Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I guess you did a bad job.What does "vortex" exactly means? I tried to take a guy in my mouth with DDD's hat, and someone hit me, but nothing happened.
What should I (or rather my partner, who try this for me becauseI can t play) then?I guess you did a bad job.
Look at the words I bolded in the quote of that post.What should I (or rather my partner, who try this for me becauseI can t play) then?
That s also why I asked the meaning of "Vortex"... (I also add I m french, so if I could have a clear explannation, it should be nice :3).
Fail troll is fail.Look at the words I bolded in the quote of that post.
Hm. Don't we get the same properties on our inhale?I'm pretty sure that inhale glitch only happens to D3, since we have invul. on ours when that happens instead.
Using Inhale as an edgeguard is actually effective against predictable recoveries and recoveries that don't out prioritize inhale. It's really the only way to get an inahle off at high %'s. At lower %'s, I just throw out an inhale randomly. So far, it's the only reliable way to get off an inhale for me >.>.Reliable ways to copy...? The only reliable way to get an inhale is when your opponent is recovering from very low and is going straight up, then you jump off and inhale where he's going to travel.
Isn't it better to Dair> FS? A Gimp is better than a Hat.Reliable ways to copy...? The only reliable way to get an inhale is when your opponent is recovering from very low and is going straight up, then you jump off and inhale where he's going to travel.
And against Sonic/D3/Snake's recovery!Inhaling out side of the stage is kinda silly, since you can Bair/Fair to keep them outside of the stage and Dair to Gimp them. The only time I use inhale out side of the stage is when facing Metaknight. Inhale > (Air) Shuttle Loop.
☆ It depends on how long you hold him in Kirby's mouth, and how fast the person knows how to break out of it. Plus Kirby can just shield his D-Air like he can shield Lucario's D-Air and Mr. Game & Watch's D-Air, (or Side-B). ☆You kinda forgot how Toon Link can d-air you after you copy him. I guess the good news is that TL has trouble killing.
But 1/3 of the hits don't even have hitstun... : /.I just found out that when you inhale and copy's Metaknight's tornado and use it as Kirby, it has a wind effect. While MK's tornado does not have that effect. It may be smaller, but it still has it's uses vs MK.
It doesn't matter, it helps refresh Kirby's kill moves faster, and little damage adds up a bit at a time, it's also a good shield pressure move.But 1/3 of the hits don't even have hitstun... : /.
MK can dair you literally half a second after you hit him with it. He'll get 1 or 2% while you take 10%. And as for shield pressure...say hello to SL OoS.It doesn't matter, it helps refresh Kirby's kill moves faster, and little damage adds up a bit at a time, it's also a good shield pressure move.
TL's arrows have jab lock qualities, since our jab can't do that for us.Ok i just discovered something kinda situational with toon link's power leading into a jab lock! Like i said, it's situational though.
Basically it goes like this, have toon link right next to you and short hop bair him and don't fast fall it, then do a reversed quickdraw so the arrow goes where you hit him. If he doesn't tech his fall from the bair, the arrow will hit him leaving you with some time to run over, shield stop yourself and proceed with a jab lock. From my fooling around in training mode, it seems to work from 30%-60%ish.
I need people to test this out. I was doing it by myself in training mode but having two people try it would probably work better.
Edit: Of course by the time they DI and then I don't know if there is actually enough time to get over there...
Dsmash, Bair, Fair and Shuttle Loop murder our Nado, so I don't see how it helps us live longer.The most useful thing I found tornado'ing was good for with Kirby is it's nice to have one more option for recovering from the ledge since(at least from my experience) it eats through shuttle loop attempts, and other things mk might try. Basically, it'll keep you alive longer. Versus mk I find that's more important than trying to net a lucky kill since you're not likely to get a swallowcide kill or anything.
Yeah, any trick, glitch, or AT with a Special that doesn't require another move isn't changed when Kirby gets it. Using Shieldbreaker's boost isn't a good idea btw >.>.when using marth's copy ability in the air do you get that boost like Marth's do?
Just asking