observation
Disadvantageous or Irrelevant
  • Sprinter: 1.3x running speed.
  • Stroller: 0.8x running speed.
  • Glider: 1.25x lateral air movement speed.
  • Antiglide: 0.8x lateral air movement speed.
  • Leaper: 1.2x jump height.
  • Antileap: 0.8x jump height.
  • Speed Skater: 1.5x movement speed on land, but watch that you don't slip!
  • Hi-Jump: 1.3x jump height from the ground.
  • Lo-Jump: 0.7x jump height from the ground.
  • Double-Jump Boost: 1.3x midair jump height.
  • Double-Jump Drag: 0.7x midair jump height.
  • Thistle Jump: 0.6x speed when falling.
  • Anchor Jump: 1.4x speed when falling.
  • Speed Walker: 1.3x walking speed.
  • Meanderer: 0.8x walking speed.
  • Lingering Edge: Hang on to the edges of stages for twice as long.
  • Hasty Edge: Hang on to the edges of stages for half as long.
  • Gluey Edge: Increased range for grabbing stage edges.
  • Tough Edge: Decreased range for grabbing stage edges.
  • Hard Braker: Stop on a dime even when dashing.
  • Perfect-Shield Helper: More easily nullify attacks when blocking at the last second.
  • Imperfect Shield: Only get a normal shield no matter how good your timing is.
  • Shield Regenerator: Recharge your shield more quickly.
  • Shield Degenerator: Recharge your shield more slowly.
  • Air Defender: 0.75x damage received when in midair.
  • Air Piñata: 1.2x damage received when in midair.
  • Nimble Dodger: Gives a little extra time to dodge an enemy attack.
  • Dodgy Dodger: Gives a bit less time to dodge an enemy attack.
  • Smooth Lander: Start moving again more quickly after landing.
  • Crash Lander: After landing, take more time to start moving again.
  • Quick Smasher: Charge smash attacks faster when holding the attack button.
  • Hyper Smasher: Charge smash attacks for longer to get 1.3x power.
  • Air Attacker: 1.15x attack power while airborne.
  • Air Pushover: 0.75x attack power while airborne.
  • Meteor Master: 1.5x power when using moves that launch opponents downward.
  • Desperate Attacker: 1.7x attack power for 20 seconds when damage reaches 100%.
  • Desperate Defender: Take 0.33x damage for 20 seconds when damage reaches 100%.
  • Desperate Speedster: 1.55x speed for 20 seconds when damage reaches 100%.
  • Desperate Specialist : Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.
  • Desperate Immortal : Gain 7 seconds of invincibility when your damage reaches 100%.
  • Unharmed Attacker: 1.5x attack power while damage is at 0%.
  • Unharmed Speedster: 1.32x speed while damage is at 0%.
  • Unharmed Speed Demon: Attack and speed gradually increase while damage is at 0%.
  • Trade-off Attacker: 1.15x attack power from the start of the match...as well as 30% damage.
  • Trade-off Defender: Start the match with 30% damage, but take only 0.8x damage from attacks.
  • Trade-off Speedster: 1.3x speed from the start of the match...as well as 30% damage.
  • All-around Trade-off: Start with 60% damage but slowly gain attack, defense, and speed.
  • Moon Launcher: 1.3x attack power when launching enemies upward.
  • Vampire: When directly striking an opponent, may recover health relative to damage inflicted.
  • No-Flinch Smasher: You cannot be launched by standard attacks when charging a smash attack.
  • Critical Hitter: Attacks get a 20% chance of dealing extra damage. Critical hits do 3.0x damage.
  • Insult to Injury: 1.4x damage when hitting a prone opponent.
  • First Striker: If you land the first strike of the battle, you will be invincible for 10 seconds.
  • Countdown: Greatly improved launch power for the last five seconds of a battle.
  • Speed Crasher : Do damage to an opponent if you crash into them while dashing. Damage dealt based on distance travelled.
  • Shield Exploder: Shield against an attack with perfect timing to create an explosion. Does 15% damage.
  • Shield Healer: Recover health when shielding relative to the power of received attacks.
  • Shield Reflector: When shielding, reflect some damage back at your attackers.
  • Escape Artist: Escape more easily from being grabbed, stunned, etc.
  • Item Hurler: 1.5x attack power to thrown items.
  • Item Lobber: 0.7x attack power to thrown items.
  • Item Hitter: 1.5x attack power to battering items.
  • Item Pitcher: Item-throwing range increased.
  • Item Shooter: 1.5x attack power and ammo for items that fire projectiles.
  • Quick Batter: Faster smash attacks when using the Home-Run Bat.
  • Star Rod: Start battles with a Star Rod. Wave it to fire star-shaped projectiles.
  • Lip's Stick: Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower.
  • Super Scope: Start battles with a Super Scope. Attack with charge shots or rapid fire!
  • Ray Gun: Start battles with a Ray Gun. Blast your foes with lasers!
  • Fire Flower: Start battles with a Fire Flower. Roast your enemies!
  • Beam Sword: Start battles with a Beam Sword. The stronger the attack, the longer the reach.
  • Home-Run Bat: Start battles with a Home-Run Bat. Use smash attacks and aim for the stands!
  • Bob-omb : Start battles with a Bob-omb. Just don't hold on to it for too long...
  • Mr. Saturn: Start matches with Mr. Saturn. He does huge damage to fighters' shields.
  • Food Lover: 1.5x damage healed when eating food.
  • Picky Eater: 0.7x damage healed when eating food.
  • Crouch Healer: Slowly heal damage while crouching. Heals 3% every 2 seconds.
  • Caloric Attacker: 1.4x attack power for 15 seconds after eating food.
  • Caloric Speedster: 1.38x speed for 15 seconds after eating food.
  • Caloric Defender: 0.5x damage received for 15 seconds after eating food.
  • Caloric Powerhouse: Attack, defense, and speed rise gradually for 15 seconds after eating food.
  • KO Healer: Recover damage when you KO an enemy. Heals 15%.
  • Caloric Immortal: Become invincible for 5 seconds after eating food.
  • Auto-Healer: Heal damage gradually over time. Heals 2% every 3 seconds.
  • Smash Ball Attractor: Automatically draw Smash Balls to you.
  • Pity Final Smasher: After a KO, return to battle ready to use your Final Smash.
  • Smash Ball Clinger: When glowing with your Final Smash, resist losing it when attacked.
  • Super Final Smasher: Attack, defense, and speed rise gradually while you have the Final Smash glow.
  • Final Smash Healer: Heal damage gradually while you have the Final Smash glow.
  • Double Final Smasher: After using a Final Smash, you have a 20% chance of being able to use it again.
  • Sudden Death Gambler: Get a 50% chance of going into Sudden Death with only 100% damage.
  • Safe Respawner: Invincibility will last three times as long after being KO'd.
  • Risky Respawner: Get no invincibility after being KO'd.
 
