Cap'n Jack
Smash Lord
- Joined
- Apr 23, 2015
- Messages
- 1,344
For me it is Ike. Spam jump plus nair and throw in the occasional back air and you got the recipe for a no fun player
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Take this! Heuh! Heuh! Heuh! Heuh! Heuh! Take this!This is true, aside from Richter's Holy Water not setting off bombs and damaging Red Pikmin. But as Simon does not show up for me as much as Richter, he has not been able to inflict the most annoying upon me in total.
This is a winner's mentalityMost of the time though I get angry playing against people who spam one or two moves. But when i lose to them i always know that i just reacted badly to a very predictable player.
Lucina main here wondering how a Mewtwo main struggles against my character. We can't edge guard you and your tail is longer than our sword!!Easy answer, but zoners in general. Even more so if it's a team battle due to the absence of team attack in quickplay. Going up against double zoner teams just makes me wanna pop out the game card and play some Mario Kart instead, especially since they're almost always super laggy as well.
For a non-safety quip response, though, Marcina. I really just have no idea how to fight those guys. Their range and frame data makes them nigh impossible to challenge or punish and they hit hard to boot, meanwhile I'm just sitting here wondering how awesome it would be if I had godlike frames, early kills, and unbeatable disjoints all at once. Seriously, how is that fair? (No pun intended, of course.)
First of all, I never said I was good. Second, while it's true Mewtwo has some disjoints of his own, they aren't really fast or big enough to challenge Lucina's. It doesn't help that Marth and Lucina are just generally really good characters in this game. (Like every other Smash game they're in...) Also, edgeguarding in general is kind of a lost cause in this game due to how safe most recoveries are anyway. Sacrificing stage control and the advantage for an edgeguard attempt usually isn't worth it in most matchups.Lucina main here wondering how a Mewtwo main struggles against my character. We can't edge guard you and your tail is longer than our sword!!
I mean, I'm not all that good either, a little above average but no more, so I guess we could debate all day about who has the matchup advantage and probably never reach an agreement. I'm pretty certain Mewtwo has the edge, nonetheless.First of all, I never said I was good. Second, while it's true Mewtwo has some disjoints of his own, they aren't really fast or big enough to challenge Lucina's. It doesn't help that Marth and Lucina are just generally really good characters in this game. (Like every other Smash game they're in...) Also, edgeguarding in general is kind of a lost cause in this game due to how safe most recoveries are anyway. Sacrificing stage control and the advantage for an edgeguard attempt usually isn't worth it in most matchups.
Edgeguarding is how I net most of my kills, it's absolutely a good option unless you go too deep. There are only a couple recoveries in the game that are hard to edgeguard.First of all, I never said I was good. Second, while it's true Mewtwo has some disjoints of his own, they aren't really fast or big enough to challenge Lucina's. It doesn't help that Marth and Lucina are just generally really good characters in this game. (Like every other Smash game they're in...) Also, edgeguarding in general is kind of a lost cause in this game due to how safe most recoveries are anyway. Sacrificing stage control and the advantage for an edgeguard attempt usually isn't worth it in most matchups.
You can two frame Mewtwo's teleport, it's usually super obvious when they're going for the ledge. I feel like Lucina should have something to cover this optionLucina main here wondering how a Mewtwo main struggles against my character. We can't edge guard you and your tail is longer than our sword!!
I recently discovered playing Palutena that I if I evade and let the boomerang go past me then use reflect on it making the return trip, it will go straight through me and deal damage to Link when it gets back to him. So sneaky hehepeople with reflect. I main link and when i cant poke you with my arrows or boomerang it really neuters my gameplan. (Zelda, fox, d3, etc.)
Inkling really isn't so bad. Even before the roller nerf they weren't so bad. The one thing about them that annoys the crap out of me though is the landing damage on their up special. Like come on Nintendo, you made this character near impossible to edge guard AND you give them a basically free landing?I have to say the most annoying character is The fact that they can counter one small attack and then use the unblockable side b to do 40+ damage plus increased knockback makes me so mad. I haven't played against any Inciniroar's online, my buddy mains him and it is just awful. Thank your stars if you haven't gone up against a good Inciniroar.
Other than that, I'd say is the most annoying to go up against online solely because of her neutral b. All day long she spams it.
Someone get's too close?
Press B.
Projectile?
Press B.
Don't know what else to do?
Press B.
Not to mention it's range and how long it lasts. I could go on about her knight, but I don't find it too bad if you know when its coming. But ya man, screw that neutral b.
I am very curious to hear what specifically most people don't like about . They are my main and I always hear that nobody likes playing against them. I totally get the roller, that is very scary to play against, but it did get nerfed pretty hard with 2.0. Just wondering because I only ever do okay with them and I don't see much of them online to be super annoying.
For me personally, I feel like Inkling is always changing size and is incredibly difficult to hit. It also feels like all of Inkling's moves come out instantly, and it can be very hard to track their movement. I imagine as I get more match-up experience with them some of these pains will go away, but right now it is just not a very fun match-up to play and I feel almost powerless when playing against a good Inkling player.I am very curious to hear what specifically most people don't like about . They are my main and I always hear that nobody likes playing against them. I totally get the roller, that is very scary to play against, but it did get nerfed pretty hard with 2.0. Just wondering because I only ever do okay with them and I don't see much of them online to be super annoying.
