Now for some commentary:
,
, and
(and to a lesser extent
,
,
,
, and
) continue to be disproportionately represented among top players compared to the community at large. Also, 3
mains?!?
Comparatively, we're seeing a striking under-representation of
and
, as well as
,
,
, and
.
is well represented but still lags behind his extreme broader popularity.
is actually underrepresented compared to his broader play rate and how much we talk about him. The most popular character not represented is
.
Speaking of, remember when we all agreed
is really good? Well, he doesn't exist outside of Len. Also
is AWOL outside of SDX, and
only makes the list as M2K's secondary . Worth also noting that
's early hype is not panning out.
continues to be big on all fronts, as does
and
.
is the only super-heavyweight in like the top 30, unless you count
. There is a decent showing by various heavyweights though, even if smaller, faster characters still appear to run the show more than not.
And of course,
remains the greatest mystery.
Most of the unused characters are not a surprise, super unpopular characters outside of
for the most part, though I'm a tad surprised there's not a Swordfighter somewhere?
is another matter, and is an issue. He is indeed minimally played in the broader competitive scene, especially for a hyper-awaited newcomer that is a personality fit for many players. Yet I would not be surprised if he is nerfed, just because he is EVERYWHERE online and he is just
so overwhelming to weaker players. He has a long litany of <90-percentile strengths: Good (armored) buttons, super easy and "safe" recovery, oppressive projectiles, a low-% kill confirm throw on people who don't mash, ect. It's like you let your kid cousin design "the most overpowered character ever!" who has no idea how the game actually works. Latency also favors his kit generously.
Now, obviously K. Rool actually sucks. Even online, he's not a hard puzzle to figure out. I actually really enjoy fighting him (independent of him being bad and me liking winning, I mean), and find his kooky kit design to be downright
fun outside of a balance lens. But short of significantly overhauling the character, I don't know how you could remove the massive skill skew and get a character who is relevant at higher levels yet not winning half of all online matches. (I guess you could always weasel in esoteric tech-skill-intensive features for the sake of it, but that's sort of a cop-out.)
Edit: I do feel that the abundance of armored trade opportunities (+ massive weight) does at least put a floor on how bad K. Rool can actually be. He demands considerably more respect than most other "bad" characters, especially those in past games.
Edit: On the subject of online-targeting nerfs, I could also fathom adjustments to Ness Pk Fire/Thunder, and maybe Lucas Pk Freeze. Weaker players seem to just get wrecked in a jarring way; nothing else strikes me as especially problematic with latency.
isn't oppressive or as problematic for weaker players, but he actually an even bigger extreme of EVERYWHERE at lower/online levels and non-existent in the competitive scene. He's technically listed as a secondary for Captain L, but I'd honestly be surprised if we see it again soon--it definitely seemed to be his weakest character and all games I saw of his Kirby did not seem impressive. (Compared to his great Pichu and Jiggs, I mean)
I feel like the biggest shoo-in for buffs are
. They are super unpopular at all levels of play, without being esoteric weirdos like
. (Well, Isabelle is played a bit at lower levels, but seemingly less than you'd think and less than other newcomers.) These 3 characters, with their personalities, SHOULD be widely played and loved. But nothing could be further from the truth, and we all know it's just because they are bad.
and Mii Brawler (and maybe Doc and Villager...?) almost fit this criteria, but their lack of popularity is less striking (and they seem to be better represented at lower-level play best I can tell)