Last edited:

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
Perfect shield helper and Smooth lander are the scariest ones and on the list of hardest to detect. that sucks.
 

TsuKiyoMe

Smash Journeyman
Joined
Oct 30, 2008
Messages
281
Location
Sicklerville, NJ
Second, once that happens, I will upload videos to youtube showing how trivial it is to select them, and just how fast someone can upload move profiles to the WiiU if they encounter a setup without them.

....

Fortunately, it won't be just a lot of low tier players complaining. No one wants to be seen as a scrub; no Diddy or Sheik player honestly thinks Ganon and Ike shouldn't be allowed to be viable. Intelligent top players like dabuz will be loud voices of reason.
I'll do you one better. I'm supposed to play the Wii U version tonight. If I do, I'll upload a video myself.

2nd: Dabuz is actually for the banning at the moment from what I've been reading on Facebook. :/

Edit: Just watched that video. Are you guys for real right now? IT SHOWS ALL THE EQUIPMENT YOU'RE WEARING WHEN YOU TRANSFER IT!
 
Last edited:

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
That settles it, if we see any names in those equipment fields we know it's an illegal loadout. ezpz
The only way to cheat the system is to:
  1. Bring your own console
  2. Have hidden a cheat profile on that system
  3. At no point in the tourney have any player or TO inspect the full profile GUI for that character
  4. At no point in the tourney have no player use that profile and notice something
  5. Happen to be assigned to play a match on that console
  6. Use the profile without anyone noticing
  7. Have the set not be posted online
This is absurd. But for extra context, let me scare you with a secret.

In Brawl, do you you realize how easy it would be for someone to tamper with their own console and game that they bring to a tourney?

Many people run USB boot loaders. Do you realize how trivial it would be to tamper with the Brawl iso, and change character files?

Do you realize how many ways I or anyone else could buff or nerf a character in huge ways without anyone actually noticing?

Ampharos's favorite hypothetical example was always G&W d-throw; what if we made G&W IASA one frame sooner? It would just seem like everyone was missing techs sometime. G&W would be way stronger, and no one would think to suspect this the wiser.


