Dekar173
Justice Man
@Mike- fixed, thanks
hitbubbles are too good.
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Wewt, I now have two threads linked here XD@Mike- fixed, thankshitbubbles are too good.
I thought the Ganon boards had frame datagannon frame data missing ?
Mediocre frame data is better than no frame data.
If you want better, do it yourself.
Ike takes 6, unfortunately no. :\Does everyone take the same amount of frames to jump? Because I read in the Link frame data that it takes him 9 frames to jump.
?@_@
I think Dekar doesn't understand how Jump Cancel attacks OoS works.
I put the list of jump squats up. What that is, is the time in which the jump can be canceled before they lift off the ground. This means that you can cancel the jumpsquat at frame 1 of the jumpsquat into Up-B or Up-Smash, so when your factoring in an Up-B OoS, you don't have to assume any form of lag before the move comes out. The jumpsquat would apply to situations where you're using an aerial OoS to punish like your trying to punish something OoS with an n-air with MK, you take his 5 frames and add the three frames of start-up and find that his n-air is 8 frames OoS. But his Up-B OoS just cancels jumpsquat to not include those frames so you only take into consideration MK's Shuttle Loop and nothing else.
I believe Anonano's referring to my frame data thread on AiB.I think that's the wrong Link thread... <.<'
Anyway, I have noticed a discrepancy between the way I have reported frame data and the way it is usually reported. Consider ZSS's jab, which everyone calls a "frame 1" attack whose hitboxes end on frame 4. I would have described that as an "instant" attack whose hitboxes end on frame 3.
The issue is that the frame numbers I'm reporting are how much time (in 60-ths of a second) elapses between when you push the button and the first moment the attack could happen. When you input Jab with ZSS, you could well hit your opponent in much LESS than 1/60 of a second, as the attack is out the very next time the game updates, which might be in 0.0001 seconds. Basically, if you think about yourself as usually pushing the buttons halfway between frame A and frame A+1, my frame data says frame A+1 is "frame 0" whereas most frame data you see says frame A, which was before you even pressed the button, is "frame 0."
TL;DR version: If you are comparing my Link frame data to data collected by counting frames on a video (which is the usual case), either speed up the opponent's data by 1 frame or slow down Link's by 1.
Nah just landing lag from jumping.landing lag on an aerial?