Dragon_Hawk
Smash Lord
good players will still beat bad players
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This is why people will stick with Friend matches, they're bound to be much much better, and even for competetive players,k who will win match up anyway, Friend matches are better time 1,000,000.Haha.
Do you know what happnes in games that are online when noobs face better players and lose?
They disconnect/whine/scream/yell.
This will be no different. Advanced techs or not. Casuals for the most part have different mindsets and just don't want to lose. So why should a game be dumbed down for people who have no hope of beating a competitve player in the first place and when they DO get pwned, they just run away BAWWWWWING?
Anyone with at least half a brain can figure out that Smash Bros was always aimed at the more general audience. What's with items, crazy-*** stages, and whatnot.Ya know, the people in defense here are doing the same thing.
"Oh no he just means ______, thats nothing.. "
Alright my bad. I suppose I do have only "half of a brain" for not mentioning "teh items". As if thats such a relevant part of the equation.Anyone with at least half a brain can figure out that Smash Bros was always aimed at the more general audience. What's with items, crazy-*** stages, and whatnot.
For every...3-4 times they die, they get a free shot at you.I think like almost everyone else here, that the better players will still most of the matches win. So it's not a big deal. But what I don't like is the give away final smash, it's just too unfair.
I'm not overly competitive but I would say that I feel rather indifferent. There will still be a divide between the skilled and the scrubs simply due to reflex time, spacing and overall common sense.Basically, we can only assume Brawl is going to touch up on this (obviously since techs such as wavedashing and l-canceling haven't been seen in the recent demo).
What do you other competitive players think about this? (well, the ones who actually go to Brawl Discussion lol)
How do you lower and more casual players feel?
QFT. Ryu is strong(even in MvC2)[10 points for whoever gets the reference]Agreed- Think about it. Even without techs, will Ken still beat a random scrub? Of course he will! Why? Simply because he has superior reflexes, mental skill and knowledge and a wider range of abilities.
You do not lose because they wavedash. Look at Aniki vs Ken. He can do it.I, for one, am glad to see Brawl as less techy than Melee. I feel as though I now have a chance to compete with others. I'm not a noob or anything, but I'm fairly new to the competetive scene, and I never learned many advanced techniques. I feel as though I'm a decent player, I just get beat down by people who wavedash all over the place and do crazy techy stuff.
I never said that I lose because other people wavedash, I just said that I usually lose to people who wavedash and have a lot of general technical skill. I'm just not really accustomed to playing against it yet (once again, I'm new to the competetive scene).You do not lose because they wavedash. Look at Aniki vs Ken. He can do it.
Maybe for a bit, but there will be something that will separate pros and joes. Whether that is just plain skill or a new technique I am not sure.I'm just saying I guess is that people like myself would have more of a chance to compete with the higher-ups.
I have no doubt there'll be advanced techs in Brawl. Not Wavedashing, since it's been 99% deconfirmed, but certainly some other techniques that will reqired advanced technical knowledge and skill to pull off.I, for one, am glad to see Brawl as less techy than Melee. I feel as though I now have a chance to compete with others. I'm not a noob or anything, but I'm fairly new to the competetive scene, and I never learned many advanced techniques. I feel as though I'm a decent player, I just get beat down by people who wavedash all over the place and do crazy techy stuff.
...In a row...For every...3-4 times they die, they get a free shot at you.
It might not sound fair, but I doubt 1 final smash will be enough to make a comeback after that many deaths.
Plus there'll hopefully be a toggle option for pity FSs.
Basically, we can only assume Brawl is going to touch up on this (obviously since techs such as wavedashing and l-canceling haven't been seen in the recent demo).
What do you other competitive players think about this? (well, the ones who actually go to Brawl Discussion lol)
How do you lower and more casual players feel?
oh, don't worry about that. There will be other techs that are discovered, and once again, the competitive players will be hated without cause.Wow, he designed the game to be an online one from the start? He failed miserably then lol.
And who cares about winning? That isn't the problem. The problem is that the game has been dumbed down so much that there is no longer any room for skill progression. Basically, after a few weeks, you're going to know all you need to know in order to play well, and from then on, the only things that will matter are spacing and mind games. That's just boring. Melee without ATs was just spacing and mind games, and it just stank after awhile.
This game won't last a month unless there is a way to progress beyond the basic gameplay. Sure, you'll be able to beat noobs if you're competitive, but who cares if you're competitive at an overly simplistic game that most people can do well in without any sort of practice?
Agreed. Why can't we just leave it at that?If you're good you'll win. Simple as that.
People still believe this?I believe wavedashing is not a legitimate skill and it is unfair to use it in the game.
I loled. competitive players arnt hated without cause, they are hated for actualy trying to find things like this and abuse them as much as possible. then look down apon casual players or players who dont use those "advanced techs". I hate stereo types such as these, I am a casual player but at the same time play competitively or "play to win" when I do. if casuals learned that the competitives are better for playing more, and the competitives learn to deal with things such as items or things that give casuals a boost like the pity smash(you do want a challenge right?). then we could all get along.competitive players will be hated without cause.
I loled. competitive players arnt hated without cause, they are hated for actualy trying to find things like this and abuse them as much as possible. then look down apon casual players or players who dont use those "advanced techs".
I hate stereo types
I don't remember ever hating casuals for playing their way, so I don't see why we get hated for playing our way. If someone called you a "noob" for playing with items, ignore them because they were probably a ******* and didn't represent the competitive community very well.I loled. competitive players arnt hated without cause, they are hated for actualy trying to find things like this and abuse them as much as possible. then look down apon casual players or players who dont use those "advanced techs". I hate stereo types such as these, I am a casual player but at the same time play competitively or "play to win" when I do. if casuals learned that the competitives are better for playing more, and the competitives learn to deal with things such as items or things that give casuals a boost like the pity smash(you do want a challenge right?). then we could all get along.
unfortunately, almost every game for the wii has been like this: TP, galaxy, paper mario, corruption, etc.However, I disagree with the direction they are trying to take the game so far, "dumbing" it down for the sake of newcomers could really kill this game's future. My two cents.
This post won the thread, and it's exactly how I feel. Yeah, I've spent a lot of time learning the wavedash and never finding the slightest use for it, but the game should come down to how well you know your character, how well you know your opponent's character, and how well you know how to beat that character. Strategy should outweigh silly glitchskills, always.I still think experience will show in matches, but I do think the removal of (some) advanced techniques is a good thing. Winning should be about knowing your opponent's weaknesses, striking at the right time with the right skill, unpredictable movement, etc. It shouldn't boil down to who spent longer practicing wavedashes and the like. Especially now we have an online mode.
In the end I think it'll be better for competitive players AND newcomers.
Utilising a glitch in Mario Kart DS (snaking) ruin's the games fun and makes it too competetive, and other players get annoyed about it. I can imagine wavedashing is a similar case. Anyone can snake, but people choose not to do it, because they feel it ruins their fun. It's why people make "no snaking" rules for online matches. Mario Kart is more of a party game, but I wouldn't be surprised if wavedashing was in Brawl and similar things happened.People still believe this?
Look, it's cool if you don't want to use it, I have no problem with that, but the fact that anyone can do it makes is perfectly fair.
As far as this topic goes, it doesn't matter if there are advanced techniques or not, people that put more time into the game (competitive players) will always beat casual players most of the time. If you think you're going to start winning because wavedashing is out, well, I feel bad for you.