NuzTheMonkey
Smash Apprentice
- Joined
- Apr 10, 2017
- Messages
- 147
Two Yoshis in Top 8 and 16! Wow, things are looking up for the dinosaur.
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It helps if you include the total number of entrees.There is a somewhat decent sized tournament that has gone underway. It is called Smash at the Paramount. Has a handful of notable players there.
1st: Ally
2nd: Dabuz
3rd: Light
4th: Suarez
5th: Samsora
5th: NickC
7th: WDBTHtGP
7th: Protom
9th: Kofi
9th: Raptor
9th: Dill
*9th: ANTi
13th: Frozen
13th: frenchtutor_
13th: Sinji
13th: ICE
Other notable players out earlier:
17th: Mr E
17th: LingLing
25th: DKwill
*Note: after losing to Samsora, ANTi DQ'ed out of loser's due to having a really upset stomach-ache. This allowed Protom to move on to top 8 loser's.
This is an impressive showing for , as Dabuz took two 3-2 sets against Samsora and Ally using her (although Ally got the run back against him in grand finals), and almost won the tournament.
also had a good week, getting 7th there and 3rd at COST 2019. Unless Tweek starts taking YL seriously he doesn't have a single star representative (like Leo for Joker) but rather several mains and secondaries putting in work like Toast, Strike, colinies and cookieslayer.Abadango finally won a pretty notable regional in Just Roll With It 11, which had roughly ~350 entrants. Notably - despite frequent pocketing and co-maining - he did so by going solo Inkling throughout the entire bracket and didn't drop a single set. Although it's worth noting that despite beating Fatality he had at least some bracket luck given that he didn't have to face Tsu, Raito or Kameme in bracket.
Salt One also had a great showing and placed second, with set wins over Tsu, Peabnut and Puppeh. Between him and Sparg0, it's been a pretty good week for Cloud players.
So in Brawl, some players (you'd usually see this from heavy players) would deliberately roll towards Snake's Proximity Mine (RIP) or a Grenade out of down throw, theory being that taking that hit would put them in a better position than eating a chaingrab from Snake. It sounds dumb but welcome to Brawl Snake. Not going to go into the ins and outs of this as it isn't really the thread for it but basically, the idea was you would escape Snake's tech chase setups at a cost to yourself, which might be better than risking Snake's followup(s).Why would you want to do this? Only played Brawl casually so I wouldn't know....
For starters he struggles to kill a lot, it's easy for Wolf to get stuck fishing for smash attacks or BAir as his opponent climbs to an unreasonably high % and the deficit between players climbs higher and higher.I saw Wolf's score on Orionstats and I thought it was because couldn't understand the format, but it seems like he's still standing atop of the cast still. Which leads me to ask, why isn't Wolf on people's minds as best character in the game as apposed to Snake or Joker. The nerfs he got were trivial in the long run outside of the up-b hitbox fix. His neutral game is still as top notch as ever with his punish game being relatively vicious to complement it. Outside of recovery, what weakness do he have, or what MUs does he lose that hold him back?
Sorry. Disregard my comments. This is the first time I've seen a plot use a logarithmic scale for axes, so it threw me off. A bit of research on my end answered whatever questions I had.I mean, that's what logarithmic means. Not sure I follow.
Log axes also have to start at a somewhat arbitrary point, since zero isn't an option and any power of n is pretty much just as arbitrary as n^0 = 1.
Wolf got minor nerfs but they add up. Now all his MU sans characters who got nerfed harder are a little bit worse. YL vs Wolf imo went from maybe 47/53 Wolf's favor to 51/49 YL's favor. Both versions could be called even but he's definitely easier. Wolf has a handful of good killing moves and Dsmash was the best. Now it kills later. Blaster is 3 frames longer and less spammable. UpB's hitbox got a significant reduction which makes his recovery easier to intercept or 2 frame. Wolf's more honest now.I saw Wolf's score on Orionstats and I thought it was because couldn't understand the format, but it seems like he's still standing atop of the cast still. Which leads me to ask, why isn't Wolf on people's minds as best character in the game as apposed to Snake or Joker. The nerfs he got were trivial in the long run outside of the up-b hitbox fix. His neutral game is still as top notch as ever with his punish game being relatively vicious to complement it. Outside of recovery, what weakness do he have, or what MUs does he lose that hold him back?