Pretty much agree with that. I don't think Inkling is OP or anything, but his dashing animation makes it really confusing and hard to follow. That's actually the only complain I have for this character. I know it's a cool little hint to Splatoon but I don't think it's really practical in the context of Smash.For me personally, I feel like Inkling is always changing size and is incredibly difficult to hit. It also feels like all of Inkling's moves come out instantly, and it can be very hard to track their movement. I imagine as I get more match-up experience with them some of these pains will go away, but right now it is just not a very fun match-up to play and I feel almost powerless when playing against a good Inkling player.
Olimar is just legit never fun to play even if you have a good matchup with him and win. It’s so painstaking everytimePretty much agree with that. I don't think Inkling is OP or anything, but his dashing animation makes it really confusing and hard to follow. That's actually the only complain I have for this character. I know it's a cool little hint to Splatoon but I don't think it's really practical in the context of Smash.
is probably the character I'm struggling the most with. His side B is good, maybe a little bit too good against certain character. If the opponent spams it, it's not too hard to punish or get used to but I feel like it's a really little risk high reward move.
haven't fought a lot of them online. But every single time, it was probably the least fun I had in this game. Most of the time, wether I win or lose, I just put down the game after I encounter him because I'm just not into it anymore.
Can relate to that...those character are so predictable but sometimes I'm just like "Okay, he's going to do that"...yup, he did it, and I still managed to get hit by it.+ are characters I usually like playing and win against like 9 out of 10 times but if I lose against them I feel so bad about myself that sometimes I stop playing lol
Exactly or walking into a stray fsmash Ganondorf is literally the worst feeling. Even if I’m a stock down I still feel like I should win especially as Ness. It just makes me feel bad when I lose to them lolCan relate to that...those character are so predictable but sometimes I'm just like "Okay, he's going to do that"...yup, he did it, and I still managed to get hit by it.
When I'm on the ledge against a Ganondorf and they're charging their fsmash, I constantly forget that I can't just jump over them and wind up getting smashed.Exactly or walking into a stray fsmash Ganondorf is literally the worst feeling. Even if I’m a stock down I still feel like I should win especially as Ness. It just makes me feel bad when I lose to them lol
You would not believe how often that happens to me.Can relate to that...those character are so predictable but sometimes I'm just like "Okay, he's going to do that"...yup, he did it, and I still managed to get hit by it.
: You thought you could dodge my strike?
Personally I find it quite annoting to fight my own mains when I play my off-day characters cause 9 times outta 10 they're using the character completely wrong and either cheap or straight up bad and it bothers me that I share a main with these people. Like come now that character has so much potential stop playing so dumb!
Yeah teching it has always been an option. When you get side b'd you can either do nothing, tech it, roll left, roll right, or getup attack. A good Ganon is all about making them hard reads on what you're going to do and capitalize. It's a great move to be sure, but the follow-ups are all read-based when facing someone who knows the options. Been playing Dorf all the way back in Brawl when "competitive play" in my mind was just level 9 CPUs so I find it funny to see plenty of people complaining about Dorfs that clearly aren't utilizing the whole kit XDYou mean....side B, side B, side B, side B?
After 300hrs into the game, I've learnt that I can actually tech this attack. I have sort of mix feelings, being happy to know that I won't get bullied by that thing anymore but also feeling stupid to have never thought about teching it
This is 100% me everytime I’m on Quickplay and trying a character outside my norm. I get paired with scrubby K. Rools that harass me with neutral special and side special, and spam either his smash attacks or dash attack. With enough practice, I can get their patterns down and punish them for their unsafe options, although most of them A) excessively t-bag after the last kill and/or B) leave after Game 1.: You thought you could dodge my strike?
Personally I find it quite annoting to fight my own mains when I play my off-day characters cause 9 times outta 10 they're using the character completely wrong and either cheap or straight up bad and it bothers me that I share a main with these people. Like come now that character has so much potential stop playing so dumb!
Maybe don't run up and attack him when there's a giant spiky ball over his head until you figure out how to properly space your attacks lmaoI find it completely unfair that if I hit it while it does it's neutral B I get punished for it.
Word of advice, Ptooie has a deadzone right in front of where Piranha Plant initiates the move that it won't hit you if you're standing in if PP fires it in your direction (unless maybe you're a big character, but crouching or doing a d-tilt keeps you safe in that regard). As for grabbing PP out of Ptooie, try to not dash grab, as you'll more often than not slide right into the falling spike ball. Try for a standing or pivot grab instead. And if the ball's coming for you even when you've grabbed PP, try to initiate one of your throws before it hits you to abuse your throw invincibility.Maybe don't run up and attack him when there's a giant spiky ball over his head until you figure out how to properly space your attacks lmao
Run up there and just charge a Smash attack to filter out the PP pretendersWord of advice, Ptooie has a deadzone right in front of where Piranha Plant initiates the move that it won't hit you if you're standing in if PP fires it in your direction (unless maybe you're a big character, but crouching or doing a d-tilt keeps you safe in that regard). As for grabbing PP out of Ptooie, try to not dash grab, as you'll more often than not slide right into the falling spike ball. Try for a standing or pivot grab instead. And if the ball's coming for you even when you've grabbed PP, try to initiate one of your throws before it hits you to abuse your throw invincibility.
I've been sparing with a friend the past few days as I've been trying to learn , and I've definitely tried what you were talking about with holding neutral special. My friend and I found a pretty funny counter to that problem actually.- This thing, mainly because of it's neutral special. I find it completely unfair that if I hit it while it does it's neutral B I get punished for it. Not only that, that spiked ball is pain to avoid when trying to get back on the ledge.