Smash4's equipment cheating is way more tame. Even though it's "in the game", it's actually harder to pull off and easier to catch. Tampering with the game files could be done a million different undetectable ways, but equipment is a limited list.

All in all, I'm not even remotely concerned about equipment cheating on the WiiU. 3DS on the other hand, requires inspection of your opponent's system.
 

TTTTTsd

Gordeau Main Paint Drinker
Joined
Sep 29, 2013
Messages
3,999
Location
Canada, where it's really cold
NNID
InverseTangent
First, almost all equipment effects are obvious. If there is a concern, the profile can easily be inspected after the match, and DQs can be issued by the TO as needed.

Second, tampering with custom move profiles in the middle of a tourney seems. This is because you can only tamper using equipment on that WiiU (which is very public), or by transferring a profile from a 3DS. (which is extra easy to check, for both the TO and the opponent)

Third, this means you can only "cheat" if you brought a console to the tourney, and hid an equipment profile on it in advance. But this only works if the TO assigns you to play on that setup anyway!


Bottom line is, the TO only has to trust the people who brought setups, who face an extremely high risk of DQ for an extremely petty reward.

I'll make a video with the WiiU version showing just how hard it is to "cheat".
Isn't there an icon on the CSS that shows if your character has equipment equipped in the 3DS version? Can't that be displayed in WiiU?
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Isn't there an icon on the CSS that shows if your character has equipment equipped in the 3DS version? Can't that be displayed in WiiU?
The icon only says what stat(s) your equipment skews to. If it's all perfectly equal, or if it's all in the negatives, then it's gray just as if you had no equipment. (And all negative stats means you have a bunch of positive special effects that are only visible on the actual character profile.)
 

warriorman222

Smash Ace
Joined
Oct 24, 2014
Messages
983
Location
Meanwhile in Canada...
3DS FC
3866-8698-4754
The icon only says what stat(s) your equipment skews to. If it's all perfectly equal, or if it's all in the negatives, then it's gray just as if you had no equipment. (And all negative stats means you have a bunch of positive special effects that are only visible on the actual character profile.)
Perfectly equal as in +7 all type of equal, of +0 al type of equal. And all in the negatives is a stupid idea.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
The circle icon is grey if all stats are 0 or less. The icon does not indicate if there are equipment effects.

Again, the WiiU GUI is different. It is high-res, widescreen, and shows all equipment effects as seen on the link.
 

Nidtendofreak

Smash Hero
Joined
Feb 10, 2006
Messages
7,265
Location
Belleville, Ontario
NNID
TheNiddo
3DS FC
3668-7651-8940
Insults and condescension aren't the way forward. Acting smug because we know we're right is ultimately not endearing.
I'm sorry, but seeing this amount of laziness/stubborn refusal to accept change on the TO side of things is just enraging.

Who on earth do they think they're kidding by claiming that customs need to be banned? Their one "legit" concern is braindead easy to check (after the match is finished, a TO/tournament organizer quickly goes to both 3DSs and check the character set up used for equipment. Takes about 5 seconds per system, doesn't interfere with match speed as it takes more than that for the next fighters to make their way over. And that's just one of many ways to prevent it from happening).

This is the same general area (I don't know if its the exact TOs or not, but the East Coast in general) that particularly refused to ban MK, keeping him legal even when he was officially banned. And now suddenly they're banning custom moves across the board over one thing that is A) easily avoided B) not guaranteed to KO C) exists in a game that Nintendo is already actively patching glitches out of? Is this some kind of joke? There isn't a single lick of logic to claim custom moves are more broken than MK was. Its down right hypocritical and they're just fishing for excuses for w/e bizarre reason. I'd love to see their logic if a character's default move ends up with something as screwy as Mii Fighter's Up B or Yoshi's custom shenanigans.

Finding excuses to ban something that actively hurts the game competitively should not be tolerated in any way, shape, or form. Being lenient/bending to people who made the wrong moves in Brawl (keeping MK legal, killing the stage selection list) is what was the final hammer in the coffin for that game. And now they're getting a head start with SSB4 between looking for a way to ban custom moves + already heading towards a 3 stage + Omega list. It needs to be stopped flat out, no excuses, no playing nice if they won't listen to reason.
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
Don't assign Winner's finals or loser's finals to be played on a setup one of the contenders brought and you should be good to go, right?

As far as the ratios between risk of cheating, potential advantage gained, and ease of enforcement go, Escaping Dimensional Cape was a much bigger problem than equipment smuggling is.

Banning equipment for fear of cheating is a less logical than banning Meta Knight usage for fear of cheating. They both throw the baby out with the bathwater.
 
Last edited:
Top Bottom