Given that Kirby wasn't on the list, I'm assuming his score is 0? Just wanting to clarify.Rare appearance but as I'm in the construction of a superarticle for July, I should note that detailed national-only stats are on the way. I have the rundown from Jan 1st to last weekend:
Wolf: 459.5
Snake: 421.5
Peach: 415.5
Palutena: 382.5
Fox: 375
Olimar: 355
Pichu: 323
Lucina: 318.5
Inkling: 256
Zero Suit Samus: 231.5
Wario: 214
Mega Man: 188.5
Greninja: 185.5
R.O.B.: 182
Pokemon Trainer: 179.5
Mario: 164
Chrom: 152
Yoshi: 148.5
Ike: 144.5
Pikachu: 142.5
Roy: 133
Ness: 128
Joker: 112.5
Pac-Man: 110
Cloud: 95.25
Bayonetta: 94
Shulk: 92
Bowser: 90
Young Link: 84.5
Link: 80
Luigi: 68
Toon Link: 64
Sonic: 63.5
King Dedede: 62.5
Duck Hunt: 57
Mr. Game & Watch: 50.5
Captain Falcon: 50.5
Meta Knight: 48
Falco: 43.5
Villager: 43
Donkey Kong: 39
Lucario: 39
Ice Climbers: 38
Zelda: 37
Samus/Dark Samus: 35
Ridley: 34.5
Incineroar: 31
Rosalina & Luma: 30.25
Richter/Simon: 30.25
Dr. Mario: 28.5
Diddy Kong: 26
Sheik: 23.5
Mewtwo: 20
Robin: 19.5
Isabelle: 18
Lucas: 16
Ganondorf: 15
Ken: 14
Marth: 11.5
Mii Swordfighter: 10
King K. Rool: 8
Mii Brawler: 8
Ryu: 6.5
Mii Gunner: 6
Dark Pit: 5
Piranha Plant: 5
Bowser Jr.: 5
Jigglypuff: 4
Pit: 3
Corrin: 2.5
Wii Fit Trainer: 1
I'm interested in placing this next to regional results to see what characters are held up by regional/national events (I see you Ness lmao)
The reasons for doing a giant article is to parse out a lot of details, fwiw. I'm looking at how results have changed month-by-month, because I've had ideas and theories on character trajectories. My basic ideas;
-Bayonetta's results were front loaded to Jan-Feb
-Wolf's results were moderately frontloaded and heavily supported by his saturation in top 32s/48s/64s rather than his presence deeper in bracket. Maybe comparable to Cloud/Diddy from 4 in this regard.
-Olimar is a fairly rare character held up mostly by Myran, Shuton, & Dabuz. Thinka's charts seem to show Oli is moderately rare compared to other top tiers, but I think PR data will further back that the character is exceptionally rare given his position.
-A large quantity of characters are probably held up by 1-2 players. I'll be test running this with an article dedicated to Joker that'll be published on SBs late in the week.
None of these are confirmed but they are things I think I've observed as I've updated scores over the last 6 months.
I'm still pretty new when it comes to understanding the competitive side. What is it about Palutena's Bair that saves her from having Wesker syndrome? The invincibility? Down throw to bair? Something else?Lima is back? looks like im watching the tourneylocator stream again.
a few pages ago i made a commment about a character being basic will hold them back overtime. I'm going to explain why i said that now.
Characters like Ike and lucina in my experience suffer from Wesker syndrome. Wesker syndrome is when a character is objectively strong but because the character is very basic over time it becomes predictable. In marvel 3 wesker was solid character he didnt have a 25 percent chance to block mixup like zero, he didnt have vergil hitboxes or Morrigan zoning. He was decent at everything. Over time characters with wesker syndrome experience a drop in results and effectiveness in bracket. These characters often rely on their players having much better fundamentals than their opponents and often they don't have a tool or move that is ridiculous. This can happen over a period of years or even months. In smash we have seen this before with smash 4 characters mario comes to mind.
