
is one of the characters who can stalemate YL's projectile zoning but his reflector has lag and if YL reads it he can get off a punish. Falco can laser with faster startup but YL can hop over it while tossing projectiles and has better reward. Despite Falco's tools, YL's projectiles play an important part in this match. Falco's Fair is surprisingly long and Utilt is a great combo starter. The problem is with Falco's poor horizontal mobility he has a hard time pinning YL down and YL has safer conversions. It becomes a rock-paper-scissors game of one option beating one and losing to another.
Offstage Falco can gimp but has to be close to the ledge which gives YL time to toss out a boomerang. Falco's recovery is not the best and he's at risk too.
I'd say this MU is slightly in YL's favor. YL's mobile zoning lets him control the match better and Falco's actually lighter than YL so killing isn't too much an issue.

I don't have a good grasp on the MU. YL controls midrange better but Ink's more mobile. It feels even. I'll need to play better players to learn the MU better. :/

This is one of those MUs where it feels like YL really outclasses the opponent. Lucas has his zoning tools like PKFire and Zair. YL has much better zoning tools and gets combos. You have to watch out for PKFreeze and Dsmash when recovering but PKThunder isn't as fast or scary as Ness'. YL needs to zone hard and he'll win.
Advantage.

is extremely oppressive in advantage. She's one of the scariest characters to recover against both offstage and landing. The MU's more even than I thought as she struggles a bit to approach and YL wins neutral. It doesn't make up for how insane her space control in CQC is. YL can chip her but any time he has to go in Lucina's faster with better reach and angles.
Slight to moderate disadvantage.

This is an interesting MU. Mega's pellets and projectiles outprioritize YL's but YL has better range, is often faster and can angle his own projectiles. Another MU where YL's versatile, mobile zoning really comes in handy. Mega Man has to worry a lot more about positioning than YL. Leaf shield's weird; it blocks projectiles but frequently arrows can slip through. Both characters have their unique brand of juggles on the other.
Overall I'd say it's even. Mega Man lives longer and that makes up for a slightly worse neutral. YL does better on larger stages (like always).

Everyone knows Chrom. He's devastating on stage. YL however can zone him hard and he doesn't control the air as well as Lucina. YL also has a Dsmash that launches at steep sideways angles that is excellent vs his terrible recovery. Bombs are really good in this MU because the let YL jump over Chrom and land or combo into Dair.
I'm leaning more towards this MU being even now.

Wario is one of the better zone breaker characters because he's smallish with great airspeed. That doesn't mean YL can't wall him for a lot of damage. Wario's mean when he does get in and can smother you but YL's f4 Nair is extremely helpful as a GTFO tool.
I feel like this MU would be even except Wario has Waft and can kill YL at 70%; it doesn't even have to be fully charged. As such it's a slight disadvantage.

Like Lucas, this is a MU where YL simply outclasses. WFT can zone with projectiles but YL can do it better and is good at sniping her offstage when she tries to deep breathe or shoot a header. WFT has a terrible time getting in with her hitboxes. She can kill at good %s with deep breathing and has some annoying combos like Nair, IDK.
The bottom line is YL controls this match. Advantage.

Even after the nerfs, unlike Pichu, Wolf's a great character. YL has less to worry about from Dsmash and can zone slightly better with laser being nerfed but the changes weren't enough for me to move this to advantage. YL's Damage output is better and he controls midrange but Wolf still kills much earlier. It should be noted with Wolf's upB last hit nerfed he's easier to intercept. You don't have to worry as much about a huge hitbox killing you at the ledge.
Even.

Yoshi's a good character however YL has good tools against him. YL's zoning is vastly superior to eggs and YL's sword is enough to wall him up close. I think Yoshi's slower fall speed makes him worse at zone breaking than Wario. Yoshi lives longer but doesn't have the most potent kill options and YL builds damage better. YL's Uair last a long time and beats everything Yoshi has from below, including ground pound. Bombs are also very useful as Yoshi must approach to do anything to YL.
Slight advantage. PS it seems like this character's everywhere.