X1-12
Smash Champion
Part of the on-going Stratocaster's Hitbox Project
Credits:
Frame data: SuperDoodleMan
Image compiling: Stratocaster
Image Editing + Uploading: X1-12
All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you.
Jab
Total: 27
Hit: 4-7
Window of the second slash: 3-27
Second slash starts: 20
IASA: 26
Jab 2
Total: 28
Hit: 5-9
IASA: 27
F-Tilt
Total: 35
Hit: 7-10
D-Tilt
Total: 49
Hit: 7-9
IASA: 20
U-Tilt
Total: 39
Hit: 6-12
IASA: 32
Dash Attack
Total: 49
Hit: 12-15
IASA: 40
F-Smash
Total: 49
Hit: 10-13
Charge frame: 3
IASA: 48
Up-Smash
Total: 54
Hit: 13-16
Charge frame: 7
IASA: 46
D-Smash
Total: 64
Hit: 5-7, 20-22
Charge frame: 3
IASA: 62
N-air
Total: 49
Hit: 6-7, 15-21
Auto cancel: <5 25>
Landlag: 15
Lcanceled: 7
Up-Air
Total: 45
Hit: 5-8
Auto cancel: <4 27>
Landlag: 15
Lcanceled: 7
B-air
Total: 39
Hit: 7-11
IASA: 35
Auto cancel: 32>
Landlag: 24
Lcanceled: 12
D-air
Total: 59
Hit: 6-9
Auto cancel: <5 48>
Landlag: 32
Lcanceled: 16
F-air
Total: 33
Hit: 4-7
IASA: 30
Auto cancel: 27>
Landlag: 15
Lcanceled: 7
Grab
Total: 30
Grab: 7-8
Dash Grab
Total: 40
Grab: 10-11
Counter
Total: 59
Counters: 5-29
--when it counters--
Total: 46
Hit: 14-20 (or 1 frame later for real
strong moves)
Invincible 1-16
Sword Dance (1, Side)
Total: 29
Hit: 6-8
Window for attack 2: 9-26
Sword Dance (2, Neutral/Side/Down)
Total: 40
Hit: 14-16
Window for attack 3: 17-33
Sword Dance (2, Up)
Total: 40
Hit: 12-15
Window for attack 3: 17-32
Sword Dance (3, Side/Neutral)
Total: 46
Hit: 11-14
Window for attack 4: 16-37
Sword Dance (3, Up)
Total: 46
Hit: 13-17
Window for attack 4: 18-38
Sword Dance (3, Down)
Total: 46
Hit: 15-18
Window for attack 4: 19-35
Sword Dance (4, Side/Neutral)
Total: 50
Hit: 23-26
Sword Dance (4, Up)
Total: 50
Hit: 20-25
Sword Dance (4, Down)
Total: 60
Hit: 13-15, 19-21, 25-27, 31-33,
37-38
Shield Breaker
Time to get to charging: 11 frames
Hit (from release of B): 5-10
Max charge time: 121 frames
Dolphin Slash
Total: 39
Hit: 5-10
Invulnerable: 5
Landfallspeciallag: 34
Air Dodge
Invulnerable 4-29 out of 49
Spot-Dodge
invulnerable 2-18 out of 27
Roll Forward
invulnerable 4-19 out of 35
Roll Back
invulnerable 4-23 out of 35
2nd longest roll (thx M2K)
Jump: airborne on frame 5
Air time: 59
Earliest FF: 31
FF air time: 45
SH air time: 38
Earliest FF: 20
SH FF air time: 26
2nd jump earliest FF: 26
---------------------------------------------------------------------
Alright thats all for now, tell me what other moves you would like to see (techs, techrolls, missed techs, get-up attacks, etc) as well as what is good and what should be better about this (gif speed, other stuff...)
all of gifs are free for anyone to use as well as the images (to be uploaded and posted here soon)
part of a series for every character hopefully - Stratocaster's Hitbox Project
Credits:
Frame data: SuperDoodleMan
Image compiling: Stratocaster
Image Editing + Uploading: X1-12
All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you.