I'm not aware of any post from Mk Leo saying he thinks Ike is bad, what I think he's said is ike is limited. Ryuga has said similar things i believe. Its why i dont have long term faith in inkling, lucina, ike, and others. Metagames form these characters has a glass ceiling that, while not clearly evident in the beginning of a game's lifespan, will eventually catch up to them. inkling is the one character i honestly can't tell if it has wesker syndrome or not. it honestly could go either way imo.
note: palutena does not have wesker syndrome. mostly due to bair.
palutena bair is almost the definition of a ridiculous tool. its a kill move that edge guards, combos, challenges almost all other normals (and projectiles), and is relatively safe on shorthop. its a swiss army knife of a move that characters with wesker syndrome like ike simple lack.I'm still pretty new when it comes to understanding the competitive side. What is it about Palutena's Bair that saves her from having Wesker syndrome? The invincibility? Down throw to bair? Something else?
Many of Wolf's results were in the early meta, which makes sense seeing how he's fairly easy to play. Since then, other characters, like Snake, have developed their metagame and Wolf has also received a bunch of non-trivial nerfs, making him worse overall. He's still a top tier character but probably not a contender for #1.I saw Wolf's score on Orionstats and I thought it was because couldn't understand the format, but it seems like he's still standing atop of the cast still. Which leads me to ask, why isn't Wolf on people's minds as best character in the game as apposed to Snake or Joker.
Uh, Wolf and Fox are completely different. Fox has amazing ground speed and, while having a somewhat short range, his movement makes up for that and allows him to close gaps easily. Wolf has much lower ground speed (although he still has a good dash) but amazing air mobility, a much better blaster and more range on his attacks. Fox is more of a rush down / wiff punish glass canon who focuses more on ground movement while Wolf is a midrange generalist with strong zoning and flexible mobility.For starters he struggles to kill a lot, it's easy for Wolf to get stuck fishing for smash attacks or BAir as his opponent climbs to an unreasonably high % and the deficit between players climbs higher and higher.
Wolf also has a pretty linear overall gameplan and he's limited in what he can do, thus he can become predictable. Wolf is a very solid, but very simple, character. His simplicity which makes it so easy to pick him up is the same thing that holds him back.
Wolf is a lot like Fox tbh, but Fox has a better potential ceiling for the rewards he can get if he gets things such as reads, LOLUSmash in earlier on, etc. Fox also tends to pay for it more when mistakes / bad play comes up, Wolf does more player-carrying on that end. They both have niches, but honestly I think Fox is in pretty much every single way superior to Wolf. Wolf is just a lesser, but more consistent, version of him.
Hmm okay, but you have to be really careful about comparing the two."Wolf is a lot like Fox" came from both characters having a problem getting kills sometimes and can get predictable. Which was the theme of my post. In terms of archetype / actual gameplay I wasn't making a comparison. Wolf is a more consistent character overall, but Fox has the potential to be more.. explosive I guess I'd say.
I specified Utilt as an anti-air. It's not really a primary mix up option, but it is a tool he has that give him a different way to view certain neutral interactions.Sorry if that wasn't clear, it probably wasn't. I disagree about Wolf not being linear, though.. how is antiair UTilt a mixup when that's the moves intended function?
Bruh, that **** is OD. Frame data and range on par with Marthcina on a character with powerful burst options, borderline safe on shield and can even KO at around sub 100%. I surprised no one ******* about this move more.I just realized I forgot to list f-tilt as one of his neutral tools. Silly me.
Probably hyperbole, but not everyone plays Pokemon, and the second point is highly subjective.Contrast each of these points with say, WFT, or ICs.
- Everyone played Pokemon
- Pokemon Trainer mechanics are just the coolest
- 3x odds of a playstyle fit of other characters
- Despite the complexity, the character is super easy to pick up
This.He's still a top tier, just less outrageous. He got hit on all fronts: neutral, offense and recovery. I think the upB nerf will end up being the biggest as he can't threaten the whole ledge like before and recover for free. /QUOTE]
This theory is largely influenced by the myth that teleports are mechanically easier to two-frame.Can someone explain to me why teleports in this game are apparently "bad"?
