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COMPETITIVE Brawl+: Code Agenda

MBlaze

Smash Champion
Joined
Jun 11, 2008
Messages
2,236
Location
Copiague, New York
I slept for like 9 hours. xD

But yeah Kupo, I'm not even gonna try to attempt to screw with all these new codes because I obviously don't know what I'm doing, I'm just gonna wait for the new txt file... All these new codes and versions and crap. :psycho:
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
I suck lollollollollollollollollollollollollollollollollollollollollollollol

edit: lulz friends at my house.

I don't quite get what you mean kupo.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
ok guys

I suck lollollollollollollollollollollollollollollollollollollollollollollol

edit: lulz friends at my house.

I don't quite get what you mean kupo.
well, all moves that deal 1 or 2 frames of hitlag, I dont want to touch at all. If I halve everything and add 1 to it, the bigger numbers are not truly in half because of the the plus 1. If I can exclude hitlags with 1 or 2 then I can have just halve everything without causing freezing in the lower numbers
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
And for the new shield stun code to be sure,

2.5 = 5 mult 2 div
2.25 9 mult 4 div

o added frames

so
XXXX=0005
YYYY=0002
ZZZZ=0000

and

XXXX=0009
YYYY=0004

ZZZZ=0000

??

I take it there is no way to color coat in the manager for easy editing
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Code:
Hitlag Reduction (Divide) [Phantom Wings/Almas, 4 Lines]
C2771EC0 00000003
39C0000Y 2C04000X
41800008 7C8473D6
90830010 00000000

X is breakpoint, Y is divide.

E.g. Anything with less than X frames of hitlag has normal hitlag, anything with X or more frames has its hitlag divided by Y.

Code:
Hitlag Reduction (Multiply/Divide) [Phantom Wings/Almas, 5 Lines]
C2771EC0 00000004
39C0000Y 2C04000X
4180000C 1C84000Z
7C8473D6 90830010
60000000 00000000
X is breakpoint, Y is divide, Z is multiply.

E.g. Anything with less than X frames of hitlag has its hitlag multiplied by Z then divided by Y.
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
um... how can i get stuff over to an sd card?... it doesnt work with any cameras... it diddent even work whith the sd card thingy on my friend's brother's laptop...
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Thank you Almas!!!!

3 is a horrible number in this system btw. If I set the Break to 1 and halve everything else, then 3 is weird since it will go

1 1
2 2
3 1
4 2
5 2
6 3
7 3
8 3
9 4

ect

And if break is 2 then

1 1
2 1
3 1
4 2
5 2
6 3
7 3
8 4
9 4

ect

so I guess break two with everything halved is the way to go even though I want 3 to be 2
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
um... how can i get stuff over to an sd card?... it doesnt work with any cameras... it diddent even work whith the sd card thingy on my friend's brother's laptop...
What do you mean by the SD Card thingy not working? You mean the reader? Did you try a different computer? It could also be that the SD Card isn't working.

But, this doesn't belong in this thread. >_>;
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
I still believe divide by 2/add 1 across the board is probably the most appropriate solution. It scales everything fairly, but doesn't reduce low hitlag moves at all.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I have no idea. Try 2.25

I will be playing with G so I should have everything figured out about what I recommend tonight
 

BEES

Smash Lord
Joined
Apr 23, 2008
Messages
1,051
Location
Chapel Hill, NC
Alright, certain conditions are crashing the program on Corneria.

ALC
Dash dancing
dash canceling
hitstun 10%
gravity 1.5
Pokemon Trainer
No tripping
overlapping blocks in stage creator

one of those is causing it. I think it's either Dash dancing or dash canceling
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Alright, certain conditions are crashing the program on Corneria.

ALC
Dash dancing
dash canceling
hitstun 10%
gravity 1.5
Pokemon Trainer
No tripping
overlapping blocks in stage creator

one of those is causing it. I think it's either Dash dancing or dash canceling
I doubt it. Dash dancing wouldn't cause crashing and neither would dash canceling. Take off overlapping stage pieces, you don't need that then see if it works. Which Pokemon Trainer code are you using? The Press R one? Just asking.

Could be your My Music for that stage as well.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
It is probably the overlapping blocks code. If you put too many blocks on one map, the map data is overwritten into the other bits of the wii's memory.

We haven't had crash glitches in corneria and we play it often.

Kupo, use lagrange's polynomial. lulz.
 

SGX

Smash Journeyman
Joined
Mar 10, 2007
Messages
232
Wow, where the hell have I been? Shorter short hops and faster fast falls? sweet! :O
 

Zilactic

Smash Cadet
Joined
Jan 11, 2009
Messages
47
Location
San Diego, CA
im new here but i've been reading the beginning and i have a few questions.

1. what does the shieldstun code do?

2. what does ASL mean?

3. What does the buffer modifier do?


I wish i could help somehow but..... i dont understand code.... lol
great job everyone btw.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
ASL is Autosweetspot ledges. Removing it means that character's won't 'snap' to a ledge the moment they pass by it - you will only grab on if you are descending when you pass by the edge.

Certain things aren't affected. For example, Toon Link's Up+B still snaps, but only at specific moments in time (just like it did before). The same with Ness, Lucas and Lucario.

Shieldstun is the shield equivalent of hitstun. If you are in your shield, and you get hit, this code affects how long it is before you can do something (for example, drop your shield or roll).

The Buffer modifier: during the game, whenever you put a button input in, if you are unable to perform the action associated with it (for example, if you press the cstick while in hitstun), the game will wait for up to 10 frames, checking each frame to see if you can still perform the action. The buffer modifier code reduces this window (currently we are setting it to 0 or 1 frame, to completely or almost completely remove this effect). The result is that the game requires better timing to link your moves together, and some lame suicide glitches are prevented.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
im new here but i've been reading the beginning and i have a few questions.

1. what does the shieldstun code do?

2. what does ASL mean?

3. What does the buffer modifier do?


I wish i could help somehow but..... i dont understand code.... lol
great job everyone btw.
1. Shieldstun causes you to not be able to do anything in your shield while you're hit. With the game's default shieldstun, it's possible to shieldgrab someone in the middle of their aerial, before they reach the ground. By increasing the shieldstun, it requires the the shielder at least wait for their opponent to land before grabbing.

2. ASL = AutoSweetspot Ledges. The No ASL code prevents you from grabbing the ledge in the middle of your upB (except for ness, lucas, and lucario), which really benefits the edgeguarding game.

3. The buffer mod reduces the number of buffer frames you have to input an action while you're in lag. The default buffer is 10 frames, so if you put in an action within this window the game will perform that action the first frame possible. Most people are talking of reducing the buffer window to 1 frame, which not only requires more precision in your actions, but also enables you to be more precise, such as avoiding accidental crouches after performing a shffl.

edit: beaten
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
I keep getting freezes with the new shieldstun. I have it set up like...

Code:
Shied Stun
C28753EC 00000005
83810034 809F007C
A0840006 2C04001A
41820018 1F9C0005
38800002 7F9C23D6
3B9C0000 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000
Plus I dont get any extra shieldstun. Am I using it wrong?
 

BEES

Smash Lord
Joined
Apr 23, 2008
Messages
1,051
Location
Chapel Hill, NC
It is probably the overlapping blocks code. If you put too many blocks on one map, the map data is overwritten into the other bits of the wii's memory.

We haven't had crash glitches in corneria and we play it often.

Kupo, use lagrange's polynomial. lulz.
It was. Turned it off, problem went away.
 
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