Aurasmash14
Smash Lord
- Joined
- Jan 31, 2009
- Messages
- 1,540
I can challenge that.
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By the suggestion of thrillagorilla, let's do this! Here is the Snake Grenade Guide, above. How can Kirby use these tricks against Snake, and just how can he use them in general?I. Grenades
Fire in the hole!
Grenades are possibly Snake's most used special, and for good reason. They have nice explosive damage and knockback, along with a surprisingly large blast radius and a lot of versatility in usage. Using the different angles of throwing (you also get a more horizontal angle and faster throwing speed if you shield drop your grenade and throw it like an item), you can usually contend well against other projectile users.
Shield-dropping
If you shield while you're holding a grenade, you will drop the grenade on the floor as Snake shields. You can proceed to roll away and let it sit there, or immediately pick it up to give it throwing properties similar to any item. Picking up a shield-dropped nade allows for more versatility, being able to throw it up, down, backwards, or forward, and at a greater distance. You are also not restricted to the standard grenade stance, giving you more mobility. In addtion, by shield dropping grenades, you can put up a formidable defense for yourself. This technique can aid in controlling the stage by providing temporary grenade barriers between you and your opponent, or placing quick grenade edgeguards on the ledge. It's also a cruicial technique to set up for Grenade Cooking, Grenade Stripping, and Grenade Countering. More on that in a bit.
Grenade Cooking
A very important skill to learn is "cooking" grenades, basically holding back a throw long enough so that the nade explodes near or upon impact once you do throw it. Experiment on your own to figure out your own method of cooking. There's the simple method where you just pull a grenade out, shield drop and pick it up again if you want for a quicker throw, and then just stand and wait until your desired time and chuck it(that's me ). Some people go so far as to air dodge/drop & re-catch with an aerial. In my opinion, it's your preference really. Varying your cooking times helps to prevent the opponent from avoiding the blast or throwing it back.
For a wide variety of Grenade Cooking techniques, checking out gammonwalker's guide is a must:
http://smashboards.com/showthread.php?t=165922
For more info on aerial cooking and some other neat stuff, check out Psychomidget's Snake "tricksies" thread & vid:
http://smashboards.com/showthread.php?t=157093
Grenade Stripping
Another useful trick is grenade stripping. After throwing a nade, you can time a shield drop of the second nade so that when you do so, it stops the first nade's travel in midair. I don't know how the heck this works, but it's pretty **** cool and very useful at preventing your nades from being thrown back. Watch the suprise on your opponent when they pick up a nade and you time the grenade strip just right so that the instant they throw it, it hasn't moved an inch. By then, it blows up in their face.
Lots of kudos to Thechene and WarriorJ for this discovery and sharing it, original thread here:
http://smashboards.com/showthread.php?t=157592
Grenade Countering
Simply put, if you're holding a grenade and the opponent hits you, in turn hitting the grenade, the nade will explode and hurt both you and your opponent. If you're shielding, the blast only hurts the opponent after and you come out unscathed, so essentially you can dub it a grenade counter. This nade trick is invaluable. It can help get you out of tight situations when you're being overwhelmed, and can cause hesitation in your opponent, making them think twice about attacking when you've got a nade on hand. This hesitation can either give you a breather or give you an opening to start being aggressive. There's a few variations of grenade countering. If you see your opponent approaching with an attack, pull out out a nade and roll out of the way at the last moment. They'll get hurt by the nade, and you're free from shield stun to follow up with an attack. As an approach, you can also pick up the grenade through a dash attack at your opponent, then immediately shield at the end as the nade explodes.
More misc. grenade tricks, contributed by Ruuku:
Hey abit_rusty, here's some of my grenade strats if you happen to be interested. These mostly are about edge guarding.
- you can drop a grenade by the edge, roll back and drop a second. Watch what your opponent does and hit him with an aerial, u.smash, or u.tilt if he jumps.
- from a safe distance, "cook" a grenade then throw at your recovering opponent. Use grenade stripping to make it drop with more accuracy.
- drop a grenade, catch it, then edgehog. The invincibility frames you get from grabbing the edge protect you from the explosion. I call it explosive edge hog, hahaha.
- drop a grenade by the edge, catch it, then throw it down. Roll back and drop another. Rinse and repeat while mixing it with tilts and u.smashes in between.
Did I mention the fact that I love grenades??
Invincibomb (ibomb)
Probably the most versatile AT that Toon has.
How to Perform: Pull out a bomb, Jump, use airdodge then hit A instantly after (Almost at the same time).
Effect: Toon will do an air dodge and drop the bomb at the same time. This means that you can hit them with the bomb and avoid the blast and any other attacks at the same time.
Note: This can be used in almost any situation. Whether you’re attacking, defending, falling or rising, this is always a good option and should be used by all Toon Links.
Stages: All
Credit: CaliburChamp
You know, I hadn't thought about that. That's a good idea.I think techs like Toon Link's invisi-bombing are also viable with nades, and are more useful for us due to our good air movement.
I wasn't sure about this when I read it, but you're partially right. You know how when you land right on where someone is, they slide a little so you're not standing in the same spot? Well, if you drop a 'nade, it eventually goes too far behind you for you to grab it, but you can grab it in a relatively large window.Quick thing that I'm sure you all know, but is best to keep in mind and in the summary: shield droped grenades get dropped behind us out of grab range, so we need to turn around to pick them up.
Same way they help ZSS; grabs, fsmash, tilts, and aerials (especially bair). I wouldn't be surprized if you could easily set something up after fthrow at lower percentages too to help with even more Paralyzer set ups.So, I wanted to surprise you guys with a quick update on ZSSs Paralyzer due to my lack of updates recently. However, I haven't gotten much responses on the ZSS boards. Not all boards have guides as helpful as the Snakes and Pikachus. Nor are people as kind and helpful as the Mario boards. So, then. What can ZSSs Paralyzer do for us? What can it help us with?
Hmmm... so you people want me to do Oli next, rather than ZSS?
I would love to see some Olimar ability talk, ive heard around that his Pikmin are very valuable in battle (and i think so too), but i have also heard some contradictory info saying to never suck him up.
Some clarification with the masses would be lovely.
There's someone telling you to never suck him up.I've said it once; I'll say it again - Olimar's copy ability is WORTHLESS. It might be useful against other characters, but not against Olimar, who has better range since he can do it in the air + can chose which he throws + can throw six of them.