Hitzel
Smash Ace
Whenever I see arguments like this, I notice that people tend to throw around phrases like "a pro will always beat a noob."
That's pretty much a given. I don't think that competitive-minded players are worried about noobs suddenly wiping the floor with the best players around. That wouldn't happen no matter what Sakurai did to SSB. There's more concern of what happens when two players of nearly equal skill play each other to win.
I understand that Sakurai is adding things like toadstool hopping and gliding to Brawl, but are they versatile enough to add significantly to the game's depth? In a competitive game, the options that players have have a HUGE impact on how much depth the game has. Without enough options, there's more chance of fights having forced outcomes, and less chance of players being able to rise above themselves to reverse bad situations out of raw skill and quick decision making. If there aren't enough options to think through and things are too predictable, the results of matches between players of near equal skill can become inconsistent.
I mean this for all games, not just Brawl. Simply put, I strongly feel that the depth of matches between equally skilled players is what makes or breaks a game's competitiveness. It's the determining factor of weather or not I'll be playing Brawl a year from now, I know that much.
That's pretty much a given. I don't think that competitive-minded players are worried about noobs suddenly wiping the floor with the best players around. That wouldn't happen no matter what Sakurai did to SSB. There's more concern of what happens when two players of nearly equal skill play each other to win.
I understand that Sakurai is adding things like toadstool hopping and gliding to Brawl, but are they versatile enough to add significantly to the game's depth? In a competitive game, the options that players have have a HUGE impact on how much depth the game has. Without enough options, there's more chance of fights having forced outcomes, and less chance of players being able to rise above themselves to reverse bad situations out of raw skill and quick decision making. If there aren't enough options to think through and things are too predictable, the results of matches between players of near equal skill can become inconsistent.
I mean this for all games, not just Brawl. Simply put, I strongly feel that the depth of matches between equally skilled players is what makes or breaks a game's competitiveness. It's the determining factor of weather or not I'll be playing Brawl a year from now, I know that much.