The shieldstun code takes integers, correct? I'ma start with 2.5x + 2, although I fear it may be excessive. I like to be conservative with my stun.
Here is my current codelist, and my justifications:
Code:
RSBE01
Smash Bros Brawl (US)
Melee 2.0
Tripping Rate Modifier (Creator Y.S., Ported by Kirby is cool)
0481CB34 C0220020
045A9340 00000000
Upwards/Downwards Gravity Modifier (paprika_killer original, Almas port NTSC-U)
04641520 3F866666
04641524 3F99999A
No Stale Moves
02FC0988 00130000
Level Freezer[Phantom Wings/Almas]
4A000000 90000000
1416A904 00000000
22623090 00000014
22623090 00000016
22623090 0000001C
22623090 00000023
22623090 00000024
1416A904 3F800000
E0000000 80008000
Hitlag Modifier Vers 2[Phantom Wings/Almas, 4 lines]
C2771EC0 00000003
39C00002 1C840001
7C8473D6 38840002
90830010 00000000
Short Hop Height Multiplier [Almas, 6 Lines]
045A9308 3F666666
C285765C 00000004
2C002F20 40820014
3FC0805A 3BDE7304
C3FE2004 EC3F0072
4E800020 00000000
Dash Dancing: Phantom wings (5 lines)
C271F474 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000
Buffer Modifier: (23 lines) Phantom Wings
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000001
4A101001 00000001
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000068
30000154 00000009
1400015C 00000000
14000150 00000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Shield Gain [spunit262]
04B88454 3D23D70A
Shield Stun beta 7.2 [spunit262] 10 lines
C28753FC 00000005
83810034 809F007C
A0840006 2C04001A
41820014 1F9C0005
38800002 7F9C23D6
3B9C0002 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000
Lagless ledges: Phantom wings (24 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
58010000 0000007C
30000038 00000074
86000002 00000040
86910002 40000000
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Hold SHIELD for Independent Pokemon +no wreck My Music [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
Dash Cancel: 27 lines (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
58010000 0000007C
30000038 00000005
4A001003 00000000
3400003C BF266666
4A001002 00000000
14000040 4F000000
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
No Auto Sweetspotting(v1.0): 24 Lines (Phantom Wings)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
32000000 0000000F
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
92210003 00000018
58010000 0000007C
58010000 0000002C
92210004 00000004
4A001002 00000000
C078172C 0000000B
9421FF80 BC410008
3C808000 60841808
80A40008 80C4000C
80E40010 C0060010
C026001C FC000840
40810014 890700D4
7108007F 990700D4
4800000C 890700D5
990700D4 B8410008
38210080 4E800020
60000000 00000000
34000038 00000111
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
C278172C 00000002
98030001 80010014
60000000 00000000
C27816E0 00000002
98030001 80010014
60000000 00000000
Hitstun 4.0 0.49:[Phantom Wings]
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000042
36000038 00000049
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
045A9300 3EFAE148
C276CCD4 00000002
C022FFE0 EF7C0072
60000000 00000000
Auto L-Cancel: (Phantom wings)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 0000007C
92210003 00000014
58010000 000000C4
92210004 00000010
4A000000 805A0100
92210005 00000000
88A00004 00000005
4A001002 00000000
30000036 00000018
4A001003 00000000
92210005 00000040
88900005 00000004
94210005 00000040
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Tripping Rate - Blah
Upwards Gravity x1.1 - This is to remove the general floatiness of the game - it does it well for me. I think many recoveries need the nerf, and the impact on vertical KOs isn't very large.
Downwards Gravity x1.2 - This makes combos flow better, and also increases fastfall speed. I choose this over my own code for the former reason - it feels better, to me.
No Stale Moves - To be honest, I don't see why I should bother reducing it when I can save several lines just removing it. The difference isn't huge.
Level Freezer - Pkmn2, Warioware, Pictochat, Port Town and Green Hill are frozen. I don't play Green Hill, admittedly, and Port Town freezes at a bad spot, so I will likely remove these if I get -really- desperate.
Hitlag Modifier - All hitlag is divided by two, then two frames get added on top of this result. I think the hitlag on moves with already low hitlag is important to preserve (drills, jabs), but very high hitlag moves just feel silly. It makes the game flow better and feel more slick in general, and makes DI slightly harder.
Shorthop Height Modifier x0.9 - With upwards gravity on too, this makes all shorthops pretty nifty. Even Samus has a reasonable one. Some people use a lower value for this, but I find it fine in combination with my upwards grav. Plus, the difference between the height of a shorthop and fullhop shouldn't be THAT huge.
Dash Dancing - Needs no explanation. It improves gameplay so much.
Buffer Modifier 1 frame - I haven't played with 1 frame over 0 much, but supposedly it feels better. I certainly think that reducing buffer is wise, due to the precision it adds to the game. I would be persuaded to increase it a little if there weren't reports of glitches involved, but I don't know. Perhaps 0/1 is best, but it's very reminiscent of Melee at first (which could be good or bad).
Shield Gain 0.04 - This is almost half the normal rate of shield gain. I admit I haven't tested it, but the amount of times I've been shield pressuring someone for them to do a couple of jumps and have it already back to full is just annoying. I would consider in it's place a code that only made shield regen if you were on the ground.
Shieldstun 2.5x+2 - Untested, but this is about what I was running before. Slightly less than the mainstream, I think, but we had a little more before and in our games sometimes shieldstun was excessive.
Lagless Edges - I set this to the value in the list, and it has a visible effect, but not a huge one. I might consider increasing it (this speeds up the animation, I believe). It does improve ledgegames, but not by as much as I would have hoped.
Shield for Independant Pokémon - I think the Trainer does need this, but it's certainly first to go if more room is needed. Character changes are last - we're not giving any love to poor Bowser, and the Trainer is easily better than him.
Dash Cancel - PWs code, it gives more options out of a dash. The slide on some characters is actually quite good for mindgames and setting up ATs - I think it adds a lot to the game. It doesn't render dash attacks useless either, since many characters do have powerful ones.
No Autosweetspot - Improves ledgegames no end. Sometimes it's a bit freaky, especially for ROB, but it is good for the tactical element of gameplay.
Hitstun 0.49 - We've kind of worked our way down from quite a high value to this over time, as we got accustomed to the game. Of course, friggen' Toon Link can still USmash->Double Jump->Aerial. I hate that little guy. We're quite happy with this amount for this codeset for now.
Auto-L Cancel - Should really be named 'Aerial Lag Reduction', I think. But it's clealy a must have.