Jab
Total: 27
Hit: 4-7
Window of the second slash: 3-27
Second slash starts: 20
IASA: 26
Jab 2
Total: 28
Hit: 5-9
IASA: 27
F-Tilt
Total: 35
Hit: 7-10
D-Tilt
Total: 49
Hit: 7-9
IASA: 20
U-Tilt
Total: 39
Hit: 6-12
IASA: 32
Dash Attack
Total: 49
Hit: 12-15
IASA: 40
F-Smash
Total: 49
Hit: 10-13
Charge frame: 3
IASA: 48
Up-Smash
Total: 54
Hit: 13-16
Charge frame: 7
IASA: 46
D-Smash
Total: 64
Hit: 5-7, 20-22
Charge frame: 3
IASA: 62
N-air
Total: 49
Hit: 6-7, 15-21
Auto cancel: <5 25>
Landlag: 15
Lcanceled: 7
Up-Air
Total: 45
Hit: 5-8
Auto cancel: <4 27>
Landlag: 15
Lcanceled: 7
B-air
Total: 39
Hit: 7-11
IASA: 35
Auto cancel: 32>
Landlag: 24
Lcanceled: 12
D-air
Total: 59
Hit: 6-9
Auto cancel: <5 48>
Landlag: 32
Lcanceled: 16
F-air
Total: 33
Hit: 4-7
IASA: 30
Auto cancel: 27>
Landlag: 15
Lcanceled: 7
Grab
Total: 30
Grab: 7-8
Dash Grab
Total: 40
Grab: 10-11
Counter
Total: 59
Counters: 5-29
--when it counters--
Total: 46
Hit: 14-20 (or 1 frame later for real
strong moves)
Invincible 1-16
Sword Dance (1, Side)
Total: 29
Hit: 6-8
Window for attack 2: 9-26
Sword Dance (2, Neutral/Side/Down)
Total: 40
Hit: 14-16
Window for attack 3: 17-33
Sword Dance (2, Up)
Total: 40
Hit: 12-15
Window for attack 3: 17-32
Sword Dance (3, Side/Neutral)
Total: 46
Hit: 11-14
Window for attack 4: 16-37
Sword Dance (3, Up)
Total: 46
Hit: 13-17
Window for attack 4: 18-38
Sword Dance (3, Down)
Total: 46
Hit: 15-18
Window for attack 4: 19-35
Sword Dance (4, Side/Neutral)
Total: 50
Hit: 23-26
Sword Dance (4, Up)
Total: 50
Hit: 20-25
Sword Dance (4, Down)
Total: 60
Hit: 13-15, 19-21, 25-27, 31-33,
37-38
Shield Breaker
Time to get to charging: 11 frames
Hit (from release of B): 5-10
Max charge time: 121 frames
Dolphin Slash
Total: 39
Hit: 5-10
Invulnerable: 5
Landfallspeciallag: 34
Air Dodge
Invulnerable 4-29 out of 49
Spot-Dodge
invulnerable 2-18 out of 27
Roll Forward
invulnerable 4-19 out of 35
Roll Back
invulnerable 4-23 out of 35
2nd longest roll (thx M2K)
Jump: airborne on frame 5
Air time: 59
Earliest FF: 31
FF air time: 45
SH air time: 38
Earliest FF: 20
SH FF air time: 26
2nd jump earliest FF: 26
---------------------------------------------------------------------
Alright thats all for now, tell me what other moves you would like to see (techs, techrolls, missed techs, get-up attacks, etc) as well as what is good and what should be better about this (gif speed, other stuff...)
all of gifs are free for anyone to use as well as the images (to be uploaded and posted here soon)
part of a series for every character hopefully - Stratocaster's Hitbox Project
Last edited: