I'm lost - he can't or he can?He can't. I was thinking of the E3 Demo for whatever reason. I fixed it at some point last night after I realized lol.
I'm certain he can hit it like everyone else now.
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I'm lost - he can't or he can?He can't. I was thinking of the E3 Demo for whatever reason. I fixed it at some point last night after I realized lol.
No he can't. He could in the E3 demo and IDK why I was thinking it then.I'm lost - he can't or he can?
I'm certain he can hit it like everyone else now.
https://youtu.be/NtH7YF_9fnUNo he can't. He could in the E3 demo and IDK why I was thinking it then.
Never mind then. Yesterday was a long day and I guess I wasn't feeling confident in what I said LOL
Anytime you're on the ledge you're in disadvantage so it's not like there's a great option. I try and watch what the opponent's doing. If they're hang back I'll do a standard getup or jump, if they're doing something like charging a smash I'll attack and if they're SHing or shielding I'll roll. On rare occasion if they're rushing in I'll ledge drop>Fair. I don't think one option gets exploited harder than the others but they all can be punished. Often after a standard getup I'll buffer a roll in because opponents like to rush you but this also gets punished if predicted.Speaking of... am I the only one who does standard ledge getup, gets blown up, and then questions why I ever do standard ledge getup? I got by in smash 4 with 90%+ ledge jump since it was so superior, I've added more ledge attack (still sparingly) since then because they have gotten so much less vulnerable, but they still get you BTFO on occasion... But yea, its pretty rare that I ledge stand and feel I did the right thing, if anything im usually better off just ledge dropping into getting onto the stage somehow, at least there I can vary my timing/options.
Maybe I'm misunderstanding you, but I think you meant to say that Pac-Man will have 2.5 seconds of freedom while Mac is destroying the trampoline, not just 1.Little Mac can 100% attack the Trampoline, destroying it in 3 d-tilts.
Trampoline normally lasts for 5 seconds, ~3.5 of which Pac-Man is free to do dumb Pac-Man stuff. Including hitlag, Little Mac can best-case kill it in 2.5 seconds, which still gives Pac-Man about a second of freedom. Pac-Man may be able to "punish" Mac if Mac lets his guard down, and Pac-Man can always up-b again as long as he has stage.
Honestly, the real threat here is that Little Mac can side-b over grounded trampoline just as effectively as most characters could jump and aerial. I only really see it being a problem on idk Kalos, but you are never ever ever playing Little Mac on Kalos so ?????
Pac-Man's ability to carry people horizontally is the real threat; I'm not sure that trampoline really plays into it at all.
With how G&W’s ledge options aren’t the best as it is that’s pretty damaging. Seeing as nothing else changes with his animation when he starts a getup option aside his mouth suddenly opening it leaves less for the opponent to have to mentally process and therefore speeds up their reaction time.Not sure about the speed of G&W's ledge options but his neutral getup, getup attack and getup roll all have him open his mouth while on ledge before he does the option. Getup jump doesn't have this tell. Not always easy to see due to different camera and ledge angles.
Eh, I'm honestly not sure how much of a difference it makes--Pac-Man gets even better horizontal abuse on his normal nonsense than his grab, and is more than happy to harass Mac's shield with his normal gameplan. Like, think of the risk: If Pac-Man whiffs a grab, he is still probably getting slammed by someone as fast as Mac. Whereas his usual (more rewarding!) abuse gets off scot-free more often than not.Also I'd imagine Pac's much much improved grab is a bigger problem for mac, grab went from a hard commit that didn't even work and you could reasonably assume you were gonna be fine, to a pretty big and surprisingly difficult to punish option for pac. This is great because it doesn't have to worry about losing to armor.
Yeah, and the degree to which he can do his camp from the air. Mac has unusually small windows to assert his Mac Things against Pac, even compared to other floaty zoners.Biggest thing IMO is that Pac is really never approaching Mac, unless pushing advantage, and so he doesn't have to worry about landing on armor etc.
I'm subtracting the up to 1.5s Pac-Man has to spend in freefall. He ordinarily only gets ~3.5s time to enjoy the trampoline.Maybe I'm misunderstanding you, but I think you meant to say that Pac-Man will have 2.5 seconds of freedom while Mac is destroying the trampoline, not just 1.
