To chime in on the GnW: I also don't really agree with the notion that
invalidates anyone; in fact, I really don't think there's any "invalidating" match-ups in general. Sure, there's some.... REALLY hard match-ups (i.e.
-
match-up,
-
, or the match-up
/
-
match-up), but I don't think there's anyone bad enough to warrant truly unwinnable match-ups. THAT said, I do find it rather interesting that
is the one character that's forcing people the most to switch to their secondaries; he's forced it out of Samsora, ESAM, Light, Salem, Tweek, T, and Shogun (though, tbf, Shogun made a really bad decision when he did that). And while I don't think any of those match-up are impossible without a secondary, I can kiiiiinnddddd of see why some players like Light and Samsora make the switch. Based off of the matches I've seen, if you don't:
A. Have disjoints to keep GnW at bay with his NAir,
B. Have a really fast and strong burst option to punish his landings with, or
C. Have REALLY good air movement,
It starts becoming really easy for GnW to suffocate the opponent's space and options, and pretty much creates a game of cat and mouse where the opponent is trying to work their way towards finding an opening in a mess of disjointed hitboxes, generous frame data, and really choppy animations that can make it extremely hard to tell when GnW is actually open for an attack (all of his ground attacks and his ledge get-up options are notorious in this category). What's worse is that if you're even so much as an inch off or a frame too late, then comes the Up B spam. Fighting GnW most (most, this part is important) of the time is a game of when to look for an opening but doing so can be both hard AND frustrating if you don't have good enough options available to you. A lot of what about to say is based off of what I've seen at Kongo Saga and to a lesser extent, Summit:
and to a lesser extent,
have it fairly bad in this regard: All three characters thrive off wanting to use their very strong aerial options in neutral, but the problem is that none of them have good enough air speed and/or range to safely bait GnW with said aerials, and most of the time what happens is either A: GnW shield and punishes with Up B and gets 20% damage off of it, or B: GnW NAirs them out of their jump-ins and gets around 40~50% for their opponent's troubles. Their dash attacks definitely help in punishing GnW's approach, but outside of R.O.B., the other three are lacking in range, mostly because they come to a complete halt when they use their dash attack, ESPECIALLY Pikachu.
are able to handle GnW better in comparison because they have both the range and the burst options to call out GnW's approach easier. Wolf has a nice meaty dash attack that goes far, has a really strong air speed, and a fairly disjointed Fair, which makes it harder for him to be caught by GnW's attacks in comparison to the four mentioned above. Light did make the good choice by switching off the Fox for Wolf in the match-up. Snake doesn't have it quite as privileged in comparison, and in that regard, it's why I still think the match-up is a slight win for GnW (only slight win, though). But the thing is, even without his Grenades, Snake sports a F6 DTilt that has the range of a sword attack and deals 15%, but more importantly, a NOTORIOUSLY long-distanced dash attack that (for some forsaken reason) is partially intangible, frame 5, and possibly even safe if you cross it up on a shield. Those two moves alone force GnW to be more careful about throwing out his aerials all wily nilly moreso than the likes of Peach or Fox. For reference, Shogun fought Maister for the Top 16 qualifier at Kongo Saga, and he plays the match-up BEAUTIFULLY. His movement is so evasive and patient, knows when Maister's going to attack so he can punish him with a well-timed DTilt/Dash Attack, and even if Maister won, he did NOT make the victory easy for him (well, he did when he made that "WTF" decision to go Fox game 4). On a side note, I'm convinced that Shogun is EASILY the best Snake in the world currently and if anyone's going to take up the mantle left by Ally, it'll be him:
is another character that I feel can handle GnW a little better in comparison. It's true that most of GnW's buttons will beat Wario's, which makes things tricky for Wario, but again, thanks to his phenomenal air movement, it can actually be fairly hard for GnW to land the kill move he needs against Wario, especially if he's spending most of his time hanging out in the air (keep in mind, GnW's only really practical kill options in the air are FAir and BAir, the former of which is delayed, and the latter of which is honestly kinda weak sauce for a kill move). It requires GnW to be more precise on where to land his smash attacks, where to land his BAirs, and where to land his FAirs. On top of that, Wario's got the Waft on deck, so it's not like you can snooze or play sub optimally, either; I used to think the match-up was a slight win for GnW, but I am starting to veer a bit towards it being even based off of how air campy Wario can be and how devastating his Wario Waft is. I think Tweek understood what to do and how to play the match-up after his
got bodied pretty badly.
I think
and to a lesser extent,
and
, not only have one/two of the three things above, but are arguably the best at said things out of any character; those 3 characters tend to be universally regarded as Game and Watch's worst match-ups. Ike and Shulk are pretty self explanatory: Their disjoints make it very tricky for GnW in terms of where to actually catch their aerial options, and both characters are not shy of having swingy kill options either, which makes things more so difficult for GnW. ZSS, on top of having superior air movement and ground movement, not only has moves that can challenge his disjoints, but more importantly, can escape GnW's pressure so easily, and I think you know why. Flip Jump can make it fairly easy for ZSS to start air-camping and laming out GnW, then at that point, it's GnW who's trying to get the drop on ZSS. And I think that's why I can see those three characters being the hardest for GnW: They are the three characters that force GnW to stop playing his game, and start playing theirs. There's others that can do it as well (namely
and
), but I don't think anyone does it better than those three. And because of that, you can see where ESAM and Samsora are coming from in terms of their counterpicks.
As for
.... Yeah, T played that match-up pretty badly. I don't want to say he gave up or anything, but he did so many things with Link that he could normally get away with against anyone else (i.e NAir spam, Boomerang in neutral), but you really can't do such things against GnW, especially if said GnW is being piloted by Maister. Switching to
barely made a difference, and at that point, I think that match can sorely just be chalked up to T's inexperience. I feel like if T had enough knowledge in the match-up, I don't think he would've needed to make the switch: While Link isn't as bad for GnW as other swordies mainly due to his slower frame data, poor movement, and not quite the best coverage of a sword character, he still has massively disjointed hitboxes and hits like a freaking truck, and I think that alone should keep GnW a little more on his toes compared to what happened in that set (for the record, I think the match-up is probably even). I don't blame T at all for this though, Japan isn't exactly brimming with top level GnW mains besides Notty.
What I think the biggest reason why players are so intent on counter picking against
IS because while playing the match-up is certainly doable with someone like
, it's hard, it's stressful, and it's just borderline not fun to a point that you might as well switch to another character. Why play
and play like you're trying to diffuse a ticking bomb when you can just pick
and laugh in his face while you dance away from him for the umpteenth time? I think this is where the frustration lies in many players that have had really bad experiences against him, particularly players like MuteAce. Based off what I've seen, I can possibly see
being the bottom of top tier but ONLY because he has a lot of relevant match-ups currently, particularly against
and
(and maybe
?). I'm still hesitant on calling him an outright top tier because I REALLY just need to see another GnW out there that is strong enough that he doesn't need to be carried by Maister alone for me to be completely swayed. Not going to lie, though, Maister is making it harder for me to keep remaining pessimistic about the character. I honestly won't be surprised if he proves me wrong yet again.
Speaking of which, can we just say kudos to Maister? He singlehandedly carried the meta of a character that nearly everyone called a gimmicky low tier, became a top 15 player with said character, etched him into the spotlight as a high-tier-at-worst, and has pretty much made him the most despised character in all of Smash Ultimate.
Also, secret hot take: handles the match-up pretty well too