I admit, I haven't seen the stock where this happened but apparently, something was odd about Palu's recovery in the Abadango vs. SaltOne set.
Since I also play a teleport character I'm quite curious what has happened here. It had something to do with bouncing of the ledge with the teleport and it also happens with Zelda's, apparently.
Kinda interested in what happened in this set. I actually doubt it has something to do with the teleport per se but maybe it's something I'm not aware of.
Yoshi is low key busted so I'm not surprisedTwo Yoshis in Top 8 and 16! Wow, things are looking up for the dinosaur.
Fixed it for youYoshi is busted so I'm not surprised
Yea in most cases pro players do not want to that much effort for technical characters they dont plan to fully main. That is why are the most commonly seen CP characters . In fact right now they seem to be used more as CP or pocket charactets in thr competive meta now than as actual mains.I'm a little surprised we don't see as a CP character; it's probably due to his high learning curve. YL loses several high/top tier MUs but has winning MUs vs several meta characters like *(IMO) and (Based on Samsora/MuteAce's MU charts). I didn't think Yoshi was a good character until I started player characters besides YL. He can be a real pain but YL has great tools vs him.
*post patch.
No idea how his framedata is but he looks, as in Sm4sh, like a character that has some "broken" things going for him but really no one besides Suarez plays him at this level of play which is kinda sad since I like him a lot and play him sometimes.
I think I have seen that teleport thing happen with Mewtwo and Palutena in SSB4's Battlefield as well. Battlefield has an awkward slant at the ledge that can sometimes, although rarely, screw you up when recovering. In SSB4, I as Ness once tried to PK Thunder back when close to the ledge, but the curve gimped my recovery.Finally the teleport thing and it leaves me a bit puzzled at 5:40.
I don't know if Palu's and Zelda's teleport vary that much but that's not something that happens when you teleport normally to the stage. I also don't think that has something to do with teleports being "bad" as the commentator said but it looks to me that Aba held the stick down too long because she should grab the ledge normally and if you mistime or misspace it then you'll bounce of. Happens to Palu probably more often because she has some high speed after teleporting.
Anyway, that's out of the way and it was nothing out of the ordinary.
I didn’t leave anything like that out, because “a fast caller with a bad recovery” describes a ton a extremely strong characters. What matters is how much can a character extend their advantage once they have it. Which Wolf obviously can, given his strength in tech chasing and option coverage.I don't see how that applies when a lot of Wolf's stray hit attacks don't start killing in most situations until absurdly high percent, and that's just more time something can go wrong.. you left that out when talking about the 'snowballing advantage state' when that can easily go both ways, especially against a fast-faller with a bad recovery like Wolf. Wolf's neutral is strong, but it's not THAT strong. He can't play keepaway forever in a ton of relevant MU's.
I don’t care about complexity, because it’s not an argument I am making. You are placing a line and making a spectrum with “linear” on one side and “complex” on another.Also, that overall gameplan compared to many on the roster is still pretty linear. I don't see how being able to concisely list every element of a character's neutral just about in a few sentences makes a strong case for their complexity in a game where characters like Greninja, Young Link, Ken/Ryu and others exist.
Right. So, an antonym for one-dimensional would be... complex, yes? And the now you have established the opposite of complex is “linear”. Okay.I in no way alluded to the character being one dimensional, I alluded to him being predictable.. which I still very much think he is.
Robin is interesting. I can't speak with a ton of certainty / confidence on the character as my experiences with them are pretty limited, but I at least think all the talk of them being a low tier / unviable is nonsense. They have powerful kill confirms, stray hits with Levin are often times enough to end stocks, when the player operating them has a understanding of the character they can play a very oppressive neutral in a lot of MU's and overall the character has a lot of cool mixups and such.Thread seems pretty dead today
Suppose I should attempt to revive you guys with a new topic lol. Sooooooo...
With all these tier lists coming out and it being a hot topic among his mains recently, where do you guys think is right now in the meta?