Reading this overall I think people mistake the gameplan of the Links.Here's my hot take on the matter
Super duper hot take: is bottom high. While I think that is the worst Link I still think very very highly of him. Toon Link seemed to have syndrome in that opinions are rapidly less positive because of an extreme lack of results, and this is what it was at first. While Toon Link has a very good campy game, and can overwhelm the opponent, was just better at it, with Flame Arrow, being overall faster, and able to keep up with fast, rushdown characters more solidly, and thus Toon Link went into a quick and rapid decline for a while. Until in Japan, when the character had a massive spike in usage. Japan has a much more friendly environment for more campy characters examples including Raito(), Tea(), and Brood() being just a few examples. While Toon Link may not have giant arrow strings, Up-Tilt does quite a bit of damage but more importantly, Toon Link seems to have a lot easier of a time killing. While Young Link may have a lot of confirms, landing them is tricky and Toon Link has more otions that can just kill the the opponent as well as some kill confirms with Up-B, F-Air, Back Throw, etc. Toon Link also has his weird new F-Smash which I personally think is a great sidegrade to his old F-Smash, being able to effectively cover several ledge options with much less commitment.
was at the beginning of the game considered extremely good and by far the best Link at now....kinda?
Young Link has an extremely good camping game, he is extremely fast while still having a useable disjoint and can also get in and do a lot of burst damage, he can effectively play a camping and boxing game and is able to switch between the two very quickly and effectively. So he's easy top high right? Well....he has a big problem killing, and other bigger disjoints stuff him out, along with his less than stellar disadvantage and his landing options being limited to fast fall N-Air and Down Air, which are good but not great in terms of when it's fairly easy to react to, and they aren't too hard to punish. T had some good results but seems to have switch mainly to Adult Link. I'd place him the lower half of High.
seems to be doing incredibly well as of late. He's slower than the other two and has a more difficult time camping, and has a worse disadvantage, but man does he have some trade offs for it. He's much stronger and hits like a truck, thanks to Bomb his recovery is actually better even without the Tether, not having a Tether is great for some follow-ups off of Grab, and we've made it clear that any hit counts. Nair is great, and while Young Link's Nair is great too, Link's bigger hitbox and overall size and the power of it make it even better on him. And of course the Bomb infinite, along with Link's bomb just being better overall. I'd place Link at the upper half high tier.
In particular I believe this isn't possible to see on some places of PS2, which is one of the most played stages in the game.Not sure about the speed of G&W's ledge options but his neutral getup, getup attack and getup roll all have him open his mouth while on ledge before he does the option. Getup jump doesn't have this tell. Not always easy to see due to different camera and ledge angles.
Another annoying caveat is that some camera angles prevent his mouth from being seen on ledge. This is rarely ever happens on most stages, but it's really frequent on PS2.
— Remzi (Abu Laith) 🇵🇸 (@Remzi_SSB) December 2, 2019
For example, his mouth is open in this image but you can't see it.
Make sure to ban PS2 against G&W! (5/5) pic.twitter.com/r94yZSBAFy
's rise can be partially attributed to Trela's performance with the character at Kongo Saga; that 49th placement earned him an additional 5 points on the board.OrionStats got updated and here are the notable occurrences (there are numerous characters that actually dropped in placements).
This is also most likely the final update to OrionStats season 2.
To the surprise of pretty much no one, Joker has once again taken over as the #1 character in the rankings.
As mentioned above by Cracke, Greninja has taken over to be #9 in the rankings thanks to Lea's performance at Kongo Saga.
Thanks to T's performance at Kongo Saga, the biggest peak of any of the three Links in Ultimate, Link took a large leap to #32 in the rankings, and is now only two placements below Young Link.
Curiously enough, Banjo leaped a notable amount in the rankings, to #38, which is one placement above . Not sure how that happened, especially considering Raito's nice performance at Kongo Saga, but ok.
Due to rise in the rankings, and took at notable drop in the rankings, now being #40 (tied with ) and #42, respectively.
Due to her results stagnating after VoiD's success with her as a co-main earlier this season, she dropped below to be #49.
#50-60 in the rankings took a shifting around.
While some stayed relatively where they were before (ex: at #50, at #51, at #54), other characters are starting to stagnate and fall down in the rankings (ex: dropped to #53, stayed/dropped to #58, dropped to #59).
Terry is so far progressing well, now rising to #62 in the rankings. If it weren't for the fact that the season is over, he would have potentially risen above Ryu (who is at #57), but that is most likely going to happen when season 3 starts anyways.
Ganondorf continues to be stagnate in the metagame, now dropping below to be #68.
Previously bottom 5 in the rankings, Incineroar has endures a small rise to #69.Nice.
Mii Swordfighter is also enduring a stagnate metagame in the current moment, dropping to #70, and is merely one placement above . Mii Sword is probably the character most affected by other mid/low tiered characters getting buffs overtime, as it is now really starting to fall behind.
Gameing awards maybe?Why is the internet imploding?
I guess? Doesn't really seem implode worthy.Gameing awards maybe?
Watching that video, all I can think is "Man, that Pacman is smoother than butter".
I don’t know what it means, but it’s missing . Also, all echoes are grouped with their parent character, so that means that it has something to do with in-game strategy.The Internet is going to be a crazy place for the next 24 hours. I'm declaring a state of emergency and sealing the doors; no one in or out.
To celebrate-slash-survive our isolation, I have prepared a game to pass the time. While this topic isn't going to become a full-time quiz-show, feel free to indulge in the provided frivolity until the storm passes.
What is the meaning of this list of characters?
It's probably not:The Internet is going to be a crazy place for the next 24 hours. I'm declaring a state of emergency and sealing the doors; no one in or out.
To celebrate-slash-survive our isolation, I have prepared a game to pass the time. While this topic isn't going to become a full-time quiz-show, feel free to indulge in the provided frivolity until the storm passes.
What is the meaning of this list of characters?
I'm going to guess that it's something silly like a taunt tier list.The Internet is going to be a crazy place for the next 24 hours. I'm declaring a state of emergency and sealing the doors; no one in or out.
To celebrate-slash-survive our isolation, I have prepared a game to pass the time. While this topic isn't going to become a full-time quiz-show, feel free to indulge in the provided frivolity until the storm passes.
What is the meaning of this list of characters?
Oh, c'mon, this ain't a meme show. This is actually quite interesting!I'm going to guess that it's something silly like a taunt tier list.
An interesting coorelation. Like was pointed out with weight or running speed, it's actually a reasonably strong alignment but with some significant misplacements.My closest guess is reverse order of worst to best jabs in the game. ZSS and Little Mac have that f1 jab along with the ground mobility to use it in neutral; Fox and Sheik are at f2 and not far behind.
Ganon's jab is absolutely necessary in his kit but at f7 it's pretty slow, so the lower tiers would make sense too.
Some apparent outliers for this categorization would be Young Link (f6 and -10, it's not very good as far as I can tell), Rosalina, Game and Watch, and Charizard. Even bigger ones: Terry's jab is insane, and Inkling and Isabelle should be near the top for what their jobs actually lead to/do (unless this is strictly jab combo kill power? but then Pikachu/Pichu should be at the bottom).
That categorization would explain Samus/Dark Samus being absent from the list, though, as well as Bayonetta.
Strongest Fsmash to weakest one perhaps? I saw Little Mac at the bottom and thought 'I'm certain he has a strong Fsmash' ; but then I remembered that he has a body hook that has low knockback. So far, the list checks in until reaching Jiggs, I'm just not certain how strong her fsmash is in relation others. But after her, Snake, Ike, Link, Kirby, etc. appear to fit into that criteria but I still have doubts when seeing others like Jr. down there.
I thought about Usmashes and Dsmashes too but the problem with that is that Mac has very strong Smashes yet he is at the bottom. If you take his Body Hook into account, Fsmashes make more sense. But I agree that Marth is too low when we take into account tipper Fsmash.No, it isn't fsmash. Incineroar's, MK's, Doc's, and Marth's are too low.
It might be categorizing up smashes. The heavies all have super strong, armored/disjointed/huge up smashes, then you have the not-safe ones, then the situationally-safe ones, then the almost-safe ones, then the broken super safe up smashes. IDK.
I'm going to guess it's a roll invincibility tier list then. It would kind of explain samuses and Bayo being outliers, heavies occupying the top and the nimble speedsters occupying the bottom.Oh, c'mon, this ain't a meme show. This is actually quite interesting!
An interesting coorelation. Like was pointed out with weight or running speed, it's actually a reasonably strong alignment but with some significant misplacements.
To be clear, there is no subjective element to this list.
https://www.ssbwiki.com/Roll#Rolling_frames_in_UltimateI'm going to guess it's a roll invincibility tier list then. It would kind of explain samuses and Bayo being outliers, heavies occupying the top and the nimble speedsters occupying the bottom.